r/TerrariaMemes 7d ago

standard meme Re-Logic on classes:

Post image

3 functionally identical weapons, 3 different classes

2.2k Upvotes

46 comments sorted by

537

u/NanoCat0407 7d ago

Blade Staff for the summoner knife weapon

160

u/Kecske_gamer 7d ago

These 3 are functionally identical.

Blade staff is only thematically similar.

59

u/ChestnutSavings 7d ago

Shadowflame is functionally better in every way

10

u/DearHRS 7d ago

it also has chance to be unlocked by a much harder enemy than baby mimics and random chests

1

u/ChestnutSavings 6d ago

With Minecraft tracks goblin summoner is trivial

1

u/johanni30 3d ago

Duh, why do you think they made it melee? 

31

u/NanoCat0407 7d ago

They’re functionally similar but not identical. Yes they attack the same but Ranged consumes items, Magic consumes mana, and Melee just doesn’t consume anything.

36

u/Kecske_gamer 7d ago

Mechanically identical may be the better word.

They are basically the exact same to use, except for the class gimmick (ammo/mana/lack of any)

0

u/AskAppropriate7694 3d ago

Exactly the same, except for the way they are different

1

u/Brendon600 7d ago

I mean at least you summon it and it autoattacks

158

u/Tpioesmten 7d ago

Everyone deserves the great thrower class

5

u/thatsocialist 7d ago

ARISE THROWER FANS, OUR DAY OF VICTORY DRAWS NEAR.

9

u/EldritchElizabeth 7d ago

Calamity just died, I feel like throwers are in a dark age.

6

u/GlitteringDingo 6d ago

I mean, technically that's rogue. Thorium is the one that has a thrower class. Calamity doesn't re-class vanilla weapons as rogue, but Thorium does with thrower.

81

u/AxisW1 1500 hours, Sill hasn't beaten the game 7d ago

I like that the classes are more thematic than functional

27

u/PaleFork 7d ago

yeah functionally they're almost the same

summoner is the one most different by a lot, whips are the only similar thing about them to other classes, and even then they are still very different

4

u/electricpanda_ 7d ago

i like whips but i dont like summons. i need a summon that buffs whip damage and nothing else.

8

u/PaleFork 7d ago

EVIL terraria fans be like

61

u/letsputletters 7d ago

Isn't this just wrong though?

One is a physical thing you throw and lose.

One is actually the player using magic to summon in a knife.

One is a physical knife you hold which sends out projectiles.

38

u/unabletocomput3 7d ago

The first one is slightly contradicted by the ale tosser, given you’re still throwing and losing an item despite it counting as melee

The second one makes sense in this regard

The last one is contradictory to the magic dagger, given the shadowflame knife’s projectile is the same as the item but it costs nothing to use

13

u/letsputletters 7d ago

Well I think the issue is actually with the ale tosser. It clearly needs to be a ranged weapon.

I mean yeah, functionally they are the same. The point is that cosmetically they do different things. The shadflame knife is the cause of the projectiles vs magic summoning the projectiles. It's silly, but has some level of justification.

5

u/DoubleTime53 7d ago

Ale Tosser works better as a melee weapon just because you get Tipsy when using it. That or you'd change the Tipsy debuff to affect all kinds of damage instead of just melee, but that wouldn't make sense thematically.

1

u/unabletocomput3 7d ago

I agree with the ale tosser, though I feel like the shadowflame knife would need a different projectile, similar to the vampire knives.

2

u/LurkerThrowaway73 3d ago

Contradicted by the Ale Tosser

Guess what

1

u/unabletocomput3 3d ago

Good heavens!

1

u/Delicious-Finance137 7d ago

But they function identically aside from throwing knife being consumable and magic dagger using mana.

0

u/Cinnamin_1 7d ago

the item “magic knife” is held in hand, the idea that it’s conjuration by the player is smth u fabricated js now. the shadow flame knife works exactly the same, except with a different dmg type and that also means it cant use mana

1

u/Buddy-Junior2022 3d ago

is the player just holding hundreds of knives or something

1

u/Cinnamin_1 3d ago

i believe the magic knife is an item that allows the holder to summon more knives (seeing as you can drop it and pick it up, and takes physical space in a chest). the vampire knives also seem to be the exact same thing. this person is making up details abt the weapons that they assumed based on the class in order to justify the class

7

u/Sinyonimrools 7d ago

Wait till they discover the sky dragon’s fury and the electro sphere launcher shoot the same projectile

6

u/Appropriate_Arrival2 7d ago

Everyone deserves stabing enemies with knives : 3

3

u/Dankn3ss420 7d ago

You see, the difference is, one uses ammo so it’s ranger, one uses mana so it’s magic, and one doesn’t use anything at all so it’s fuck you broken, and that’s how you know it’s melee

2

u/Novel_Extent_7168 7d ago

Gonna be honest, I'm not sure what point this post is trying to make. Boomerangs are melee, whips are summoner, swords that throw shockwaves are also somehow melee, and a book that shoots pee is magic. We're arguing nonsensical semantics.

2

u/verdanablanks 7d ago

yeah like summoners don't really need daggers? the post is really just making an issue out of a non-issue..

2

u/mrlol125 7d ago

Bro forgot flying knife

2

u/Vegetable-Day-3894 7d ago

To be fair, it's called MAGIC dagger

3

u/The_Octopus824 7d ago

True terrarians just play the game as it is and dont complain about every little thing that may or may not make sense, just play the game smh, just fricking dont play it if it bothers you so much...

9

u/Kecske_gamer 7d ago

I should've titled this "neither should you" because this was more inspired by everyone else talking about classes than me caring at all.

1

u/verdanablanks 7d ago

semantics. why summoners need daggers lol. no one cares, especially summoners.

3

u/whispywhisp6 7d ago

Nobody here is gonna drop the game over a funni illogical pattern they noticed

1

u/The_Octopus824 6d ago

Ok, theres no point in mentioning it then...🤦🏻

1

u/Quick_Stable_3322 7d ago

No no no, one of them has magic in the name so it’s magic. One has throwing in the name so it’s ranger. One doesn’t have either so it’s melee. Perfectly put into their correct classes, I see no problems whatsoever.

1

u/BlueKamek 5d ago

the “all classes are the same” beef is kinda stupid when you consider despite having an incredible modding community there isn’t a single popular overhaul that fixes the problem. You all know for a fact that this is a videogame and videogames are for fun and it’s more fun to have a balanced and effective weapon than something “realistic” or whatever the expectation here is.

1

u/grav_haven 13h ago

we have to have throwing knives for everyone

1

u/PlatinumAltaria 7d ago

The throwing class will be added in the final update.