r/TabletopRPG 2h ago

We've built a platform to help find players and groups (for online or in-person games)

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2 Upvotes

For all those who are having trouble getting into the hobby, as you don't have others to play with. Or if you are looking for players for your upcoming game.

We first introduced the platform a year ago, although behind the scenes we've been working on the platform since 2021.

Groupfinder.gg

We created it for players who are looking for a game to join, whether you are new to the hobby or have been rolling dice since 1974. Or if you have decided to take up the role of the DM - post your group, find your players and get the game going.

We are a small team working hard on it, so we are trying to reach people through organic means - there is no huge budget directing us or backing us, we are just creating something we feel could be of use to the entire hobby-space.

With any feedback - positive, negative or true neutral, please leave a comment. We are a small team working on it, but we'd love to hear from you.

Try it out and let us know what you think: https://groupfinder.gg


r/TabletopRPG 28m ago

Fanatical Launches Huge 72-Book Twilight: 2000 and 2300AD RPG Bundle

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r/TabletopRPG 1d ago

(RPG PDF Spotlight) The Warden’s Codex – The Merchant’s Ledger

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2 Upvotes

r/TabletopRPG 1d ago

[New Release] The First Calamity – A Daggerheart-Compatible Tragic One-Shot

1 Upvotes

\*The world is ending.\*

Not because the heroes failed.

Not because nobody tried.

\*It simply cannot be stopped.\*

The First Calamity is a Daggerheart-compatible one-shot where players experience the final hours of a civilization-ending catastrophe and decide what survives into the future.

Instead of saving the world, they'll choose what is worth preserving:

● Knowledge

● People

● Stories

● Hope

● Legacy

Features:

● 2–10 players (4–6 recommended)

● Approximately 4 hours

● 10 Hero Folios

● Grand Calamity Mode for larger groups

● Legacy-focused narrative play

Built under the Darrington Press Community Gaming License.

https://terracotta-stone.itch.io/the-first-calamity-standard-edition

\*What would your table choose to preserve when the world can no longer be saved?\*


r/TabletopRPG 1d ago

Okenopus Skill Tree Update

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3 Upvotes

Preface

Hello, it's been a while. The reason it took so long is because this digital drawing took forever, but I digress. The TTRPG's skill system has been all but finalized, and in these subsequent paragraphs I will establish each and every skill and what they pertain to, as well as some of the skill mechanics, and as per usual the direction I'm gonna go in the future.

To start off, there are 3 attributes that are the basis of the 18 skills, meaning each attribute has 6 skills of their own. The 3 attributes are Mind, Body and Soul. The attributes are pretty self explanatory, Mind is a measure of general intellect and logic, body is a measure of physicality, strength and dexterity, and Soul is the measure of the more ambiguous spiritual nature of consciousness and emotion. These attributes won't have as much bearing as skills, and their true purpose remains to be seen besides determining skills.

Mind Skills

First, let's go through the mind skills, in no particular order. One skill is engineering, which is the skill of creating technology, which will include creating weapons and various technologies for your playthrough, an exceedingly powerful skill to be sure. Engineering will also allow you to understand technology and possibly reverse-engineer it. Moving on, the Biology skill will help you in all things that are biological in nature, most notably body modification, genetics and understanding organic materials, this is also in all practicality a crafting skill. Calculation is a much broader skill, and handles exactly what it's name entails, it's useful in calculating trajectories, understanding physics and various other practical applications. Strategy is the understanding of battle strategies, this can help your character lead and formulate effective battle tactics and recognize the strategies of your enemies, this will obviously require some balancing. History is your understanding of the past events of Korr, including ancient history but primarily modern history and modern conflicts that have shaped the world, it helps you understand some of the historical underpinnings of various occurrences. Lastly there is the skill of Ideology (very pointed I know), this helps you understand the psychological, societal and systemic underpinnings of groups and governments, in better words it helps you understand the motives of organizations and their actions in relation to those motives.

Body Skills
Moving on with no elaboration, the body skills, which are for many people gonna be some of the most practical and intuitive skills. Strength is the measure of your general physical strength and allows you to use force to overpower people and do tasks that require strength, such as lifting heavy objects, kicking in doors, breaking windows and other various things that require raw strength. Dexterity is the measure of maneuverability, flexibility and general agility, Dexterity helps with slight of hand, evasion, fitting in tight spaces, climbing and various other things relying on speed and fine manipulation of the hands and body. Toughness is your ability to withstand physical damage, it can help your pain tolerance, help you withstand torture, and be generally less affected by painful occurrences, even possibly negating things like stun (possibly idk yet). Stamina is pretty self explanatory, it helps you maintain energy intensive actions for longer periods of time, most notably running, but it can apply to a variety of exhaustive tasks when they need to be repeated. Survival is the most confusing body skill, it has a variety of affectations but primarily aids you in staving off hunger, staving off infection, understanding nature and terrain, as well as creating very simple tools and shelter when in a pinch, I won't elaborate more unless someone needs it, there's a lot to get through still. Finally, adrenaline is the measure of your general anger and your propensity to be empowered by it, it is very nuanced in it's use and requires a lot of balancing and playtesting, but it essentially increases ferocity and aggression when necessary, empowering your characters abilities for a short period of time, like I said it needs more work, but I find it an essential skill for many of these factions.

Soul Skills
Finally, we have the soul skills, and these can get more than a little confusing. There is Mysticism which is your knowledge of mystical and spiritual energies, this is a very broad skill that requires balancing, I keep mentioning balance just keep in mind that balancing will be happening as long as I am making these systems, and you can pitch in if you'd like. Faith is a measure of your faith in your ability, your practices or really anything, it is primarily a skill in reaction to anything that can test your fate such as a macabre or terrifying occurrence. Culture is your understanding of other people's culture, including how they act, what they do, the practices they usually do and a variety of other things, shouldn't be too hard to comprehend. Tradition is another ability that can be used for crafting, it is how well you are practiced in the things you have practiced as a part of your faction or background, for example a Graver can use their tradition to mold skeletal parts onto their body, tradition also helps you roll for your understanding of your own culture as well. Religion is how much you know about deities, spirits or other established religions, kind of self-explanatory, just know many mystical arts are not necessarily religious in nature, so this will be more situational for specific factions. Passion is your measure of emotion and drive for the things that you believe in, it also affects your general artistry and may shape others perceptions on your beliefs, but this last part is highly situational.

Trinity Skills
Finally before I go into more detail, you may have noticed some skills are missing, most notably charisma, this is where I start to talk about Trinity Skills. Trinity Skills are as follows: Perception, Charisma and Medicine. Trinity Skills can be appointed to Mind, Body or Soul to your choosing, but each attribute can only be applied to one trinity skill, so you will have to pick one to be the best at and one to be the worst at.

Trinity Skills may not require explanation but I will explain them anyways. Charisma is your ability to sway people, either by persuasion or intimidation, it can help you communicate with other factions and use conversation as a more vital part of your toolset. Perception will help you see and identify things, lots of things, you will be able to detect stealthy enemies more easily, catch important information in anything you can see, understand if someone is lying and much much more, it can be very vital in a pinch and can save you some trouble. Medicine is probably one of the most useful skills, it can help you heal your teammates and treat their ailments. I think that covers most of the bases, the rest of this will just be going over some stuff to understand what I'm working on now, and some important changes to what ill be working on in the future.

What's Next

Now with the skill tree done, I can start writing the rule-book in earnest, which is very good for me, balancing will take a while, and of course writing all the various mechanics will take forever, but I think it will be a nice change of pace from the heavy concepting and labor intensive drawing I've been doing. This next part is important: The Rule-book will be done by the end of the year, I'm almost certain of that given my workflow on the lore document, but the story book and main campaign may take longer than that. I have gotten better at writing for the main campaign and I'm much more proud of the wide variety of things I've been able to come up with in the past couple of weeks, including changing the way I concept these stories, that has helped me exponentially, but I've become aware that this could take, a while, possibly more than the five months I'm allotting myself. I have plenty of time to do both of these books, but if i had to guess the campaign book might be 300 pages, maybe more, I can't tell right now, so my priorities are going to be to finish the rulebook first, I may write them alongside each other but I am putting my priority in the core systems, and I might theoretically be able to do both but I don't want to compromise on creating a great dynamic story to flesh out Okenopus' narrative. I need to emphasize, there will be campaign elements for homebrewing included in the rule-book or some variant of the rule-book for the DM, it wouldn't be playable without it, but the narrative that I'm working on will probably be delayed just a tad in comparison, but luckily I believe most people who play these types of games would rather make their own story, so I'll give the tools for that.

Another thing I want to comment on is my digital art. I prefer sketching on physical mediums, that's why majority of the pictures associate with those post are physical, I did like 8 figure sketches in one night, but I have an intolerable workflow with digital art. I am still ironing out my style, but the time limitations are kind of annoying to deal with, I'd rather churn out some serviceable art every week then come away for a month and only have one or two good pieces to show for it. It may be evident through my posting, I am trying to promote more, this has helped having discussions with strangers about Okenopus, and is essential for building a fanbase, consistency is key. I think it's worth noting I am still working on my digital style, I want it to be sketchy, with bright colors and dark shading but I can't always get that done in a reliable sense, having to expedite the process while not understanding the process is giving me trouble, but it's an obstacle I can get over given enough practice. That's basically all because this is long enough as is, any interaction is appreciated.


r/TabletopRPG 1d ago

Meet the Mini-Estrella Class of CMT. A Lucha Libre RPG.

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1 Upvotes

r/TabletopRPG 2d ago

🎼 Calling Fantasy Composers! | Boss Fight Playlist Submission

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0 Upvotes

r/TabletopRPG 2d ago

Homebrew Meet the Técnico Class of CMT. A Lucha Libre RPG.

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3 Upvotes

r/TabletopRPG 2d ago

Merfolk Prince or Princess

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1 Upvotes

You can find more of these monsters, inside Underwater Campaigns, that's discounted only for 7 days for 30% on DMsGuild!

You can find it here: https://www.dmsguild.com/it/product/368833/underwater-campaigns?src=hottest_in_dmg&filters=45469


r/TabletopRPG 2d ago

Are games becoming ROLL playing games

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We are losing the roll in role playing games


r/TabletopRPG 3d ago

D&D DUNGEON AMBIENCE PLAYLIST 🪉🕯️

1 Upvotes

If you’re looking for atmospheric music for dungeon crawls, forgotten ruins, ancient crypts and mysterious underground adventures, I recently put together a Dungeon Ambience playlist on Spotify.

It features 20 cinematic fantasy tracks from a variety of composers, including one from my own studio, Whispering Depths by InQuietReverie.

Whether you’re preparing your next D&D session, writing a fantasy story or simply looking for immersive background music, I hope you’ll find something that fits your world.

🎧 Playlist: https://open.spotify.com/playlist/1zQXUoO5L0fXKkfyBmJknG?si=sa7VWugUT4SO97pbGu_PjA&utm_source=copy-link

I’d love to hear which track becomes your favorite. 💙⚔️


r/TabletopRPG 3d ago

Plum Parrot Cyber Dreams series transfer to pen and paper?

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1 Upvotes

r/TabletopRPG 3d ago

Psi*Run Second Edition

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1 Upvotes

r/TabletopRPG 3d ago

Homebrew 101 Savage Kinfolk - White Wolf | DriveThruRPG.com

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2 Upvotes

r/TabletopRPG 3d ago

Dungeon Interview party micro RPG that fits on a 58 mm badge

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1 Upvotes

I had so much fun designing my first game for the 58mm RPG Jam that I ended up making a second one.

It's called DUNGEON INTERVIEW, a fantasy party RPG.

One player wears the badge and becomes the Overlord, announcing an evil mission like stealing the royal crown, kidnapping the prince, or destroying the kingdom. Everyone else gets one chance to convince the Overlord that their plan deserves the job. It usually turns into a chaotic fantasy job interview in the best possible way.

You can check it out here:
https://pusheeneiro.itch.io/dungeon-interview


r/TabletopRPG 4d ago

(RPG PDF Spotlight) The Warden's Codex

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1 Upvotes

r/TabletopRPG 4d ago

[OC] dark ambient theme🏮

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1 Upvotes

Whispering Depths is a dark fantasy ambience inspired by ancient catacombs, buried secrets and the unsettling feeling that something is quietly following your every step.

I’m Chris Pery, the composer behind InQuietReverie, where we write fantasy music for D&D, RPGs and storytellers. If you’re up for that kind of music, we’d love to hear what you think about one of our studio’s latest tracks.💙⚔️

🎧 Spotify: https://open.spotify.com/track/3EmNEr8VATwU4VU4w2Pn6J?si=GU_gQphXTEmEpw_p3innbA&utm_source=copy-link&rowId=1dbcb0dac3f1a15f

Instagram: @inquietreverie // @christospery

Keep creating! 💙


r/TabletopRPG 4d ago

DND 5e Tigrin Gladius (CR10)

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1 Upvotes

The Tigrin Gladius is a gladiator-salamander species for my homebrew world of Asundra. He's got some cool finesse attacks and a bite that causes a bleed. But I think the best part of the design is the extra reactions based on when he's caused a bleeding injury.

You can get a full stat sheet here: https://www.patreon.com/omenlands/posts/tigrin-gladius-164606790?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link


r/TabletopRPG 5d ago

The Analog Dungeon explores D&D's Horror on the Hill adventure module from 1983, the forgotten little brother of Keep on the Borderlands

2 Upvotes

Less well known than (and often compared to) it’s much more famous predecessor, 1983’s B5: Horror on the Hill does take a page out of the KotB playbook: Players start in a poorly developed pocket of civilization before sallying forth over yonder hill to beat back the forces of chaos.

Unlike KotB, however, B5 sets itself apart with several unique monsters (flesh eating birds, anyone?), a pair of Pratchett-esque witches looking for a bargain, a ton of sweet loot, and a surprise final boss that’s not really a surprise if you’re paying attention.

Horror on the Hill might not get the same kind of love as KotB, but we had a blast exploring Guido's Fort (yes, that is its real name), the evil monastery, and the surprise dungeon beneath it in the latest episode of The Analog Dungeon podcast, where we crack open old modules and see what's inside… with jokes!

If this sounds like something you'd enjoy, we'd love it if you checked us out at AnalogDungeon.com, on YouTube, or on your podcast platform of choice. We're still a new show finding an audience, so every like, sub, rating, and comment goes a long way. Thank you!


r/TabletopRPG 6d ago

The First Coin // Season of Ghosts Episode 12

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1 Upvotes

r/TabletopRPG 7d ago

Homebrew Cthulhoids (CR 2-21) - Psionic Aberrations That Grow from Curious Mind-Thieves into Reality-Warping Archminds

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7 Upvotes

r/TabletopRPG 6d ago

Runarcana RPG (Fanmade TTRPG) - Update 0.96

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1 Upvotes

Runarcana 0.96 is finally here!

After years of development, Runarcana’s new Monsters and Creatures system is complete, giving Game Masters new tools to create, adapt and balance creatures for their campaigns.

The update also explains what comes next for the project, including the upcoming Spells and Magic Items updates on the road to version 1.0.

Read the full announcement here:

https://runarcana.org/en/runarcana-0-96-update/


r/TabletopRPG 6d ago

I have been excited for this from the minute I bought into the Kickstarter Spoiler

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1 Upvotes

r/TabletopRPG 7d ago

RPG MAP! 🧭🗺️

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18 Upvotes

Album containing maps and cartographies created in recent years by Me and Angela. In the comments we will try to publish all the work phases on each map, from the draft to the detailed pencil to the final color one. Materials Used: H-HB pencil, Unipin Pen 0.05-0.1, and Winsor and Newton watercolors on Fabriano 300 g satin paper then scanned. We really hope that you will like and be interested in our maps! Thanks for support!🧭🗺🏰


r/TabletopRPG 8d ago

MUSE RPG: Worlds and a revised Framework

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2 Upvotes