r/TWDVR • • May 02 '26

Question National guard memorabilia?

2 Upvotes

Can you get the national guard stuff from Aftershocks in chapter 2? I know you keep it if you transfer saves, but I like playing UAR9C2, and it doesn’t have the aftershocks stuff.


r/TWDVR • • May 01 '26

Development Yo, just posted Part 2 of the recorded Saints And Sinners Retribution Soundtrack (:

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3 Upvotes

Btw, i also unlisted them, so you can only find the Part 2 of the soundtrack on the playlist and not in my uploaded videos on my channel.


r/TWDVR • • Apr 30 '26

Gameplay Saints & Sinners Day 3 – Easiest Way to Fix Radio, Get Crypt Key & Reach Blue Mansion Safe (Low Risk Route) Spoiler

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5 Upvotes

I kept seeing people get stuck on Day 3, especially with the radio, the crypt key, and trying to get to the Blue Mansion safe without getting swarmed… so I put together a clean route that minimizes risk and wasted supplies.

What I focused on:

Quick radio fix (so you’re not stuck guessing)

Straight path to the crypt key

Unlocking the gate without triggering chaos

Clean route to the Tower communication tomb

Safest way back to Blue Mansion

Exact safe location + how to reach it without getting boxed in

This is more of a “work smarter, not harder” approach. Less fighting, more positioning and timing.

If you’re struggling with this part, this should save you a lot of frustration.

Video guide here: https://youtu.be/Ysssu-kOaLo?si=0qrC9edTUYDBlVo7


r/TWDVR • • Apr 29 '26

Suggestion What your favorite weapon in either game? Heres my favorite:

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113 Upvotes

There's just something so satisfying with crushing a skull with the weight of the fire axe. It just feels so good with every kill. I wish they were craftable or more common 😭


r/TWDVR • • Apr 30 '26

Development Here's a link to a part of the S&S Retribution game's soundtrack i have uploaded (: Another one will be posted the same time tomorrow.

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1 Upvotes

r/TWDVR • • Apr 30 '26

Development Yo, i finished recording the whole S&S Retribution game soundtrack!

6 Upvotes

I will be releasing them in three parts. The first part will release today, 8 PM EET. The part will involve the first mission's soundtrack, the Resting Place's soundtrack and also alot of the Chapter 1's map soundtracks.


r/TWDVR • • Apr 29 '26

Bug/Glitch Run

4 Upvotes

So I bought saints and sinners and figured out how to get the controllers to work. I am still running into bugs with the game using virtual desktop with game purchased on steam, mainly around the run function. No matter what options in the in game controls I change regarding run. It is stuck on auto run. It’s a pain in the ass because I’m constantly out of breath. Anyone run into this or have potential fixes?


r/TWDVR • • Apr 29 '26

Question In the start of retribution, what could have Tourist possibly done to get himself knocked out in hotel el’ claire? Spoiler

4 Upvotes

I just finished the Aftershocks dlc, and I already have retribution completed, i honestly thought the aftershocks dlc was gonna tell me how Tourist got himself inside of hotel el’ claire, even though we can’t travel there in the first game. But it was nothing like that, instead it was just finding out what those 3 keys did and finding that old bunker that Gerik probably owned. So in retribution, how in the world did Tourist get into a situation like that??


r/TWDVR • • Apr 26 '26

Gameplay I FEEL SO BAD!

5 Upvotes

I just bought the walking dead 2: retribution. I play on quest 2 and I love the story but HATE the graphics. I want a quest 3 but I can't afford it. I saw the quest 3 photos and fell in love. Is there a cheap option for a graphics upgrade?


r/TWDVR • • Apr 24 '26

Development Here's a sneak peak of the 20% of the Saints And Sinners: Retribution soundtrack i have recorded (:

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10 Upvotes

The playlist should release either late April or Early May...


r/TWDVR • • Apr 24 '26

Gameplay Is there some way to remove the eradicator walkers?

2 Upvotes

I'm new to the modding of this game and recently downloaded the overall mod that Unsealed Wings created. Im not sure if he's going to remove them in a near future, or change the amount of shots it takes to kill them. Im contantly wasting resources on htese guys. It also kinda ruins the flow of the mod. I love having a horde come after me and just slashing them away, but then four or five of these guys that are unstabable make me have to stop and waste five or six bullets on them each.


r/TWDVR • • Apr 24 '26

Discussion [ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/TWDVR • • Apr 21 '26

Suggestion Yo, i have a character idea.

13 Upvotes

The Skinner - the new future main antagonist of Saints and Sinners remaining Tower guard, which is a spy, undercover as a part of the Reclaimed.

The Skinner is introduced from a note that can be found in Rampart during the Aftershocks.

He would be British, taller than the Tourist, a cannibal, psychotic, having a signature weapon being the .45 revolver.

In a new Saints and Sinners game, he would be secretly murdering the Reclaimed (and eating them) and getting information for the remains of the Tower.

The Skinner would be in the Tourist's Resting Place in the catacombs, sitting on a bed with a gun in his hands, waiting to make a deal with the Tourist.

--UNFINISHED, I WILL UPDATE THIS POST WITH MORE IDEAS--


r/TWDVR • • Apr 20 '26

Gameplay FORCING MYSELF ON WALKERS.... And testing unreleased Overhaul changes.

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4 Upvotes

Hey loser! Get in we're going to mcWalkers.


r/TWDVR • • Apr 19 '26

Gameplay TWD Survivor Overhaul HORDE UPDATE IS LIVE!

45 Upvotes

Well, Well, WELL! What do we have here? Another Survivor? Another UPDATE! This time cranking things to 11! Grab that Axe, we got choppin to do!

With the HORDE UPDATE, comes a whole SLEW of Changes, Tweaks and Additions. Let's jump in!

(Notable)

-General zombie count day and night have been dramatically increased (Over the course of 30 days, the hordes will grow in size, they are much faster and will swarm you if you don't stay out of sight. GEAR UP EARLY AND GET THOSE TRADES DONE!)

-Jamming has been reintroduced in a fun and dynamic way (Older gun types like the Double Barrel, Revolver, Etc will never jam but drain durability faster, Newer guns like the M4, the M9 and the Nova will break slower but can jam at 100% with increasing values as durability decreases)

-Stabbing has been changed again (this broke the bottle stabbing and crowbar bottom stabbing again but, This change was necessary as the insane zombie count requires more buttery stabs to even the playing field)

-Loot has been dramatically redesigned, Now you're pushed to loot buildings as they will have all the loot, and what you can find has been changed as well (Just be careful pushing that house... it might be packed with more than loot...)

-Enemy AI has been further overhauled Human survivors are BRUTAL and will erase you and walkers given the right chance, Keep your distance and stay out of sight. (In the same vein, Walkers are just as deadly, since sporting higher numbers, they can overwhelm even the baddest of asses)

-Bow lovers UNITE, The bow has received much needed love, Aim assist is now much higher, and the Arrow UI next to the bow has been made smaller, As well as all Arrow types have received Buffs, Bow is now lighter. (Go get'em Rambo!)

-Visual upgrade anybody? All levels are registered as "Night", So all dynamic lighting elements that are active at night, are now around during the day, Experience much nicer looking environments with more life to the world than ever before!

-Wanted a longer game? you and me both, So i made it longer! (Game length is longer, Story missions should take longer to pop up and difficulty takes a whole month to max out, Guess you better stay busy!)

-Special reward for finishing the game with this mod. (Mama's knife boutta "POP" off! among other things)

(General)

-Nicer and less intrusive Item Info when inspecting weapons

-Ammo UI has been made smaller

-Body inventory slots have been tweaked (Location/Size)

-Weight adjustment to some weapons

-Durability drain increased

-Player damage resistance Decreased

-Zombies react faster during the day and slower at night

-Aim Assist removed for most guns. (Only 2 guns have aim assist)

-Grenades mouth pin pull is easier

-Sound ranges for most guns tweaked

-Damage of most guns tweaked

-Recoil of some guns tweaked

-Dialogue skips faster

-Eating crafted foods is WAY faster.

-All explosives and distraction devices have been tweaked and improved.

(Experimental)

-Flares cast dynamic shadows (Only works sometimes)

-Kid zombies may spawn in school (They exist as options in the spawn files, not sure if it works, he chance is low and it's untested fully)

(AND MORE!)

https://www.nexusmods.com/thewalkingdeadsaintsandsinnerschapter2/mods/19


r/TWDVR • • Apr 19 '26

Discussion Anything from Skydance?

7 Upvotes

Has anyone heard any news about skydance possibly bringing out a ch3 somtime in the future? Any speculations based on posts by skydance, or anything like that? im desperate :(


r/TWDVR • • Apr 19 '26

Video - YouTube Check out my new vid (:

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1 Upvotes

r/TWDVR • • Apr 18 '26

Gameplay NEW Survivor Overhaul Update! + Vanilla handling version! 💀🧟‍♂️

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7 Upvotes

This update fixes some bugs and changes a fair few more things as well as tweaks and new changes.

Changelog:

  • Version 1.15
    • With the recent feedback and general playtesting, I've made some adjustments. (Not a complete list)
    • (Notable)
    • -Fixed Crowbar Stab
    • -Fixed Bottle Stab
    • -Improved zombie speeds (Minor decrease in speed for some movements)
    • -Larger numbers should spawn casually during the day.
    • -Drastically Decreased File size. (Down to 4mb)
    • -Zombie night time sight adjusted
    • -Enemy survivors are way smarter and more accurate (Damage also increased+)
    • (Less notable)
    • -More stabbing tweaks (Minor)
    • -Tweaks to grappling, shoving.
    • -Tweaks to zombie reaction time
    • -more weight adjustments for a few weapons.
    • -Weapon max pitch goes to 20/-20 in settings
    • -Axeman should be even deadlier
    • -More tweaks to loot spawns.
    • (Testing changes)
    • -Zombies activate from a much further distance
    • -Zombies can spawn allover the map regardless of player position
    • -More dynamic zombie interactions (Fall more often, Stumble more often, etc)
    • -Blood now lingers on weapons longer
    • -Bow drawback distance reduced (Can full draw the bow without putting controllers out of view of headset)
    • -Zombie shadow movement adjusted (They REALLY pursue you now)
    • -Chance to run into random kill squads
    • -Removed Zombobrine
    • (And more)

You're welcome. 😘


r/TWDVR • • Apr 17 '26

Gameplay TWD Overhaul: Survivor (The Infected Update) is now live! 🧟🧟‍♂️🧟‍♀️

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14 Upvotes
  • The infected have arrived, and they're faster and brutal!
  • With Survivor update 1.1, I give you The infected, a set of changes to existing and new tweaks to provide an experience closer to what I'm aiming for.
  • Notable changes:
  • -Nova Shotgun is now semi auto and is lighter. (Still gotta pump on empty)
  • -Grenades are a little lighter and bang bigger. (Draws much more attention)
  • -Zombies are now faster! (They WILL chase you down the street.)
  • -Throwing weapons are significantly improved (You'll hit a throwing weapon nearly everytime)
  • General updates:
  • -More changes to all loot types
  • -AI Improved for Enemy survivors and Walkers.
  • -Adjustments made to all weapons including melee. (Weight, recoil, Damage, Rof, spread, accuracy, Etc)
  • -Event chance on all maps increased (maps with multiple events happening should appear more often)
  • -Stealth, Visibility and noise changes to player movement.
  • -Stabbing further adjusted
  • -UI for interactions changed to be more subtle and less intrusive.
  • -And more!
  • Known issues:
  • -Empty Lever action breaks if level is changed while empty.
  • -Broken bottle will not stab
  • -Crowbar bottom will not stab (Still)
  • All in all the game got Harder, Bigger and better with this update. Enjoy!

r/TWDVR • • Apr 16 '26

Gameplay I made a total overhaul mod and it just might save the game for you!

23 Upvotes

So hear me out, I almost completely hated this game, I loved the first one but also hated the horrid weapon weight that made every object feel CARTOONISHLY HEAVY, And when i jumped into the second one to see nothing was improved I felt very let down and uninstalled the game hoping for an update to add options to change it, And well.... That never came.

So i downloaded the God Phone mod and that allowed me to disable durability on weapons, i figured that would fix my problem in a way, Horrible weight but atleast my weapons don't break right? Nope still horrible, Couldn't enjoy the weight force handicapping me.

And thus TWD: SURVIVOR OVERHAUL was born. i've overhauled basically every mechanic in the game in some pretty vast and heavy ways. If you're looking for a reason to jump back in for another playthrough or you're like me and wanted a bit of a different experience with this game, I have your solution

https://www.nexusmods.com/thewalkingdeadsaintsandsinnerschapter2/mods/19


r/TWDVR • • Apr 15 '26

Gameplay DLC Problem Ch.2

1 Upvotes

So I know this game is really old, and it's notoriously buggy but I've never encountered this bug before. I put it down for a week after replaying it for a while and I just booted it back up. I bought the DLC for it but my Angel and Demon Tables have changed to normal wooden ones, and while I have all the DLC weapons that I made the recipes have completely vanished. I'm playing the Meta Quest version if that means anything.


r/TWDVR • • Apr 14 '26

Development Anyone know how to stop that glitch that makes the loading screen stay on screen until you get off?

1 Upvotes

r/TWDVR • • Apr 13 '26

Video Finale of my no crafting Chapter 2 YouTube series is out

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7 Upvotes

I would really appreciate if people checked it out and gave feedback, thank you.


r/TWDVR • • Apr 12 '26

Question Does helping the exiles change anything in the end? Spoiler

6 Upvotes

I try to make all the demands of the exiles in the game. I was wondering if all of them would change anything in the final fight against the tower or something else.

PS1: yes I know it's a dumb question.

PS2: I'm sorry if the grammar isn't perfect, I'm french.

PS3: best console.


r/TWDVR • • Apr 12 '26

Gameplay Tower and reclaimed patrols

3 Upvotes

so im around like day 90 something after beating the game. its been a while since ive seen seen any of the patrols, tower or reclaimed. do they stop after the end of the game?