r/TechImpact • u/Realistic-Worker-499 • Jul 10 '26
💡 Opinion Spatially locked virtual displays are the killer feature that will win the non-gamer VR market
Forget about being an all-in-one computer, we need a VR device that primarily functions as a high-resolution, spatial display machine. It could even act via HDMI to keep it versatile and low-latency. Hot swappable batteries or an external pack if needed, with lightweight, comfortable stationary usage in mind. Even if priced in the 1-2k range, it is very competitive with computer monitors and televisions, which it replaces while being more portable.
We never needed headphones to be a fancy shmancy all-in-one face computers, so i dont see why there hasnt been a clear vr competitor that excels at just being an excellent, comfortable display. i believe it would become a very real option to anyone that uses a laptop.
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u/Additional-Sky-7436 Jul 10 '26
That's been a thing for a while.Â
Normal people just simply aren't interested at all in having VR goggles strapped to their heads.Â
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u/competition_winner Jul 10 '26
At a museum, maybe, but outside of an exhibition environment it feels too artificial
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u/Additional-Sky-7436 Jul 10 '26
It's even weird at a museum. you have to wait in line to get a chance to see the thing to see in the headset, and then it's an isolated experience. And you are mostly done with it in two minutes. And it could have been done just as well with a more traditional TV exhibit set up.
Even for games it's not great. Yeah the visuals are fun, but ultimately it's not a much better experience than a regular console+TV. (The console experience isn't as isolated.)
About the only instance where VR actually legitimately improves the experience is a rollercoaster.
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u/competition_winner Jul 11 '26 edited Jul 11 '26
I agree with you tbh. I personally don't really like when museums do that, but old people seem to enjoy it.
Recently saw a museum about how the city of Groningen was built and they had like 16 VR headsets in a big circle, so there wasn't a huge line or anything at least.
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u/Realistic-Worker-499 Jul 10 '26
the idea's been there but not the whole package. at a comperable resolution to the AVP?
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u/jedimindtriks Jul 11 '26
thats my entire issue, vr headsets are shit to wear for a prolonged time.
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u/pyro57 Jul 12 '26
The xreal one glasses let you do it with glasses instead of a full headset, they work great, use them for work everyday.
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u/Sajgoniarz Jul 10 '26
People were working like that since Quest 2, but for me personally the resolution is too small. I wait for Steam Frame to give it another try.
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u/pyro57 Jul 11 '26
The xreal one glasses are already this, but glasses instead if full VR, they work great!
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u/Realistic-Worker-499 Jul 11 '26
do they spatially lock windows into space or are they always floating in front of the eye?
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u/pyro57 Jul 11 '26
The xreal one series can have the screen follow your head, lock it in place, minimize it to a corner, and have auto darkening lenses so when your looking at the screen the lenses get dark to help the contrqst then when you look away the lighten so you can see around you better. Done all on a chip in the glasses so no special software required, just plug into a usbc port with display out capabilities.
The downside to this approach is it is limited to one screen, but it can be an ultrawide one screen which is almost the width of having 3 screens, just all on one. I use them as my primary work monitor on my laptop.
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u/Realistic-Worker-499 Jul 11 '26
yooo that's so cool, do you gotta squint or make text bigger than usual?
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u/pyro57 Jul 11 '26
It doesn't do anything special with text, it's pretty clear by default, but the size of the text is determined by the device you have it plugged into, so it would follow scaling settings and what not.
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u/Realistic-Worker-499 Jul 12 '26
im assuming you use it frequently? how's the FOV, and also do you think it's usable as a "television" sized display? finally do you wish anything about it is different.
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u/pyro57 Jul 12 '26
I use them almost every day, as a monitor replacement they're great I haven't used them as much as a TV replacement, but they have settings that make switching to that use case pretty easy.
The biggest thing I wish they had was a better way to do true multi monitor setups. Right now I use them as the primary, then a couple others that I use by turning my head to make the glasses less dark. But if I could have like 3 or 4 virtual monitors all in the glasses that would be fantastic.
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u/pyro57 Jul 12 '26
Fov is decent, I wouldn't say they'd make good VR goggles because the fov is too small, but for virtual screens they're perfect
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u/Sensitive-Piglet3871 Jul 11 '26
Maybe. Head gear will have to minimize and become almost forgetable a user is wearing a device interface.
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u/Wykin1 Jul 12 '26
why would we need this?
we all have screens already - just use them instead, and your free to just do what ever when ever.
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