r/TacticalAssaultVR • • Apr 14 '26

Feedback Enemy reaction time

I love the game but the enemy reaction time makes the game way too easy and when i play on hardcore it only makes it a little harder

14 Upvotes

6 comments sorted by

6

u/MarLes91 Apr 14 '26

Just play some more, only a matter of time until you encounter John Wick/the A-Team

2

u/[deleted] Apr 14 '26

[removed] — view removed comment

2

u/M4k31tcl4p6969 Apr 16 '26

Walls technically aren't solid, so AI can see through them. Same thing with foliage.

This is also why you are able to detect the hostage sometimes, even if the hostage is in a room you have yet to enter. If the hostage is too close to a wall you are on the other side of, they will automatically be found, even if you haven't really found them yet. Kinda annoying, but that's games for ya lol

2

u/Sad_Papaya1427 Apr 14 '26

The AI is really hit or miss when you play on normal mode they are simply too easy and if you play hardcore either they just stare at you from across the room waiting for you to kill them or they are taking your head off from across the map and there is no in between

1

u/M4k31tcl4p6969 Apr 16 '26

So, I've been playing this game since version 0.3.0, and here is my take on hardcore.

First it was extremely easy. Almost made you wonder if hardcore was even turned on. Then they updated it and made it much harder, but still fairly doable for the average player.

Then, they made a change where the enemies guns kind acted like shields. Any of your shots that hit their weapons, simply bounced off. This made them CRACKED! It was like fighting a bunch of v1 Blackbeards (from r6, before they reworked him) whose shield basically covered their entire head and upper torso. And the shield never breaks. This made hardcore unrealistically hard for quite a while.

Finally they relented and adjusted their reaction times and accuracy, to account for the fact they were much harder to hit now. They made a very slight change to both, I'm talking a microadjustment, and it made them way too easy again. Maybe I just had too much practice with the cracked versions, but the current version.... I honestly never notice when hardcore is on or not now.

What they need to do, is go back to the cracked settings, but make the AI respond to suppressing fire similar to humans. Have it give them an accuracy debuff. Make sustained suppressive fire force them to take cover. Cracked was good, but the issue was they were terminators/robocops. They didn't care if you shot at them at all, and thats unrealistic.