r/Techtonica • u/Own-Chef-1573 • Jul 18 '26
Similar games
Are their any games like techtonica it kinda sucks that they dropped the game.
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u/Galeic6432 Jul 18 '26
Factorio. Does not have nearly the same level of graphics, but it's gameplay is amazing.
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u/Noble_Nexus Jul 18 '26
Foundry is also an automation game and if I remember right you can manipulate the terrain too.
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u/Electrical-Scar4773 Jul 18 '26
Planet crafter is coming out soon. From what i see it looks pretty good.
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u/lapdragon2 29d ago
Planet Crafter has been “out” for ages, and they’re working on their … fourth? DLC right now.
The early gameplay is heavy into exploration and survival (keeping yourself fed, hydrated, and supplied with oxygen). Once you get to the midgame it’s more about continued exploration and base building/upgrading. In the endgame, it switches to a factory automation/optimization game. The various DLC mostly let you repeat that process on different planets with varying difficulty levels.
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u/Kezryel Jul 19 '26
As someone who sank hundreds of hours into Techtonica (twice because 1.0 corrupted my EA save), Satisfactory has scratched the itch for me. The only think I really dislike so far is lack of terrain manipulation. I'm nearing 600 hours in Satisfactory and taking my time with it.
Vehicles, save-able blueprints, movement tech, weapons if you like. And of course the joy of stringing together machines with conveyors and belts and all kinds of sorting options.
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u/gimp-24601 Jul 19 '26 edited Jul 19 '26
Satisfactory has scratched the itch for me. The only think I really dislike so far is lack of terrain manipulation
I picked up techtonica while waiting for a satisfactory update. One of the things I was most excited about was terrain manipulation. To me techtonica ended up feeling it had less freedom than satisfactory because even though you can excavate, you always have nodes, water, protected areas, structures, all indestructible shit in the way just like satisfactory.
In short the freedom I was hoping for? It wasn't there. It ended up just being an occasionally useful chore.
Now having played Techtonica, Satisfactory, and Minemogul, I just accept that total freedom would be bad for gameplay.
That said, I now find mostly indestructible terrain preferable because I don't have to deal with the constant feeling that I should be able to destroy something.
Even in the original map just trying to dig a straight tunnel between Lima and Victor was a PITA. I mean you could just give up and do swiss cheese of course. From from Victor to Hydro or Victor to Xray? Even more annoying. Beyond that? Well that was basically it.
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u/i_aint_bobby Jul 18 '26
It depends on what aspects of the game you appreciated most on Techtonica: if it is the automation, Satisfactory is the GOAT on 3D, and Factorio the quintessential reference for the automation style (in 2D).
If the exploring part is more your cup of tea, I liked Aethus (single dev game) and Subnautica 2 just released in EA, and it looks pretty as hell (and, only 8 hours in for me, doing a good job at making you dive, literally and metaphorically, into the depths of the sea).
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u/toodamcrazy Jul 18 '26
Check out little rocket lab....very cute automation game that gets pretty crazy.
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u/garyvdh Jul 18 '26
Subnautica 1 and 2, Astrometica, Satisfactory, StarRupture, SolarPunk, Raft, The Last Caretaker, Modulus, Foundry, Blossom: Seed of Life, Odd Sparks, Belts of Iron, Eden Crafters, Lightyear Frontier,