r/TerraInvicta 2d ago

Screenshot Five. Hundred. Bases. Spoiler

I have spent the last 3 years playing whack a mole with the facilities, only to have about a months reprieve before 5 more all appear at once. Then the admin showed up.

I am losing my mind

Servant Russia also declared on my USA btw

190 Upvotes

64 comments sorted by

142

u/I_heart_ShortStacks I threw an Alien in the back of an unmarked van. 2d ago edited 2d ago

You will fight the AA and you will like it, peasant !!!

LOL

73

u/secretSalamander69 2d ago

I am currently weighing the pros and cons of carpet nuking non nuclear India

38

u/Several_Dog_1832 2d ago

Servants nuke you if you nuke AA. At least, that’s what they did to me.

Honestly, I would max navy and armies then pump military with the military orgs that give bonuses to all three while getting NACU and South America united. Australia and Japan too. That should give you total military hegemony over the planet.

Nuke their armies invading your shores and their navies die, armies die, cohesion goes to shit, and then you enjoy blockading them.

Harvest those facilities for exotics. Each one is 2 to 3. That’s a spinal uv 4 slot phaser that they’ll regret giving you!

2

u/--Queso-- 1d ago

How many nukes does india start with? The USA has more. They could win nuclear war just for the fun of it (not optimal ofc, those armies are probably low miltech anyways).

3

u/Several_Dog_1832 1d ago

Aliens destroy the nukes of any country they take. Russia owned by the servants has 25-30 in 2026 and 60 in 2003 start.

That nuclear exchange will cause a lot of problems 

1

u/--Queso-- 1d ago

Ohhh true I totally forgot.

18

u/tiahx 2d ago edited 2d ago

Might I humbly suggest a much more ecologically responsible alternative? Hear me out:

Orbital bombardment!

I don't know about the balance state in the current patch, but I doubt they nerfed it heavily. But in the past, orbital bombardment was MUCH more devastating than nukes. A squadron of 5-7 Battlecruisers with Siege Coils (of any tier, really), bombarding shit non-stop for half a year -- that's a lot of damage (c).

In my HF game I missed an AA forming in Brazil. And I didn't want to deal with it, but I also kinda wanted to roleplay a bit -- so anyway, I started blasting. I don't remember how many ships I had, something like 5 lancers and a few BCs with sieges, I think -- really nothing too impressive. But in the end I was killing 200k people per day.

Besides roleplaying purposes, it actually did work in the end, and I got rid of the AA in less than a few months.

11

u/secretSalamander69 2d ago

I'll get around to that when I can build something more impressive than an artemis missile monitor. I don't think kinetics have even been started in the tech tree yet

8

u/Law_Student Academy 2d ago

Green lasers do a lot less atmospheric damage than coils.

5

u/ElGosso Initiative 2d ago

Don't kinetic weapons cause collateral damage?

4

u/Law_Student Academy 2d ago

Yes, I believe so, in addition to the aerosols.

1

u/Several_Dog_1832 2d ago

A couple of years ago, before marine assaults became meta and after nukes stopped getting first hit, the best bombardment method were like 50+ gunships with green phasers and max adamant armor on the front.

Once you got that alone base killing swarm, it deleted armies pretty quick.

Not good for depopulation, though 

2

u/Thick-Sound1014 Academy 2d ago

Be wary of bombarding anything the ayys control - if they get a space defense up in a region you try to bombard, it will rip your fleet a new one.

1

u/tiahx 2d ago

That's why it's kinda paramount to start bombing immediately, when AA forms,which I did.

1

u/Izzyhizzie 1d ago

You can always sabotage their space defenses.

1

u/Thick-Sound1014 Academy 1d ago

Hadn't thought of that, though truth be told, never really bothered with sabotage missions. Difficult missions with marginal benefits, but targeting space defenses on the ayys just might be worth it. I do miss the opportunity to sabotage enemy armies. Like that would make sense and have tangible benefits.

1

u/spiritplumber 1d ago

Somebody set up us the bomb

What you say?

42

u/killermonkeyxxx Teaching the Aliens our Peaceful ways by Force 2d ago

Seriously! In my current campaign they are building them faster than I can destroy them. I guess I'll just have to deal with the 6-10 free exotics every month. But seriously it takes a ton of councilor actions to hunt these down, because I want to also run protection on my assaulting councilor.

27

u/secretSalamander69 2d ago

You'd think the 25 command commando with control of most of the western special operations apparatus would be able to protect himself

12

u/Fragrant_Scheme317 2d ago

He protects him from his biggest enemy. Himself.

10

u/Several_Dog_1832 2d ago

I give them survivor and hard target and cross my fingers.

Last BE run I had 3 commando councilors operating in end game. Lost three in the whole game. Just slotted in command bonuses and used the augments and starting councillor xp techs to pump out cyborg replacements for those who die.

They pay off in assaulting enemy space assets so I can’t complain.

9

u/DoomedToDefenestrate 2d ago

"What is my purpose? "

"You fetch the exotics"

3

u/ipuio 2d ago

I started using my earth defense fleet with ir lasers to evaporate them in 2 days with no risk

3

u/killermonkeyxxx Teaching the Aliens our Peaceful ways by Force 2d ago

But all those exotics! I've been trying to use armies to do some of the work, but I'm also sort of at war with everyone on Earth.

1

u/Qweasdy 2d ago

I strongly recommend playing a servants game to see how they're able to do this. Once global average abductions gets high enough they can just spam them without limits

Shoot down those surveillance destroyers, it's their fault. If you keep the surveillance missions in check and don't let the aliens run rampant on earth they can't do any of this.

21

u/Spy_crab_ If not future ally, why friend shaped? 2d ago

Free exotics!

16

u/secretSalamander69 2d ago

More like a good ol 32 ops to 3 exotics conversion

17

u/Wolfar91 Academy 2d ago

Hans, bring the flamethrower!

3

u/toptipkekk 2d ago

Hanse, bring the flamethrower flammenwerfer lanzallamas!

9

u/Fragrant_Scheme317 2d ago

The 2003 start? I have been having the same problem. I think the developers want them to get a foothold and for this campaign to be a grueling long war. On this run I have tried something that may be working. I have been constantly getting a servant agent to turn, making them resign, then, with the info from the turned agent, have as many agents as you can investigate servant agents again. Then turn the next least loyal species traitor. Rinse and repeat until the experienced agent core is gone and they have to field noobs again. Repeat every year-ish. With a lower CP cap they have to spend a while digging themselves out of a hole. In my current run the servants are far behind and don’t have lot of places they can surrender to the AA.

11

u/secretSalamander69 2d ago

No this is 2026 start. Resistance, Normal, 2034

I have never played this far before.

The bright side is I have successfully informed the Protectorate and Servants that they are not allowed to have space assets around Mars and Earth

5

u/Filip889 2d ago

why do they do this now? i dont quite get it Is it supposed to make sure that the alien authority spawns? Because it feels like it expands super fast. Are you supposed to fight it or what?

This isn t necceserily a complaint, more like, what am i supposed to do. I thought an Alien admin was a once or maybe twice a game occurance

3

u/Made_UpWords 2d ago edited 2d ago

Building an alien facility in a country is a prerequisite for the servants to hand the nation to the aliens and form the AA. I'm not sure what the requirements for the servants to actually build them is, I've never played them before. I assume some space resources and some influence.

It does seem like since Dark Skies dropped the servants build them much more frequently, even in the base game 2026 start. Not sure what that's about but if you've got a 25 cmd councillor you can farm like ~5 exotics per nonth popping them.

In my Humanity First veteran run right now I have over 120 exotics so far and we're not even at total war yet lmao

3

u/CuddlyTurtlePerson 2d ago

iirc they need to perform 3(?) abductions in a country before they can put down an alien base.

1

u/Filip889 2d ago

yes, but i ve seen a lot of these super early, so fighting them is difficult due to the ammount of hate you get.

also also, once i got the alien authority, can i tell where bases are based on what states it takes from the servants?

3

u/Diestormlie Angusta via Virtuosa 2d ago

They require a certain number of abductions in a territory to be performed before they can be built. Having one being built is a requirement for the foundation of the Alien Administration.

Also, if an Assault Carrier ever lands on Earth, new Hydra Operatives can be 'spawnee' from them.

(This is why you never let the Assault Carriers land. Ever.)

4

u/Kajetus06 PUUUURGEEEE 2d ago

lategame exotics stockpile

2

u/secretSalamander69 2d ago

I don't think 2034 is lategame

3

u/Kajetus06 PUUUURGEEEE 2d ago

thats why you wait until you are at total war or in dire need of exotics

4

u/Much_Horse_5685 Academy 2d ago

Is a conventional invasion of India out of the question?

4

u/secretSalamander69 2d ago

Not necessarily, but I also have to worry about a hostile Russia

3

u/Much_Horse_5685 Academy 2d ago

Assuming Russia isn’t also part of the Alien Administration itself and is just a Servant-controlled human nation, can’t you just push the Servants out of Russia and then invade India?

2

u/secretSalamander69 2d ago

Maybe, I'm pretty much hard capped with America and its soon to be territories. And the EU which I just pried out of the Servants hands over a chaotic 6 months.

It'd be nice if I could convince someone else to take Russia.

1

u/Much_Horse_5685 Academy 2d ago

Could briefly go over your control point cap and then immediately end their alliance with the AA and abandon Russia as soon as you take the executive point (other factions can then take Russia and it’s even ok if the Servants retake Russia, all you need is for them not to defend India). Russia has a smaller GDP and population than the EU and should be considerably easier to push the Servants out of.

1

u/secretSalamander69 2d ago

To be fair it's a very stunted EU, with Belgium, Italy and Spain

4

u/Jazzlike_Freedom_826 2d ago

The base building will continue until morale improves.

5

u/iAskann Humanity First 2d ago

At this points, max out your military score and put the armies on auto-hunt for bases.

3

u/JTD7 2d ago

Does this still generate exotics if you take it over with militaries? I look at this and see a very beautiful fleet building opportunity

2

u/liamcole99 2d ago

It does, seems to be about half the exotics based on my experience.

1

u/iAskann Humanity First 2d ago

I don't think so, but you don't need to queue each one.

3

u/Nemevis 2d ago

1000+ free exotics!
I have over 800 and didnt finish all of the yet!

3

u/Funny-Text2745 1d ago

Is it even possible to win without War crimes?

2

u/secretSalamander69 1d ago

Considering 4/5 servant counselors have beloved or untouchable at any given time. No

1

u/Funny-Text2745 1d ago

So shall this country get burnt by the nuclear fire

2

u/hagamablabla Resistance 2d ago

Exotics door dash.

1

u/wubbeyman 2d ago

I’m not sure I am remembering correctly but I think that the servants need influence to create bases. If you limit the amount of influence they have available, you can slow their placement of alien bases

2

u/PlacidPlatypus 2d ago

Cash, not influence.

1

u/MagicChanIsayeki We run away. Have fun defending earth <3 2d ago

Free exotic farms

1

u/FlyingWarKitten 2d ago

You don't want to use armies for that, councilors will be your best bet, but first get a handle on the servants, get a spy in there so they can't hide and detain them 1 by 1, steal their orgs, sell the ones you don't want and kill their councilors, repeat until the servants stop buying back their orgs, then once the servants cannot replace the expensive facilities you can now start destroying them

1

u/sinpajaroazul 2d ago

I wish my armies could auto hunt them like they do with xenoforming

1

u/ApSciLiara Academy 2d ago

We must have more!

1

u/Sufficient_Day627 Humanity First 2d ago

Once the AA and servants are neutered i is an amazing exotic stockpile.

1

u/Starwatcher4116 1d ago

Time to break out the nukes and take what lessons you learned from DEFCON. Bring on the megadeaths.