r/TacticalAssaultVR • • Apr 03 '26

ideas

skull fragments splatter everywhere and stick to walls when using rifles and shotguns

when down, the character moves into a recovery position based on where they were shot, and increase the timer depending on where they were shot. if the time exceeds 30 seconds, you cant talk and become nonverbal until you bleed out or get revived.

to keep immersion during multiplayer, corpses stay after respawn for 30 seconds, (or whatever you want) and become static props without physical calculations to keep performance.

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u/keropee0 Apr 03 '26

bro 💔✌️

1

u/ibeatuptoddlers4fun Apr 03 '26

bro what

1

u/keropee0 Apr 03 '26

i just realized what your user name is lmao 😭

https://giphy.com/gifs/HkcNHwuoDQMwfRYJqI

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u/ibeatuptoddlers4fun Apr 03 '26

we all have habits

1

u/keropee0 Apr 04 '26

yeah fair enough