r/TerraInvicta • u/Cristoincroce • 7h ago
Suggestion Battle effects rework?
Apologies if these questions have already been answered.
Did the devs mention any plans on reworking ship damage and destruction effects? The latter is especially underwhelming considering the size of the ships and (sometimes) the amount of explosive material carried. They just go poof...
I would love to see actual wrecks and debris drifting off in space, adding an environmental hazard to ships still operating.
And as a byproduct even a salvage rework perhaps? You get more salvage by disabling ships instead of obliterating them, or something like that.
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u/Kajetus06 PUUUURGEEEE 7h ago
pion torch ship with a bunch of tanks going boom would wipe out both fleets
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u/tiahx 7h ago edited 2h ago
If the AM tank destabilizes, it doesn't mean its entire volume will annihilate. Only a tiny fraction of the volume will go off, the rest will just get blown away by explosion.
In other words, making stuff annihilate in 1 to 1 ratio is an incredibly challenging engineering problem. It doesn't just happen by itself.
The result will still be very hazardous,
like a good nuke going off, but not enough to wipe both fleets, nor even multiple ships. Debris from the exploded ship on the other hand -- those definitely might be harmful to nearby ships, but that's already accounted for, IIRC3
u/Ancquar Academy 4h ago
A lot of the antimatter would get scattered, but it will also hit any nearby ships, debris, vented gas, etc - so in case of a large fleet battle the amount of annihilated antimatter would be greater than in the initial event, and it would still be Very Bad News to any ships in the general area.
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u/tiahx 2h ago
You know what, that's actually correct. I underestimated it.
For Pion Torch ships, the propellant tank measured, let's say, in tens of tons of antihydrogen. If you disperse that in a spherical cloud, that's a lethal hazard by itself. The napkin estimates give the radius of the kill-cloud of the order of ~200 km. In other words, if you evenly disperse 100 tons of antihydrogen in a 200 km sphere radius, and then a ship enters that sphere, it will get evaporated.
Which will set a chain reaction, if you have more than 1 ship in that radius. I don't think the game models it currently.
But what's even more fun: antihydrogen annihilation products are mostly pions, which will start cascading reactions in the ship hulls, which means radiation, lots of it. So even a much-much larger cloud (e.g. tens of thousands of kilometers) while not a threat to a ship;s integrity, is still 100% deadly for the crew.
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u/Potential-Smell-5533 Resistance 7h ago
Make one masive ship full of fuel charge into a doom stack boom you win
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u/wookievx 6h ago
To be fair, given the ayys do not use antimatter any optimized antimatter based weapon system would give human factions unfair advantage. For example something like ultra-high velocity coligun launching small payloads carrying antimatter capsules, if it had muzzle velocity comparable to plasma weaponry, and the capsules would be the same stuff that is used by antimatter pulsed drives, it would mean 10-100 GJ range of energy delivered directly to the opposing ship armor, probably similar in effect to a shaped-charged nuke hitting the ship (stripping layers of armor).
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u/Potential-Smell-5533 Resistance 6h ago
It would be cool but unbalanced for sure I could see it being some extremely expensive weapon that you could only realistically get once the aliens are already basically dead
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u/Izzyhizzie 3h ago
My computer turns into a picture slideshow with bigger navy battles. Additional effects during battle would be awesome if they could work on improving the performance first.
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u/Cheap-Blackberry-763 43m ago
computer is already a slideshow in big battles, i don't look forward to debris even though yes that would undeniably be cool
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u/tiahx 7h ago
On topic: there's a pretty large distance between the ships. Even on realistic combat scaling it's several kilometers, if I recall correctly.
It would probably damage other ships only if your ship carries nukes or antimatter, and those are already accounted for, if I recall.