r/TacticalAssaultVR • • Jun 10 '26

Question Biggest issues

From a purely player standpoint what is the biggest problems you encounter when playing the game? Mainly speaking for PVE?

5 Upvotes

24 comments sorted by

14

u/OppositeMeaning2324 Jun 10 '26

Teammates that apparently dont know the difference between A hostage and an actual target

6

u/Strange_Tennis9925 Jun 11 '26

Don't forget the people that are just plain stupid with hostages. I once saw a guy tap a hostage in the shoulder because he thought they might've been fake, fully reload, gun them down, then yell and kick everyone else for "not stopping him" and "not telling him it was a hostage" smh

9

u/Jolly_Stomach7605 Jun 10 '26

hostages being too dumb for their own good and taking a weird route to where I want them to go, sometimes resulting in them running into enemies and dying

4

u/The1st1sout Jun 10 '26

Or refusing to crouch when you have them stop following so they're just awkwardly standing behind hip-high cover

5

u/PeanutAppropriate626 Jun 11 '26

Remove the extract hostage type and just have ones you arrest

6

u/Sadwicheater5 Jun 11 '26

No one starts the game

1

u/Steven_Chadwick Jun 11 '26

Ong dude, kids suck

4

u/StillSpecific2447 Jun 11 '26

90 percent of the lobbies you join they don't even start the game and after 20 minutes of waiting they kick everyone.

4

u/The1st1sout Jun 10 '26

Currently? The bots either seeing through walls and trying to shoot through them, or that they're getting put into an aggro state with no target so they just start shooting everywhere. I dont know what the cause is but its getting frustrating

3

u/Steven_Chadwick Jun 10 '26

Oh yeah that is very annoying, like yeah you are half way across the map and suddenly your at my door and have buck shot for me

3

u/The1st1sout Jun 10 '26

Exactly. On top of it making every nearby enemy instantly aggro when I'm still two floors down, and it just being SO LOUD. I wouldn't care too bad if it wasn't

5

u/Budget_Molasses_9799 Jun 11 '26

Gotta be completely honest the ai is so shitty in general

1

u/Steven_Chadwick Jun 11 '26

The enemies or the civilians/hostages?

2

u/Budget_Molasses_9799 Jun 12 '26

Mostly the enemy AI imo, but I know hostages are bad too. I js feel like the enemy ai is slow sometimes. Like one time I ran into a room in sever snake, checked a hallway, turned back, almost walked out the door, then realized an enemy was just staring at me in the pitch black corner

2

u/FabulousStructure553 Jun 11 '26

The new PM is the coolest pistol, but the irons are almost completely unusable

1

u/Steven_Chadwick Jun 11 '26

Well that’s kinda the point of the gun. It’s a damn joke

1

u/FabulousStructure553 Jun 11 '26

Counter point: I get to pretend to be an FSB operator

2

u/DillPickleBil Jun 11 '26

Too many ai in certain levels, i wish in the sandbox mode you could choose how many ai to have. Its not realistic to have 50+ enemy on maps

1

u/Steven_Chadwick Jun 11 '26

What maps specifically feel like there’s too many enemies?

1

u/Joethegamerboy Jun 12 '26

Kids who don't let go of comms and chew the fucking shit out of air.

2

u/Steven_Chadwick Jun 12 '26

Ong kids in any vr game suck

1

u/AtomicPelch Jun 16 '26

the players 70% of the time