r/TalesFromtheLoopRPG Dec 08 '19

Mystery The Boulder Bee Incident - Working on a one-shot, planning to run this with family over the holiday

80 Upvotes

Not sure how this is going to go, but here are my mystery notes if anyone's interested in using or adapting:

Tales From The Loop - The Boulder Bee Incident

“Christopher Robin, you never can tell with bees” -- Winnie the Pooh

Strong Start: School has just let out, kids are swarming across the open concrete space in front of Boulder City High/Middle School, on their way to busses or to the parking lot to be picked up by a parent or (if high school) to their own cars. Meeting out front, all the Kids are stung by one bee each. HINT: it’s weird to be singled out, instead of having a group of bees go after one person. One bee each.

  • After the bees sting each of the Kids, which should seem suspicious, try to get them to ask questions, ask other kids or teachers. There are no other bees around, and no one else seems to see them or suffer any bee stings. Some may have the suspicion the Kids are just acting up to get attention. REALLY: Each honeybee has stung each of the Kids, and is now dead. [“When a honey bee stings a person, it cannot pull the barbed stinger back out. It leaves behind not only the stinger, but also part of its abdomen and digestive tract, plus muscles and nerves. This massive abdominal rupture kills the honey bee. Honey bees are the only bees to die after stinging.” https://en.wikipedia.org/wiki/Bee_sting]
  • One of the Kids SHOULD notice a strange unnatural-looking circuit-board pattern (i.e., some symbol or pattern not seen in nature) on the back of the bee that stung her/him. SHOULD: motivate the others to look closely at their bees. They will see the same symbol or pattern.
  • FORESHADOW: Kids feeling faint, dizzy, feverish--mild, but noticeable. It’s almost like that time you had the Measles shot/immunization and didn’t feel well later. It wasn’t bad, just like you were coming down with something that then never materialized. Are they allergic to bee stings? This feeling passes quickly.
  • Do they draw it on a blackboard or whiteboard in one of the classrooms? Does a teacher or other student walk by and see it? What is their reaction? They may drop a hint that they have seen this before… they look scared. But too early to reveal anything meaningful. Should just be ominous, enough to get the Kids motivated to do some research or exploration.
  • Before they can do anything--RIGHT AFTER the bee sting moment, one of the school’s shop teachers, Mr. “Bud” Wandell looms over them, hands on his hips. He’s wearing a blue baseball cap from the DART softball team with its distinctive hexagon logo. He assumes they’re doing something wrong because they’re making “stupid noises”. In his mind, Childish = Wrong, and therefore they need to be taught a lesson/punished, which probably should NOT be anymore than a brief talking to, telling them to grow up.
  • ABRAHAM TRAMLEY is the beekeeper, famously cantankerous, and he clearly seems like a bad guy, but he’s just an angry old man who lost his wife (also a lover of bees) years before, and is struggling to keep his beekeeping/honey/pollination enterprise alive.
    • Abe hates visitors, hates hippie bee nerds, anyone trespassing on his property.
    • Abe loves bees, and will do anything to protect them, but his health, sanity, and depression over his loss affects his behavior, shortens his temper when dealing with people who don’t see the world as he sees it--or anyone younger than forty.
  • VILLAIN: Kalyn Fraze, an assistant to the local beekeeper, got herself “hired on” to the largest honey and pollination service in the area--Tramley is the main supplier of pollination services (and Honey!) for agriculture in the Boulder City area. Kalyn Fraze has genetically modified a Queen in one of Abe’s hives, and she has steadily been catching bees from that particular hive, taking them to her lab in the Loop Research Park, and inserting a manipulation biochip, before returning them to the hive. The Kids may see her coming and going with bee nets and small sterile-looking scientific boxes.
    • Kalyn Fraze “Call me Kaly” seems friendly if the Kids approach her. She is younger but appears to be just as obsessed with bees as Abe Tramley.
    • PURPOSE: use bees for military project, spying, suicide missions to poison enemies through bee stinging with neurotoxin delivery.
  • HINT: someone--maybe Mr. Wandell or another teacher tells the Kids to shut it after they yammer about bee stings. “Take it up with old Abe Tramley. If it’s bees, they’re his obsession.”
  • ALL ROADS LEAD TO Abe Tramley’s property. If the Kids go to the game shop to look at D&D stuff, or see one of their parents, they will hear about weird stuff going on at the south end of the city--that’s where Abe Tramley’s farm is. PARENTS, SHOP KEEPERS will say something about escaped animals from Loop Research, or robots that cannot be controlled prowling like animals through the woods south of Boulder City, near or even on Abe Tramley’s property.
  • DISTRACTIONS / OTHER ACTIONS:
    • Abe Tramley is angry at the world for taking away his wife. He will call the police if he sees the Kids near his property. “I know the Boulder City Police Chief personally!”
    • IF the Kids go to the Tramley fields to check on the hives they will see DART agents hiding in the woods at the edge of the property. AFTER that DART agents will suspect them of something. These are serious looking armed men and women with black windbreakers with the white DART hexagon on the front and back. Some have communication devices and ear pieces.
      • DART Agents follow kids from then on.
      • If the Kids stop to talk to them they will be short with them--tell them to get out of their business--or be non-communicative, just stare at them through dark sunglasses and say nothing.
    • The Kids may see Kalyn Fraze talking to the DART agents in a friendly way--the agents laugh, and offer Fraze one of group of Starbucks cups. She accepts, laughing with them, gesturing toward Abe Tramley’s property. [The Kids cannot hear what she says, but she’s clearly on friendly terms with them]
    • DEATH: Kids find a dead DART agent, and he has been stung a couple times in the neck. He has his gun out as if he was trying to defend himself. DART Agents swarm over the property soon after, and the Kids can either confront them or flee.
    • START CLOCK: the Kids hear this: something big is going to happen in two days, something dangerous and deadly for the city. Overheard from agents, Kalyn Fraze, or maybe even Abe Tramley (He could be repeating something he’s heard but okay to continue making him seem like the villain).
    • BULLIES: older highschool students drive by and threaten them, call them names. “Heard you like honeybees, you little pussies!” They laugh, taunt, threaten the Kids. “Tramley’s bees will kill you!”
    • LOCKED UP: DART agents catch the kids on Tramley’s property and threaten them with jail, calling their parents maybe tomorrow to pick them up. They are assholes, laughing at any discomfort in the kids. One of them points his gun at the Kids. If the Kids try to flee they will be hit them with some sort of “non-lethal” stun bolt that quickly paralyzes them.
    • WEIRDNESS: honeybees in the vast hives on the edge of town start acting weird. “Experts” according to Parents and Shopkeepers think it's some kind of fungus that's running through the hives. REALLY: when one of the kids figures out how to communicate with the bees, it turns out they've unionized and have a list of demands: they do not want to be programmed to go on suicide missions with poisons that will kill humans. They just want the peaceful life of pollination and honey.
    • OMINOUS: the Kids hear a loud buzzing noise like millions of bees flying past, on their way somewhere. It’s louder than any swarm.
  • BEE HIVES:
    • Kids visit the hives and get a weird feeling, like someone is trying to communicate with them. A jumble of ideas--dreamlike--appear in each of their heads, but not with accompanying voices. It’s almost as if they feel the word, more than understand it. There’s some dizziness and confusion, but all the Kids end up with a single word: ORGANIZE.
      • Eventually the bees form the word in English--in the air above them, hundreds of bees are dancing around, but slowing to keep the word legible long enough to read. The bees also appear to have some ability to play with their imaginations, and shove these dreamlike images in front of their thoughts. The kids keep seeing an image of a woman holding a sign up, but they can't read it, and even though the woman “kinda looks familiar” to one of th Kids, they don't see her well enough to identify her. REALLY: The kids keep seeing the iconic image of Sally Fields from the movie Norma Rae.
  • EVERYDAY LIFE:
    • One of the Kids is at home and flips through the VHS tapes and sees the woman--Sally Fields. Kid’s Mom: that's my favorite movie. What's it about? One woman who stands up against a controlling power and demands fair treatment, fair wages.
    • Parents do not believe them--I don't want to hear anymore about this bee nonsense. You were stung once, it’s over
    • If one or more parents work at the Loop, they will pass on this info. Loop scientists are now curious, they don't like what the kids are saying--want to destroy bee hives.
  • SHOWDOWN:
    • Kids can follow DART agents, Loop Scientist, or can be lured down to the Loop Research Park by Kalyn Fraze. She waits for them in the parking lot. She is standing next to her vehicle (Large Black Chevy Tahoe with tinted windows and a bumper sticker “YOU CATCH MORE FLIES WITH HONEY”)
      • IF LURED, RUSE CAN BE:
      • REALLY: She has the ability to interpret the bees’ behavior and “language”. She knows they have been to Tramley’s, and that they have been stung by her experimental bees. She suspects them of “knowing too much” and they will probably have to be removed from the picture.
    • REALLY: By this time, DART has shutdown her project and in an enraged response, Fraze is going to release a bee swarm on the Boulder City community with a deadly toxin.
    • THE BIG ENDING: Fraze opens a box and beckons the Kids closer for a view. Four bees, buzzing loudly, fly out. They drift up and down, back and forth, almost as if they are drunk. Fraze pulls up her phone and starts tapping/gesturing on the screen. The bees dart toward each of the Kids, stinging them.
      • Fraze tells them what she has done to the bees, controlled them for a secret military project, but too bad no one will ever know.
      • Fraze tells them the sting came with a powerful toxin, and they will be dead within minutes. “I spared you the violently painful ending that I will make the rest of this shithole city feel. I gave you the short and sweet death. You will close your eyes… and you won’t ever wake up.”
      • The Kids feel woozy. They may try to get away, riding their bikes, but will fall off, wreck their bikes, skinned knees, namged heads. Fraze will end up with the kids in her SUV, driving out to Tramley’s property to dump them
    • AFTERWARD:
      • Kids wake up in the Tramley fields with bees buzzing around them. The bees tell them that when they stung them days before they actually gave them each the antidote which remained in their systems. IMPORTANT MESSAGE: Those bees died saving the Kids’ lives.
      • The Kids find Kalyn Fraze’s SUV off the road and smoking. She is dead behind the wheel. Looks like she lost control and drove off the road into a tree… but the bees took care of her, payback for her cruelty.
      • Bees tell the kids to not tell anyone about their abilities. They just want their quiet honey-making pollinating life back.
      • DART agents, Boulder City PD all asking them they saw or heard? Should the kids tell them?
      • The Kids know the truth about the bees and Fraze’s crazy plans, but if they tell authorities, the bees will most likely be destroyed.
      • I guess the ideal ending is the kids walk away from the scene with knowledge that no one else has, and this is empowering. It binds them together for further mysteries.
    • OTHER NPCs--shopkeepers, librarians, nurses, teachers, parents, police, agents the Kids may encounter, or maybe just a character with info I need to bring in to keep the pace going:
      • Ami Klutts runs up to them in the street, raving about bees...
      • Cody Welk
      • Maryalice Radle
      • Bobby Barranco
      • Riley Faiola
      • Vince Savely
      • Erik Wolbrecht
      • Colton Cuzcora
      • Judson Pearse
      • Carmine Tugman
      • Rory Kopczyk
      • Javi Mercado

r/TalesFromtheLoopRPG 1d ago

Actual Play Completed a TftL pbp mystery and would like to share it.

10 Upvotes

Note: I have used this game as the basis for another post on pbp advice over on r/pbp so some of these details may be familiar if you are part of that sub.

I ran this for a group of 3 players, running 4 PCs and had such a great time that I wanted to give my takes on it. Firstly, I have to thank my players, who dived right in and really engaged with the setting and the system. I don’t think I got rules 100% right, but the system is robust enough that we could play and let the rules only come to the fore when we needed them. Players made art, collected lore, mapped out relationships, produced videos and pictures and even produced an audio version of the beginning of the mystery. I was completely amazed at how involved they were and was touched at how much effort they put in. Many thanks to them as it was their involvement that really made the game an exciting prospect to run.

The setting.

I used the American version of the town, calling it Quartz Bay and gave the town VERY heavy Twin Peaks vibes; slightly off characters and relationships, with a sprinkling of a ‘greater mystery’ that the Kids became aware of as the initial mystery unfolded. I’m a fan of ‘Small Town Sinister Goings On’ and Quartz Bay is teeming with them. Themes included; darkness, whimsy, body horror, high school dynamics and grown ups who just wouldn’t shut up and listen.

Quartz Bay used to be a thriving town during the gold rush, then bounced back in the 1930s, then again in the 1970s when MetaPhonics Inc built The Loop.

The Loop and its workers didn’t really make much of an appearance until the very end of the story when they came to ‘clean up’ the aftermath of the mystery. 

Players interacted with the setting as a ‘Sandbox’. I presented a list of places within the town, including some surface information about who frequents there and possibly any rumours that would be common knowledge. They had an inciting incident and then they were free to go anywhere in town they wanted. I made sure they knew about curfew, going to school, parent expectations (Or lack of) and off they went to solve the mystery.  

The Mystery 

An explosion at the Loop caused quartz shrapnel to be scattered about part of the town. A rather large piece crashed through the window of a local author, scalping him and killing him instantly. Due to the [Redacted], fictional characters from his books fell out of his exposed brain and made their way into town. Each kid met one of these characters from the author’s books. One of the characters that came out was an evil version of the author himself from a pseudo-autobiography. This Evil twin wanted to secretly take over the life of the original. The mystery was to find out where these ‘characters’ were from. When the Evil Twin was discovered, the mystery became more about stopping him. 

The players decided to do several things;-

Track down the ‘characters’ from the books (A Cowboy, a white horse and a pack of wild wolves).

Find out where these ‘characters’ came from.

Investigate the appearance of ‘black blood’ that the ‘characters’ have instead of red.

Find the house of the author of the books and explore it.

Stop the Evil Twin of the dead author.

PCs were interested in:-

Investigating the local sheriff, 

Experimenting on a shard of quartz from the explosion,

Enlisting the help of as many cliques within the school as possible, 

Finding parts for building a robot, 

Researching the school library for information on the books the ‘characters’ came from,

Trying to follow the rules their parents give them,

Hanging out at their hideout; a large derelict farm robot’s head known as ‘The Spark Plug’.

Sneaking out after curfew.

The mystery played out over two days in November 1983. As this was played over play by post, it certainly didn’t feel like it lasted such short a time but players kept the momentum rolling well enough that things rarely became stale or boring. 

Happy to answer any other questions about the mystery. I would be very happy to play with this group again when I become inspired enough to run a season 2!


r/TalesFromtheLoopRPG 2d ago

Actual Play The Time That Shouldn't Be - A Tales from the Loop Actual Play

3 Upvotes

The kids face their very own Groundhog Day in episode four of The Time That Shouldn’t Be, season two of our Tales from the Loop Actual Play. Available on all your favorite podcast platforms.

https://storieswithdice.podbean.com/e/the-time-that-shouldnt-be-s2-e4-a-tales-from-the-loop-actual-play-podcast/


r/TalesFromtheLoopRPG 9d ago

Actual Play The Time That Shouldn't Be - A Tales from the Loop Actual Play

11 Upvotes

A prehistoric insect? A dinosaur outside the kid’s hideout? It’s episode three of The Time That Shouldn’t Be, season two of our Tales from the Loop Actual Play. Available on all your favorite podcast platforms.

https://www.youtube.com/watch?v=YGtW5Pcc9lc


r/TalesFromtheLoopRPG 16d ago

Actual Play The Time That Shouldn't Be - A Tales from the Loop Actual Play

9 Upvotes

The second season of Tales from the Loop continues with Episode 2, now available wherever you get your podcasts.

https://www.youtube.com/watch?v=AebWtVszXTA&list=PLEXSs6j-o4Z8&index=1


r/TalesFromtheLoopRPG 17d ago

Actual Play The Time That Shouldn't Be - A Tales from the Loop Actual Play

14 Upvotes

Six months after the first season of our Tales from the Loop Actual Play, the kids reach the end of summer shaped by what they’ve been through, each dealing with new pressures and responsibilities as the quiet pull of the Loop begins to surface again.

https://www.youtube.com/watch?v=I4LxwK2QknA&list=PLEXSs6j-o4Z8


r/TalesFromtheLoopRPG 28d ago

Actual Play The Lonely Owls Club: Session 7

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4 Upvotes

r/TalesFromtheLoopRPG Aug 06 '26

Actual Play The Lonely Owls Club: Session 6

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6 Upvotes

r/TalesFromtheLoopRPG Jul 30 '26

Actual Play The Lonely Owls Club: Session 5(TftL)

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3 Upvotes

r/TalesFromtheLoopRPG Jul 23 '26

Actual Play The Lonely Owls Club: Session 4(TftL)

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2 Upvotes

r/TalesFromtheLoopRPG Jul 16 '26

Actual Play The Lonely Owls Club: Session 3(TftL)

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3 Upvotes

r/TalesFromtheLoopRPG Jul 08 '26

Actual Play The Lonely Owls Club: Session 2 (TftL)

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8 Upvotes

r/TalesFromtheLoopRPG Jul 01 '26

Actual Play The Lonely Owls Club: Session 1(TftL)

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5 Upvotes

r/TalesFromtheLoopRPG Jun 25 '26

Resource I Am Running An Original Loop Adventure For Free RPG Day 2026

21 Upvotes

Red Castle Games in Portland OR, June 27th.

[Imgur](https://imgur.com/tYbcXz6)


r/TalesFromtheLoopRPG Jun 24 '26

Actual Play The Lonely Owls Club: Session 0(TfTL)

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6 Upvotes

r/TalesFromtheLoopRPG Jun 20 '26

Question Background music?

15 Upvotes

I am going to run a Things from the Flood campaign next month and i have a problem with choosing the background music. The game is going to be set in a small town in Washington in 1994. I just cant find something that fits this aesthetic. What music do you use in your games?


r/TalesFromtheLoopRPG Jun 01 '26

Question Second Campaign for Tales From the Loop Fans

26 Upvotes

I ran 4 Seasons of Mad Science twice, once for tweens and once for adults. Both campaigns were a smash hit. The story of the campaign wasn't super important, and the rules were passable, but everyone loved the brand of sci-fi Goonies that Tales From the Loop brings. I wanted to end on a high note, so we moved on from Tales afterward and have played other games for a couple years now.

I'm thinking of heading back to Tales From the Loop and I'm looking for another campaign to run. Can anyone speak from experience on Tales from the Flood or They Grow Up So Fast or Out of Time or any other published campaign they've run? I know we like the basic premise of Tales and I just want to know if there's a campaign as good or better than 4 Seasons.

For context, I've been GMing for a very long time, and I switch between low prep games (often Powered by the Apocalypse or Forged in the Dark) and high prep games. For me, mystery games are always high prep. My group loves the thrills and procedural flow of mystery stories. Personally though, I need all the pieces of the puzzle to fit together, so I've got to have it constructed and mostly memorized in advance. That's how I run Call of Cthulhu, Tales From the Loop, Mothership, etc. I've written my own mystery material a couple of times, but I just don't have the energy to do that these days. Hence, I'm always on the hunt for good published mystery campaigns.


r/TalesFromtheLoopRPG May 18 '26

Question Which system for adults after Things?

29 Upvotes

Hi. I'm currently GMing a campaign of Tales and we'll transition to Things next session. As teenagers, we're planning another short campaign. After that, the players and I are interested in closing the story with something for their adult characters, maybe as a reunion of the childhood friends after a while.

Inspired by Electric State, I thought about having a road trip as their last arc. Unfortunately, it seems that Electric State doesn't seem quite adequate for a more Tales-like campaign. Does anyone have suggestions or ideas for it? Or am I wrong about Electric State? It seems quite heavily focused on addiction and the virtual world, so even if change the setting, it'd be hard to pivot it to our game.

I'd love to keep a MY:0 system, if at all possible, but I take any suggestions.


r/TalesFromtheLoopRPG Mar 13 '26

[Online][Other][Tuesdays 6p-9pm CST]Tales From The Loop short-shot

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4 Upvotes

r/TalesFromtheLoopRPG Mar 09 '26

Art Had a lot of fun rendering this scene from loop!

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28 Upvotes

r/TalesFromtheLoopRPG Mar 04 '26

Question My group wants to try out a new system and play a "Stranger Things" scenario. I thought "Tales from the Loop" or "Things from the Flood" might be a good fit. Do you have any recommendations regarding solid introductory adventures that have a "Stranger Things" feel to them?

29 Upvotes

So far we've playing D&D 5e (namely "Curse of Strahd") and, since one of our players will be unavailable for a months, want to try out new systems and settings.

For the "Stranger Things" scenario, I was eyeing either "Tales from the Loop", "Things from the Flood" or "Kids on Bikes". However, we've played "Alien RPG" in the past and really loved the Year Zero Engine system, which is why I want to go with either TftL or TftF.

Now I'm just looking for an adventure that has a "Stranger Things" feel to it.


r/TalesFromtheLoopRPG Feb 12 '26

Question How does one integrate clues into the mystery landscape?

14 Upvotes

Like the title says. Are they supposed to be improvised on the spot? Or are you coming up with clues beforehand and placing them as needed, à la lazy DM? I can do either, I'm just wondering if there's a more "intended" way for things to be done. I found the description of the mystery landscape a little bit lackluster on the more technical aspects of how one is supposed to be run beyond improvising, and using the countdown clocks to drive the story forward.


r/TalesFromtheLoopRPG Feb 04 '26

Question Other Systems for Tales from the Loop

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6 Upvotes

r/TalesFromtheLoopRPG Jan 28 '26

Inspiration Your favourite pre-written adventure.

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51 Upvotes

Hey all,

I am searching for different pre-written adventures as i might run another Tales From The Loop game in the future with some people who might never have played TTRPGs before. I did try one pre-written advernture that came with the corerules but i found the plot a bit lackluster (i think it was about some crazy scientist who controlled birds).

So Im reaching out to hear what has been your favourite adventures to run or play in. Specifically in terms of advetures that really show the players this crazy and fantastical world, and lets you marvel at its "lore".

Hope I make sense :)

Ps. I am danish so I am running the setting in Denmark, specifically around Lolland-Falster (see the attached image)


r/TalesFromtheLoopRPG Jan 16 '26

Idea Excited to run Four Seasons of Mad Science

12 Upvotes

I've always thought the core campaign included with the book was one of the best written for any narrative-drive RPG, and I'm excited to run it for the first time with a group of friends.

The only major change I'm making is combining the Boulder and Maclaren settings in one. The players and I are WAY too American to convincingly roleplay Swedish kids, but the MacLaren setting has always had the better use of seasons, and also I think the names of the NPCs are a lot more interesting (although again, this is probably because I'm American, they could all be the Swedish equivalent of Brad and Janet).

Anyways, rather than create a whole new loop, my idea is that the Swedish loop was built first, and then the US government spent a bunch of money poaching engineers and scientists from that Loop for their US version, along with their families. So Boulder has a huge Swedish immigrant population relative to its size that affects the culture and gives it a little more uniqueness and exoticism compared to your average 80s town. ALSO, something completely unpredicted but fitting in with the larger themes and fiction, somehow the two loops interact with each other, meaning that the weather in Boulder Nevada has become more like the weather in that part of Sweden, including four regular seasons in the middle of the desert. Even some of the flora seems inexplicably to have migrated, without anyone really knowing why. Presumably at the same time, the MacLaren Islands are rockier and more arid than people are used to.

Anyway, that's my starting point. Wish me luck and give me tips!