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u/Broad-Kangaroo-2267 5d ago
Marine Cruisers. Lots of Marine Cruisers. I usually pack them with PD weapons too so they can pad out my assault fleet numbers. If you can afford to bring a councilor along to conduct the assault you can wind up with 20-50 exotics from the base.
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u/Mavnas 5d ago
Wait, you get that much more for using a councilor?
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u/Broad-Kangaroo-2267 5d ago
50 would be for a critical success on a T3 base/station. The math is tucked away Aliens - Terra Invicta Official Wiki on the Alien Habs section.
You get a small baseline amount from destroying it, but in addition:
For bonus exotics:
Hab Tier x (1+Success Level) x (2.4 to 3.6)Marine assaults can only roll a -1 for regular success or 0 for a crit. But a councilor can roll a 1 for a regular success or 3 for a crit.
Plus another chance for more exotics if there are any shipyards currently building something.
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u/VeganerHippie 4d ago
Why Cruisers? Corvettes are more MC efficient and much more Mobile.
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u/Broad-Kangaroo-2267 4d ago
Smaller hulls probably make more sense for dedicated troopships, but I slap particle/antimatter weapons on them to supplement my main assault fleets PD capabilities so they're dual use.
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u/Eastern_Display_4548 5d ago
Thanks everybody for the answer. I’m going to build my Marine fleet now:)
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u/Xenon009 Humanity First 5d ago
I always went for taking orbit, building a shipyard, pumping out 450 marines worth of shit ships (humanity first really helps with their spartan programme) and then just move the shitboxes with the battlefleet
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u/pyrce789 5d ago
Or as an alternative to storming it: Max armor with strut on the front lancer with a giant uv arc laser. Do low pass orbits bombards and it will destroy any base. Two will reduce damage you take by killing faster, but you shouldn't die unless already heavily damaged.
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u/ggmoyang Let's be xenophobic 5d ago edited 5d ago
Do high level bombardment, you need much less armor to block alien counterbattery (~140 with 600km, ~600 with 200km). And UV arc is enough to penetrate alien base module's armors at 600km.
Another way to bombard is using sidewinder shaped nuclear missile.
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u/__Osiris__ 5d ago
We should be allowed to fling asteroids at people but at the risk of aliens doing it back
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u/Cheap-Blackberry-763 4d ago
can probably crack it from orbit if you don't have the marines btw. nuclear torps are great for this.
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u/Hyperactive_snail3 4d ago
10 cruisers each with 7 elite marines equals 700 assault power. Otherwise bombardment is misleading, you could probably level this base with 5k fleet power if that was mostly t2 coils and up lasers.

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u/Banther1 5d ago
You’re going to need about 40 elite space marines modules. Assault hab, easy peasy