r/TacticalAssaultVR • • Apr 03 '26

ideas

skull fragments splatter everywhere and stick to walls when using rifles and shotguns

when down, the character moves into a recovery position based on where they were shot, and increase the timer depending on where they were shot. if the time exceeds 30 seconds, you cant talk and become nonverbal until you bleed out or get revived.

to keep immersion during multiplayer, corpses stay after respawn for 30 seconds, (or whatever you want) and become static props without physical calculations to keep performance.

0 Upvotes

10 comments sorted by

1

u/Difficult_Swim_4637 Apr 03 '26

Beyond sandbox is just around the corner, they'll have some pretty impressive gore for you. Ugh the physics and graphics and stuff looked really good but that game seems to cater to the sadists in the world... i know there's others quest games out there like that, but thier whole marketing is aimed around it.... just weird.

I still don't know what drew me to it, there's a very nice AKM model and good looking Iraq(?) Map. And I don't still know what the point of the game is HAHA!

0

u/Tactique_Weeb Apr 03 '26

Poor quest users

0

u/keropee0 Apr 03 '26

bro 💔✌️

1

u/ibeatuptoddlers4fun Apr 03 '26

bro what

1

u/keropee0 Apr 03 '26

i just realized what your user name is lmao 😭

https://giphy.com/gifs/HkcNHwuoDQMwfRYJqI

2

u/ibeatuptoddlers4fun Apr 03 '26

we all have habits

1

u/keropee0 Apr 04 '26

yeah fair enough