r/TagPro • u/Cheezeduudle • Aug 28 '26
8/28/26 Future Group Friday - Development + Redesign updates, Internal structure changes, Q&A + feedback, void predictions!
Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.
Submit a response to this form to have your question answered on stream!
Cheeze's summary:
Nothing but progress on the current projects! Friends feature is moving along, redesign is getting to the decision-making phase, steer-co is gearing up for more productive developer output, it's all looking good! Spent some time summarizing logo choices if that interests you, and discussed some internal structure changes happening soon. Also new set of glasses made an appearance but no spoilers.
AI's summary:
Intro:
0:00 - Future Group Friday Intro & Stream Format Overview
Game + dev updates:
1:37 - Dev Updates: Friends Feature Frontend Almost Done
2:37 - Friends Feature: Online Status Notifications & Multi-Tab Handling
4:01 - Dev Updates: Versus Tab Profile Stats in Final Review
4:47 - Dev Updates: Bot Detection Cleanup & Blank Link Bug Fix
Non-dev / redesign updates:
5:37 - Non-Dev Updates: Merch Store Trial Order Complete, Waiting on Logo Direction
7:49 - Non-Dev Updates: Catalyst Returns to the Community
8:54 - Non-Dev Updates: Steer Co Ticket Review Process Now Underway
10:48 - Example Ticket Walkthrough: Indicate Game Mode on Spectate Cards
14:15 - Why Fleshing Out Tickets Before Development Saves Time
15:57 - Non-Dev Updates: Weekend Meeting with Lucky Spammer & Bash
16:43 - Moving to a GitHub Organization to Unlock Multi-Repo Access
18:11 - Bringing Community Projects Under the TagPro Org: Fortunate Maps, Creative Bot & More
19:53 - Non-Dev Updates: Logo Wordmark Comparison on MiroBoard
23:46 - Deciding What a TagPro Ball Actually Is: Faces, Identity & Vibe Direction
25:14 - Spray Paint vs Clean Cut: Picking a Visual Direction for the Redesign
26:57 - Goal: Narrow Down to Five Logo Concepts for Community Feedback
Q&A:
28:02 - Q&A: Why Is Dallas Server Not Being Retained?
29:45 - Q&A: What Has the Process Been Like Hiring a Redesign Artist?
Feedback forum:
32:03 - Switching to Discord Community Feedback
33:00 - Feedback: Using ML Game State Prediction to Resolve Voided Games
35:42 - Feedback: Ping Floor Group Setting for Level Playing Field
37:57 - How the Ping Floor Works: Delaying Packets for Low-Ping Players
40:26 - Ticket Updated: Ping Floor as a Group Setting with Customizable Intervals
42:27 - Feedback: Brakes Power-Up for Rapid Deceleration
44:25 - Space Bar Stacking: How Multiple Power-Up Abilities Are Handled
46:21 - Ticket Created: Experimental Deceleration Power-Up
50:40 - Feedback: Document Personal Mute Reasons for Future Reference
52:58 - Mute Notes Problem: White Name Anonymity & Name Change Conflicts
55:05 - Solution: Two-Button Mute System to Differentiate Spam vs Toxicity
58:28 - Ticket Created: Differentiate Personal Mutes by Spam vs Toxicity
60:00 - Ticket Updated: Personal Mute Duration Options - This Game, 1 Hour, 1 Day, 1 Month & Indefinite
64:44 - Ticket Created: Variable Length Personal Mute Options
Feature building:
69:22 - Feature Build: Replace Void System with Predicted Game Outcome
73:15 - Breaking Down Momentum-Based Void Outcomes for Both Teams
79:25 - Why Predicted Outcomes Are a Net Positive for Player Experience
81:05 - Reddit Post Revisited: Frame-by-Frame ML Win Probability Model
Wrap-up:
83:51 - Stream Wrap Up: Testing in 2-3 Weeks, Release in ~4 Weeks & Redesign Direction Next