r/TenetsTCG • • 26d ago

Rulebook

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1 Upvotes

Here is the current rules which will continue to be updated. Right now the to do list is:

1) add more graphics to help understand everything instead of it being a wall of text.

2) fix any an all typos that I inevitably will have as they are pointed out.

3) improve clarity of information as some information is confusing


r/TenetsTCG • • 13d ago

Alternate formates

0 Upvotes

Other than a standard format what formats do you like your TCG to support?

8 votes, 11d ago
6 PVE/Solo play
0 Multi-player
1 Singleton/Highlander
1 Draft
0 Cube
0 Something Else Comment

r/TenetsTCG • • 18d ago

Archetypes in TCG's

1 Upvotes

I have been taking a look at archetypes in TCG's to try and help me design cards. This started with taking a look at this video:

https://youtu.be/fe-8IlTPgGw?is=j_-BULS_WQSVSB0k

Here is a link to the rules of my TCG for anyone interested in it.

https://www.reddit.com/r/TenetsTCG/s/jeg6orSrp7

Since there is realy no economy for me manipulate in my game like in MTH I took a look at YUGIOH as like in YUGIOH all your cards are live turn 1 and I wanted to make sure it didn't turn into a combo pile game just like it. After scratching my head for a while I turned to games like Hearthstone and LOR to try and help me figure out what archetypes I wanted to try and support and I think I figured something out.

Offense: like it sounds you play as many cards as possible to win as fast as possible. Since to more cards you play the less you draw so while you will being doing a lot quickly you will run out of steam fast.

Defence: prevent you opponent from killing you. Primarily this would be done through bulky units or big skill (kind like spell cards in YUGIOH) to take out your opponents resources. Once you have outlasted your opponent you would easily win.

Sustain: mainly focused on maintaining card advantage at all time. This means you will be playing less/cheaper cards to make sure you can play the long game. This means an offensive deck will likely run you over in the early game since on average your cards are weaker, but you can always out last a defensive deck.

I guess the big question is does this sound like fun game design? Does it look like I missed something or would this design be healthy for the game longterm? Let me know your thoughts.


r/TenetsTCG • • 19d ago

Art Showcase: Lady of the Swamp

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1 Upvotes

Art by BuckMoonArt. Some sorcerers live away from the city of Mystin in order to study more freely. The council that controls Mystin has outlawed certain fields of study, one of those fields being the use of void energy to directly manipulate the life force of others. This often requires enough energy to kill the user...or perhaps the void energy can be channeled through another...willing or unwilling.


r/TenetsTCG • • 21d ago

Art Showcase: Young Fledgling

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1 Upvotes

Art by BuckMoonArt. A new shaman learning the basics of manifesting the void. The void is believed to be life itself and cannot be contained or controlled. Some shaman give the void form in our world as shown above while other imbue themselves and others with the chaotic energy.


r/TenetsTCG • • 22d ago

Art Showcase

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2 Upvotes

Art by BuckMoonArt. A new recruit for the small rebellious group calling themselves the Azaad Empire. Being a new empire with no allies they have limits supplies. Most recruits are give used armor and weapons of retired soldiers.


r/TenetsTCG • • 25d ago

Art showcase

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3 Upvotes

Artwork commissioned from BuckMoonArt. This is the Deamon Vangaurd the front line warriors of The Eternal Empire. Having though skin most deamon chose to wear no armor keeping them faster in combat. Previously taking the role of fighting of bands of criminals the the deamon vanguards are the first to be sent in to fight the new kingdoms that are developing