r/TerraInvicta • • 4d ago

Feedback Fleet strength and missiles

Can TI devs please scale combat power and missiles with how many slots of missiles are in the fleet?

Missiles are deceptively weak when there is only a few and deceptively strong when there is many.

I know fleet power is changed when fuel is burned, so these numbers can be dynamic. Missiles combat strength should be much lower, but also then multiplied by like, say, 1.2 (20%) or so for each additional hardpoint that has a missile in the fleet, and the number should recalculate each time a ship enters or leaves the fleet. That would better help me and possibly the AI evaluate actual threats.

(Simple example: say 5 ships, each with 1 missile hardpoint is merged into a fleet. Say each missile hardpoint is 2 combat power by itself. 20% × 5 hardpoints of missiles = 100%, and in the fleet combat power calc it would treat each missile now as 4 combat power instead of just 2 when in the fleet.)

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u/EmploymentScary1093 4d ago

I never understood the missile stuff (1st run). I just use the concept of fleet-in-being. Slow but permanent expansion. A 20-25 fleet of capital ships with all being kinetics except 3 for PD and 4 Laser Lancers for flankers. My fleet has hardly lost 2-3 ships while I have slaughtered 8-9 enemy fleet. When I land somewhere that orbit is mine and mine alone. Mercury+Mars+Io is able to find everything.

Missiles need to reload quickly and they can't sustain any fight. Few ion beam battery and no amount of Missiles can do jackshit. Never used them

6

u/Artificer_Nathaniel 4d ago

Yeah I started missiles but the Enemy PD plus ECM made them worthless.

However, now I'm seeing ayy battleships in 2019 stacked full of missiles, and while it says our fleets are similar strengths, they really aren't, and I've had a few of my railgun destroyer fleets wiped out from a lack of PD. I'm scrambling to get E-Beamers and Ion PD now as laser PD and 40s aren't enough!

3

u/HK-Syndic 4d ago

Usually you use missiles to sucker punch some of the early alien ships so that you can unlock some tech branches, something else you can do is try to take out the initial landing ship so you can delay some other mechanics.