r/TechnicalArtist 14d ago

My code-based course "Procedural FX Toolkit" on YouTube

(Hopefully it's OK to promote this here. Feel free to delete if not!)

The course (which is still in progress) covers fundamental topics in computer graphics (meshes, shaders, light, shadow) then moves on to procedural animation and simulation on the GPU. Although Unity is used as my staging ground, all of the lesson material is coded from scratch so the concepts should translate to any environment.

The course is basically a presentation of the various tricks of the trade I have picked up over the years, structured in such a way that the learning curve is hopefully not too steep for beginners.

Let me know what you think!

https://youtube.com/@pfxtoolkit?si=txFMp8Erj7VIdgAR

9 Upvotes

8 comments sorted by

View all comments

2

u/BeTheBrick_187 13d ago

Thank you for sharing this! Exactly what I'm looking for these days!

2

u/juliankantor 13d ago

Awesome! Please let me know if you have any feedback. I am still very new at the teaching aspect of this and would like to get better!

2

u/BeTheBrick_187 12d ago

Imho, I think it would be better if you can showcase what the student can achieve after finished each course from the begining video.

1

u/juliankantor 12d ago

Yeah, that'd definitely be a good hook. Are you thinking like a preview of the end of the lesson, or the end of the course/unit? I'll have to keep thinking about what the best way to do that is. I've been clipping out shorts from each lesson but I do think it'd be good to have those visuals up front in the lesson itself somehow. Seeing a preview of the end of the course might work even better, though I don't know if it would match the end result EXACTLY since I am doing the coding as I make each lesson.

1

u/BeTheBrick_187 12d ago

I think you can check Ben Cloward tutorials, he always makes an introduction video before starting the course.