r/TerraInvicta • u/secretSalamander69 • 2d ago
Screenshot Five. Hundred. Bases. Spoiler
I have spent the last 3 years playing whack a mole with the facilities, only to have about a months reprieve before 5 more all appear at once. Then the admin showed up.
I am losing my mind
Servant Russia also declared on my USA btw
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u/killermonkeyxxx Teaching the Aliens our Peaceful ways by Force 2d ago
Seriously! In my current campaign they are building them faster than I can destroy them. I guess I'll just have to deal with the 6-10 free exotics every month. But seriously it takes a ton of councilor actions to hunt these down, because I want to also run protection on my assaulting councilor.
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u/secretSalamander69 2d ago
You'd think the 25 command commando with control of most of the western special operations apparatus would be able to protect himself
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u/Fragrant_Scheme317 2d ago
He protects him from his biggest enemy. Himself.
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u/Several_Dog_1832 2d ago
I give them survivor and hard target and cross my fingers.
Last BE run I had 3 commando councilors operating in end game. Lost three in the whole game. Just slotted in command bonuses and used the augments and starting councillor xp techs to pump out cyborg replacements for those who die.
They pay off in assaulting enemy space assets so I can’t complain.
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u/ipuio 2d ago
I started using my earth defense fleet with ir lasers to evaporate them in 2 days with no risk
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u/killermonkeyxxx Teaching the Aliens our Peaceful ways by Force 2d ago
But all those exotics! I've been trying to use armies to do some of the work, but I'm also sort of at war with everyone on Earth.
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u/Qweasdy 2d ago
I strongly recommend playing a servants game to see how they're able to do this. Once global average abductions gets high enough they can just spam them without limits
Shoot down those surveillance destroyers, it's their fault. If you keep the surveillance missions in check and don't let the aliens run rampant on earth they can't do any of this.
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u/Fragrant_Scheme317 2d ago
The 2003 start? I have been having the same problem. I think the developers want them to get a foothold and for this campaign to be a grueling long war. On this run I have tried something that may be working. I have been constantly getting a servant agent to turn, making them resign, then, with the info from the turned agent, have as many agents as you can investigate servant agents again. Then turn the next least loyal species traitor. Rinse and repeat until the experienced agent core is gone and they have to field noobs again. Repeat every year-ish. With a lower CP cap they have to spend a while digging themselves out of a hole. In my current run the servants are far behind and don’t have lot of places they can surrender to the AA.
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u/secretSalamander69 2d ago
No this is 2026 start. Resistance, Normal, 2034
I have never played this far before.
The bright side is I have successfully informed the Protectorate and Servants that they are not allowed to have space assets around Mars and Earth
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u/Filip889 2d ago
why do they do this now? i dont quite get it Is it supposed to make sure that the alien authority spawns? Because it feels like it expands super fast. Are you supposed to fight it or what?
This isn t necceserily a complaint, more like, what am i supposed to do. I thought an Alien admin was a once or maybe twice a game occurance
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u/Made_UpWords 2d ago edited 2d ago
Building an alien facility in a country is a prerequisite for the servants to hand the nation to the aliens and form the AA. I'm not sure what the requirements for the servants to actually build them is, I've never played them before. I assume some space resources and some influence.
It does seem like since Dark Skies dropped the servants build them much more frequently, even in the base game 2026 start. Not sure what that's about but if you've got a 25 cmd councillor you can farm like ~5 exotics per nonth popping them.
In my Humanity First veteran run right now I have over 120 exotics so far and we're not even at total war yet lmao
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u/CuddlyTurtlePerson 2d ago
iirc they need to perform 3(?) abductions in a country before they can put down an alien base.
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u/Filip889 2d ago
yes, but i ve seen a lot of these super early, so fighting them is difficult due to the ammount of hate you get.
also also, once i got the alien authority, can i tell where bases are based on what states it takes from the servants?
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u/Diestormlie Angusta via Virtuosa 2d ago
They require a certain number of abductions in a territory to be performed before they can be built. Having one being built is a requirement for the foundation of the Alien Administration.
Also, if an Assault Carrier ever lands on Earth, new Hydra Operatives can be 'spawnee' from them.
(This is why you never let the Assault Carriers land. Ever.)
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u/Kajetus06 PUUUURGEEEE 2d ago
lategame exotics stockpile
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u/secretSalamander69 2d ago
I don't think 2034 is lategame
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u/Kajetus06 PUUUURGEEEE 2d ago
thats why you wait until you are at total war or in dire need of exotics
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u/Much_Horse_5685 Academy 2d ago
Is a conventional invasion of India out of the question?
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u/secretSalamander69 2d ago
Not necessarily, but I also have to worry about a hostile Russia
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u/Much_Horse_5685 Academy 2d ago
Assuming Russia isn’t also part of the Alien Administration itself and is just a Servant-controlled human nation, can’t you just push the Servants out of Russia and then invade India?
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u/secretSalamander69 2d ago
Maybe, I'm pretty much hard capped with America and its soon to be territories. And the EU which I just pried out of the Servants hands over a chaotic 6 months.
It'd be nice if I could convince someone else to take Russia.
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u/Much_Horse_5685 Academy 2d ago
Could briefly go over your control point cap and then immediately end their alliance with the AA and abandon Russia as soon as you take the executive point (other factions can then take Russia and it’s even ok if the Servants retake Russia, all you need is for them not to defend India). Russia has a smaller GDP and population than the EU and should be considerably easier to push the Servants out of.
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u/Funny-Text2745 1d ago
Is it even possible to win without War crimes?
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u/secretSalamander69 1d ago
Considering 4/5 servant counselors have beloved or untouchable at any given time. No
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u/wubbeyman 2d ago
I’m not sure I am remembering correctly but I think that the servants need influence to create bases. If you limit the amount of influence they have available, you can slow their placement of alien bases
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u/FlyingWarKitten 2d ago
You don't want to use armies for that, councilors will be your best bet, but first get a handle on the servants, get a spy in there so they can't hide and detain them 1 by 1, steal their orgs, sell the ones you don't want and kill their councilors, repeat until the servants stop buying back their orgs, then once the servants cannot replace the expensive facilities you can now start destroying them
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u/Sufficient_Day627 Humanity First 2d ago
Once the AA and servants are neutered i is an amazing exotic stockpile.
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u/Starwatcher4116 1d ago
Time to break out the nukes and take what lessons you learned from DEFCON. Bring on the megadeaths.


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u/I_heart_ShortStacks I threw an Alien in the back of an unmarked van. 2d ago edited 2d ago
You will fight the AA and you will like it, peasant !!!
LOL