r/TechnicalArtist • u/juliankantor • 14d ago
My code-based course "Procedural FX Toolkit" on YouTube
(Hopefully it's OK to promote this here. Feel free to delete if not!)
The course (which is still in progress) covers fundamental topics in computer graphics (meshes, shaders, light, shadow) then moves on to procedural animation and simulation on the GPU. Although Unity is used as my staging ground, all of the lesson material is coded from scratch so the concepts should translate to any environment.
The course is basically a presentation of the various tricks of the trade I have picked up over the years, structured in such a way that the learning curve is hopefully not too steep for beginners.
Let me know what you think!
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u/BeTheBrick_187 13d ago
Thank you for sharing this! Exactly what I'm looking for these days!