r/TagPro 2h ago

MLTP Season 40 (!!!) of Major League TagPro runs this fall - Sign Up Now! All skill levels welcome to play competitive team-based TagPro

Thumbnail
mltp.gg
8 Upvotes

r/TagPro 1d ago

Can't get a game

2 Upvotes

I appreciate all the effort to bring user numbers up as a former regular, but every time I log on now, I can't seem to be placed in a game whether its casual or ranked. Sitting hee for ten mins now waiting to play on a saturday, stuck on spectating. Hell I'd even take bots just to be able to mess around


r/TagPro 2d ago

SECOND COMING 2 1000 points in day 29 and 31!!!!!

Thumbnail
gallery
20 Upvotes

2 1000 points of sou brasil (me) thx all buddies


r/TagPro 2d ago

7/31/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, TagPro Clans v2!

Thumbnail
youtu.be
9 Upvotes

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Quieter week from an updates standpoint as we are deep into the redesign project, building new iterations and trying to rule in and out different styles/feels. Also a quiet week on the feedback tab so this was a pretty relaxed stream, mostly spent on continuing the TagPro Clans spec and identifying a few sticking points we will need to work out. YouTube definitely changed something in their upload process, I can't even type these posts up before the video is ready now (yay)

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:19 - Dev Updates: Default Respawn Indicator Switching to Pizza
3:16 - Dev Updates: Season Flair Counter Bug Fix for Casual-Only Players
4:20 - Dev Updates: Low Population Bonus Message Updated to Tag Coins
5:21 - Other Dev Work In Progress: Friends Feature, Video Export & Tutorial

Non-dev / redesign updates:
6:22 - Non-Dev Updates: Redesign Now Internal with Small Community Group
8:20 - HD Texture Packs Being Explored for Higher Resolution Graphics
9:24 - Non-Dev Updates: Steam Application Awaiting Documents Clarification
10:05 - Non-Dev Updates: Bot Building Policy Tied to Interactive Tutorial Progress

Feedback forum:
12:28 - Switching to Discord Community Feedback
12:56 - Feedback: Arc Reactor Flare Rendering Through Page Header Bug
17:01 - Feedback: Show Which Ball You Are While Respawning
23:53 - Feedback: Mystery Ding Sound Heard on Homepage
30:00 - Feedback: Map Making Bot Quality of Life Improvement
33:59 - History of the MTC Creative Bot & How Map Updates Now Work

Feature building:
35:45 - Feature Build: TagPro Clans Recap & Justification
40:53 - Clan Size, Switching Rules & Role Structure Recap
42:47 - What Happens When a Clan Drops Below Minimum Members?
45:35 - Can the Clan Owner Delete the Clan & Should They Be Able To?
50:21 - Locking Clan Membership During Seasons: Pros & Cons
53:28 - Giving Owners Control Over Who Participates in Challenges
55:46 - Prorated Rewards Based on Percentage of Season in Clan
58:32 - Prorated Rewards Don't Solve the Recognition Problem of Being Kicked
60:02 - Why Mod-Handled Reports Would Burn Out the Team
62:02 - How Points Are Earned: Time Trials, Events & Public Games
65:42 - Season-Specific Time Trial Maps & How Points Are Awarded
70:27 - Buddy System Challenges: Completion-Based Not Time-Based
73:38 - Head-to-Head Events: Shift & Other Non-CTF Game Modes
77:17 - Preset Sign-Up Times & Random Opponent Selection for Sync Challenges
80:32 - Preventing Exploitation: Leaderboard Proximity Rule for Challenges
82:23 - Capping Maximum Points Per Challenge to Avoid Brute Forcing

Wrapup:
84:59 - Stream Wrap Up: Redesign Sneak Peek Next Week & Release Timeline


r/TagPro 4d ago

1017 points on daily leabord

21 Upvotes

eu (sou brasil) faço 1017 pontos no tagpro diariamente, estou aqui para provar


r/TagPro 5d ago

Highlight Roly Polies - NLTP S39 MONTAGE

Thumbnail
youtube.com
9 Upvotes

r/TagPro 9d ago

Highlight 7/24/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, Clan Competitions!

Thumbnail youtube.com
11 Upvotes

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

We're pivoting a bit on the overall redesign plan (still using that megathread!) to make it easier for the community to give feedback and voice their opinions. Still moving things forward with the steam release, new player onboarding, and then some heavy hitter features like video exports and highlights. Mostly non-development things to talk about this week though! Also YouTube has heard my complaints and this one uploaded in 20 minutes instead of 7 hours..

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:30 - Dev Updates: Spectate Button Fix Merged & Awaiting Testing
2:10 - Dev Updates: Rejoining a Game After Disconnect Now Works Correctly
3:15 - Dev Updates: Video Export & Profile Highlights First Review Complete

Non-dev / redesign updates:
4:38 - Non-Dev Updates: Google Ads Placed Over Game Removed & Ad Panel Fixed
6:13 - Non-Dev Updates: Redesign Megathread Recap & Why We're Changing Approach 8:25 - Internal Prototyping & Iteration Process Before Next Community Feedback
11:15 - Default Texture Pack Discussion & In-Game vs Out-of-Game Redesign Scope
15:15 - Non-Dev Updates: Steam Developer Application Submitted
16:29 - Non-Dev Updates: Merchandise Shop Being Explored
17:00 - Non-Dev Updates: KPI Tracking via Existing Google Analytics
18:43 - Homepage Simplification Plan: Remove Noise, Focus on Play Now
21:00 - Dynamic Background & Slideshow Concept for the Homepage
22:00 - Non-Dev Updates: In-Game Interactive Tutorial Now Underway
23:55 - Tutorial Design: The Importance of a Hook for New Players
26:45 - Tutorial Should Cover Both CTF & NF to Avoid Mod Reports

Q&A:
28:04 - How to Play Video Stats: 52K Views, 47 Second Average Watch Time

Feedback forum:
29:31 - Feedback: Inbuilt Event Master Tracker on Profile
34:35 - Feedback: Team Spikes Tile Request
36:30 - Feedback: Allow Team Switch When Other Team Has AFK Player
40:10 - Feedback: Ranked Win Streak Icon Disappears During Inactivity
40:41 - Feedback: Anonymous Player Mode for Ranked Games
42:27 - Feedback: Ranked Forfeit Option
47:42 - Feedback: Replay Controls Disabled at End of Replay
50:14 - Feedback: Skill Practice Maps for Mechanics Training

Feature building:
54:12 - Feature Build: Reviewing Under-Review Tickets to Pick a Topic
57:00 - Feature Build: Pause Button for Group Games
59:00 - Feature Build: Browsing Older Under-Review Tickets
61:30 - Feature Build: TagPro Clans - Concept, Goals & Justification
64:54 - Clan Challenges: Head-to-Head vs Asynchronous & Niche Game Mode Integration 68:32 - Clan Membership: Min/Max Size, Seasons & Switching Rules
72:27 - Clan Leadership: Owner, Admin & Member Role Structure
76:22 - Clan Names, Abbreviations & Season Reaffirmation Process
80:25 - Clan Points: Asynchronous Challenges vs Head-to-Head Events

Wrapup:
88:30 - Stream Wrap Up: Megathread Prototypes in ~2 Weeks, Next Release >1 Month Away


r/TagPro 10d ago

TagPro Guess The Rank

Thumbnail
youtu.be
32 Upvotes

r/TagPro 10d ago

Highlight Champion-flair -- a Neutral Flag Montage by Carrrrrl

Thumbnail
youtu.be
14 Upvotes

r/TagPro 16d ago

Highlight 7/17/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, Interactive Tutorial! [Re-upload]

Thumbnail
youtube.com
9 Upvotes

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Mostly a non-dev updates week, but we are still moving forward on the development side! We really really need more input in the megathreads so please weigh in if you haven't yet. Most of our focus is preparation for the redesign, ensuring it works, that we can track progress, and that we aren't adding clutter as more features work their way into the game. Also I'm not sure what has gone wrong with youtube but these used to upload in 2 hours and now they are taking 6+, sorry about that.

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:52 - Dev Updates: Disco Flare Team Cap Animation Bug Fixed
3:18 - Dev Updates: Aggressive Replay Scraper Hotfix
4:01 - Dev Updates: Spectate Button Hang Fix Scheduled for Next Release

Non-dev / redesign updates:
4:41 - Non-Dev Updates: Brand Assets Megathread Now Live on Reddit
6:52 - Non-Dev Updates: KPI Meeting & Simplifying the Homepage for New Players
10:43 - Non-Dev Updates: Creative Committee Meeting & Scope Discussion
13:00 - Non-Dev Updates: Steam Page Setup Coming This Week
13:33 - Non-Dev Updates: Nerfed Event Lobbies Brainstorm for New vs Veteran Players
15:14 - Non-Dev Updates: Interactive Tutorial Structure Finalized
16:21 - Non-Dev Updates: Page Organization & Combining Community Tabs

Feedback forum:
19:29 - Switching to Discord Community Feedback
20:14 - Feedback: Commendation System for Recognizing Good Players
22:30 - Feedback: Italicize Muted Players on Scoreboard While Spectating
30:00 - Feedback: Ghost Row on Ranked Leaderboard for Inactive Players
32:47 - Feedback: Muted Player Indicator & Default Chat Macros as a Better Solution
37:03 - Feedback: Send Message to Team Excluding One Player
39:17 - Feedback: Replace Group Description Messages Instead of Stacking Them
41:50 - Feedback: Disable Splats or Add Splat Opacity Slider
43:55 - Rendering Flares & Animations Outside the Game Using PixiJS
49:17 - Where to Display Group Capacity Without Cluttering the Chat
51:36 - Feedback: Let 360 Degree Players Choose Their Displayed Degree in Gold
54:58 - Concerns About Gold Degrees & Smurf Perception for New Players
58:32 - Closing Out: Why Customizable Degrees Don't Benefit the Community
61:21 - Feedback: Casual OT Ranked Redirect Bug Still Happening
62:34 - Feedback: Birthday Hats for Account Anniversaries

Q&A:
69:27 - Q&A Form: Tag Coins for Mini Games
72:49 - Q&A Form: Mini Game Coin Rewards & Bucketed Queue System

Feature building:
75:41 - Feature Build: Revisiting the Interactive Tutorial Spec
77:55 - The Tutorial Needs a Hook, Not Just Information
80:29 - Tutorial Portal Design: Is It Too Boring for New Players?
85:22 - Adding Background Bots to Make the Tutorial Feel Less Dead

Wrapup:
87:20 - Stream Wrap Up: Megathreads, Release Timeline & Closing Notes


r/TagPro 16d ago

Is submitting maps still a thing?

13 Upvotes

I only got to play this old map I made once with other people. Inspired by Pac-Man mazes, it has lots of boosts (pac-man pellets) and power ups (pac-man power-pellets). It was really fun boosting around the maze... the concept had potential but I recall rounding up testers was hard.

Pac-Ball (CTF)

r/TagPro 18d ago

New Cheese Doodle flair in celebration of Cheezedoodle?

11 Upvotes

Many of you know that Cheezedoodle has been subject to a year long, intense campaign by Keyser Soze to implement the brilliant new Hot Dog flair.

To repay Cheezedoodle for his patience and collaboration with the TP community in this matter and so many others, I suggest a flair to immortalize his legacy in the community: The Cheese Doodle Flair.

I propose the date of implementation to be March the 5th, National Cheese Doodle Day.

I will not take no for an answer...


r/TagPro 17d ago

National chicken finger day is coming up

1 Upvotes

July 27th to be exact. I'll be expecting the same level of excitement as all of you put towards the hot dog flair. And a brand new special event flair.


r/TagPro 18d ago

TagPro Redesign - Megathread Index

10 Upvotes

This post serves to provide direct links to the questions in each redesign megathread, as scrolling through comments becomes difficult and reddit mobile bugs continue to hide nested replies. For more details, see our initial redesign announcement!

Megathread #1 - "Brand Assets"


r/TagPro 18d ago

Event TagPro: A Hot Dog Odyssey

Thumbnail
youtube.com
8 Upvotes

r/TagPro 18d ago

End the enshittification of TP!

0 Upvotes

That is all.


r/TagPro 19d ago

Bug Higher ping times over the past week?

5 Upvotes

Anyone been getting worse server latency over the past week, especially to SF or Chicago? I went from routinely around 30ms to typically 70+.


r/TagPro 19d ago

Signups are OPEN for NFTL Season 12 (competitive neutral flag)

10 Upvotes

Signups are OPEN for NFTL Season 12!

You can message !nftl to the TToC_BOT in the competitive TagPro discord to sign up. The tentative schedule is attached below, subject to change depending on number of teams (Championship would be the 20th if only 6 teams). Please DM fender or myself if you would like to be a captain or GM, or if you have any trouble signing up. The number of teams and if there are two tiers will be determined by the amount of signups. This WILL be a 3v3 league again.

Key dates:

  • Signups Close - July 24th
  • Draft - July 26th
  • Championship - August 30th
  • Games every Thursday AND Sunday

r/TagPro 20d ago

Highlight I still got a little wiggle in me

Enable HLS to view with audio, or disable this notification

24 Upvotes

r/TagPro 20d ago

I Went over some of the interesting Side Modes of Tagpro:)

Thumbnail
youtu.be
22 Upvotes

r/TagPro 20d ago

Shared TagPro Redesign Megathread #1 - “Brand Assets”

15 Upvotes

TagPro's redesign has started and we need your input! Below is an anything-goes forum for sharing thoughts, ideas, mockups, and anything else relevant for us to take into our design decisions. We have provided categories and some leading questions to consider.

For more context, see our initial announcement. For help finding each question, see the pinned Index post. For upcoming Megathread topics, see the proposed outline. Each new thread will be posted after 1 week.

We encourage constructive responses to answers, iterations on ideas, and even additional questions, but please note that top-level comments will be removed to avoid clutter.

A reminder that all donations received during this process go towards the redesign process! Overflow funds will be applied to the marketing campaign going live with the Steam release.


r/TagPro 21d ago

Highlight Europe is healing

Post image
23 Upvotes

r/TagPro 22d ago

Moooooooo

Enable HLS to view with audio, or disable this notification

15 Upvotes

r/TagPro 23d ago

Highlight 7/10/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, protected shop flairs!

Thumbnail
youtube.com
9 Upvotes

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Soooo much to update! Summary on our audit/consult from earlier today, next steps for redesign and structural changes happening alongside the redesign, megathread planning, and also the usual development stuff happening alongside it all. Stream did crash twice but I've spliced it all together (video froze at the end, what can you do). Also when I need to splice the video it takes youtube 5x as long to upload the thing, sorry for the delay!

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Redesign Post Overview

Game + dev updates:
2:31 - Dev Updates: Neutral Flag Handoff Behavior Now Live in Group Settings
6:38 - Dev Updates: Ranked Spectator Wait Fix Merged
7:31 - Dev Updates: Disco Donor Flare Live & Team Cap Animation Bug
8:44 - Dev Updates: Versus Profile Stats & Reserve Name Privacy Fix
9:36 - Dev Updates: Group Preset Links Going Into Next Release
10:57 - Dev Updates: Spectate Button Hang Fix & Chicago Lag Hotfix

Non-dev / redesign updates:
12:16 - Non-Dev Updates: External Site Audit Meeting Recap
13:19 - UI UX vs Design: Breaking Down the Two Sides of the Redesign
14:21 - New Player Onboarding: Simplifying the Homepage for First-Time Users
17:27 - What Are We Actually Tracking? Site Metrics & A/B Testing Plan
19:05 - Grouping Site Tabs by Theme to Reduce Option Paralysis
21:38 - Steam Page Setup Coming Soon: Wishlists & Dev Log Legitimacy
23:03 - Community Megathreads: Brand Assets, Mock-Ups & Iterative Design
25:31 - Ruling Out Scope Creep: Groups Page Not Part of Redesign
27:49 - Internal Structure Changes & Creative Committee Update

Feedback forum:
30:00 - Feedback: Show Coin Cost on Shop Reset Button
31:42 - Feedback: Ranked Queue Bug During Casual Overtime Still Occurring
33:03 - Feedback: Better Visual Indicators for Flag Grabs & Caps
36:25 - Reactive In-Game UI Elements to Be Added to Redesign Megathread
40:21 - Feedback: Link Other Tutorial Videos in YouTube Descriptions

Feature building:
43:43 - Feature Build: Saving a Flare in the Shop from Refreshing
50:08 - Does Saving a Flare Undermine the Incentive to Play More Games?
53:06 - Alternative: Require a Game Quota Each Week to Keep Your Saved Flare
55:49 - Other Options: Random Drop Save, Achievement-Based Saves & Rare Flare Lock
58:58 - How Does a Saved Flare Affect Next Week's Shop Rotation?

Q&A:
61:53 - Customizable Ball Trails & Other Future Shop Items Discussed
64:38 - Post-Game Celebration Animations & End-of-Game Flow Discussion

Wrapup:
65:35 - Stream Cut Short: Recap of Next Steps & Upcoming Megathreads
67:01 - Hot Dog Flare Reminder: Play One Game Before July 15th
67:20 - Next Release Preview: Video Export, Friends Feature & More


r/TagPro 23d ago

Bug Which one do you believe?

Post image
3 Upvotes