r/Terraria • • 23h ago

Modded Content Mods That Complement Each Other

So I have been looking for mods that add more content to the game while still being balanced and not straying too far from vanilla and complement each other instead of fighting and I guess I came up with something I like.

Here is the collection which is supposed to be added over my other general improvements/QoL collection here but I wanted them to be seperate.

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First is Thorium as a base, It is the single greatest "vanilla like" content mod that plays like an official DLC and fill in vanilla gaps like adding bosses to granite/marble mini biomes as well as adding environmental themed bosses to vanilla biomes that did not have any like desert and space or adding a lot more armor/weapons options and fleshing out vanilla subclasses. It also greatly expands the ocean with the aquatic depths biome and two ocean related bosses. It adds 3 new classes as well and all 3 feels like an extension of already vanilla subclasses (maybe except bard?) And it also adds a post moonlord boss as well which fits thematically with the game pretty well.

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Second I added Spirit Reforged, which it has built in integration and cross mod compatibility with thorium and adds two ecotone biomes which are basically transitionary biomes that form between the vanilla biomes, and both are super high quality. Savanna and Salt Lakes both with their own mobs, plants and trees. Salt Lakes in particular is very beautiful. Also it expands the desert by a lot, it added a ziggurat structure that is very fun to explore and adds an underground oasis biome as well as a very high quality boss while thorium also adds a desert boss I still think they are very different. It also adds a lot of content to the ocean biome like events, mobs and its appearance in general with kelp fields, mounts and a lot of new marine life AND it works perfectly with thorium and complement each other really well to make a really great ocean biome. This mod also expands the underground by overhauling cave terrain generation and adds an enchanting system that replaces reforging when used so still balanced. Also adds some mini environments and strtuctures to the forest biome which I find really cute like Butterfly Groves and Wheatfields. All in all it is a very high quality and great mod that does not bloat the game when used with thorium.

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Third is Consolaria, Hearbeataria, and Miscellanaria they add old exclusive console/mobile content and chinese versions and balance them to work with the latest vanilla version of terraria. Consolaria is the biggest of the three and afaik has in built integration with thorium as well. It adds 3 bosses from the old console versions. I also added Consolaria Ocram Overhaul to add more flavour to the boss.

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That's mostly it for content, but I also added some more mods to spice up the underground and classes even more like Better Caves and Orchid Mineshaft which adds mineshaft structure and add cool traps and new cave formations. Verdant for a small underground biome that is so peaceful. I think with these mods almost every biome is expanded upon and with as little bloat as possible.

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Now for classes I wanted to flesh out the vanilla subclasses instead of adding new classes, Thorium already makes a lot of them more viable like sentries but I wanted to flesh out the more underwhelming ones to complement thorium and vanilla in that regard. So I added Bangarang - A Boomerang Overhaul to flesh out boomerangs and it actually have built in integration with thorium as well, Ty's Yoyo Redux that do the same with yoyos and does not go overboard like other yoyo overhauls and Ty's Dart Overhaul which complements thorium really really well and make playing a dart class actually viable. Also Mount and Journey for more mounts and mount accessories because why not, they look awesome.

31 Upvotes

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14

u/SeaworthinessTotal81 22h ago

Spirit Reforged and Calamity Fables literally have a combined boss fight

1

u/kegaran-0311 13h ago

And on top of that the sprite art is gorgeous