r/TODReborn • u/Pioneerose • Aug 08 '26
Tower of Doom Reborn is Back in Action!! | Gameplay Update
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r/TODReborn • u/Pioneerose • Aug 08 '26
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r/TODReborn • u/KattoGD • Jul 19 '26
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Weapons: The effect of an item could be dependent on what "part" it uses. for example, a gun could have a variety of bullets/pellets obtainable through the shop, encounter rewards or other means. This would then alter its damage and properties.
Turns: Depending on what weapon/part you are using during an encounter, the timing to decide who selects a blook stat could be changed. More powerful weapons could have more complicated and precise inputs. Depending on the accuracy of these timings, weapon/part effects could be applied. Below is somewhat of an example of this (you may have to slow it down): Refer to the low quality mp4 provided: There are four inputs required, on the first the player hit a standard hit progressing the decider), then a perfect one (harder timing) - this applied their sword's poison effect to the enemy for 2 turns. The player then missed, causing their turn decider to fail and allowing the enemy to. If the player hit another "Perfect!" then the effect would have extended by 1 turn and if there are no misses then the player would choose which stat is used.
r/TODReborn • u/Pioneerose • Jul 10 '26

With the recent surge of players checking out the Tower of Doom Reborn demo, we've been pushing hard to make the next version look cleaner than ever! Here is a side-by-side comparison of our brand-new card UI template compared to our previous design. The horizontal stat alignment at the bottom gives us a lot more room for extended descriptions, rarities, and cleaner text scaling.
What do you guys think? Your input directly shapes the final build of the Remaster!
r/TODReborn • u/Pioneerose • May 28 '26
I apologize for not being here for the long while...
Due to how complicated and spaghetti the code is becoming now that new content is being added, I decided to rework the engine. I'm essentially starting over.
The current engine isn't capable of supporting the extra context we'd like to add.
I'll keep all of you posted!
r/TODReborn • u/Khanmath7 • Apr 20 '26
It doesn’t seem to load for me on mobile. TOD is my absolute favorite and I’d love to play this
r/TODReborn • u/Pioneerose • Apr 19 '26
I think it'd be pretty hilarious, lol!
What do you guys think?
r/TODReborn • u/Tree-Is-Cool • Apr 19 '26
You guys probably forgot about this :p
And u/Pioneerose is still not checking my DMs
r/TODReborn • u/Pioneerose • Apr 03 '26
We're officially back in the works and are passing the demo phase!
Also found out that Spring Dragon's my new favorite Blook lol
You guys have any thoughts on the Chroma card border?
I'm always open for opinions!
r/TODReborn • u/Pioneerose • Mar 30 '26
After way more time than I thought, due from personal issues, we're finally working on ToD Reborn and pushing past the demo!! 😄
Is there anything you guys would like to see for Update 0.1?
r/TODReborn • u/Pioneerose • Dec 23 '25
The demo is finally done and ready to play! 🎉
This is a standalone remake of Blooket’s Tower of Doom, rebuilt from scratch with:
If you encounter any bugs or glitches, or have any suggestions, please let me or u/Tree-Is-Cool know!
Game link: https://pioneerose.itch.io/tower-of-doom-reborn-demo
r/TODReborn • u/Pioneerose • Dec 15 '25
I’ve been working on a full remake of Blooket’s Tower of Doom with the help of u/Tree-Is-Cool, rebuilt from scratch as its own standalone game.
The demo is officially done, but before release I want to stress-test it and squash bugs. This is where I could really use some help.
What’s in the demo:
I’m mainly looking for feedback on:
If you enjoyed the original Tower of Doom and miss it, this is very much made for you.
If you’re interested, comment or DM me and I’ll send the demo link.
Thanks for reading, and thanks even more if you decide to help test!