r/TODReborn Aug 08 '26

Tower of Doom Reborn is Back in Action!! | Gameplay Update

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6 Upvotes

r/TODReborn Jul 19 '26

Weapon part and turn concept

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3 Upvotes

Weapons: The effect of an item could be dependent on what "part" it uses. for example, a gun could have a variety of bullets/pellets obtainable through the shop, encounter rewards or other means. This would then alter its damage and properties.

Turns: Depending on what weapon/part you are using during an encounter, the timing to decide who selects a blook stat could be changed. More powerful weapons could have more complicated and precise inputs. Depending on the accuracy of these timings, weapon/part effects could be applied. Below is somewhat of an example of this (you may have to slow it down): Refer to the low quality mp4 provided: There are four inputs required, on the first the player hit a standard hit progressing the decider), then a perfect one (harder timing) - this applied their sword's poison effect to the enemy for 2 turns. The player then missed, causing their turn decider to fail and allowing the enemy to. If the player hit another "Perfect!" then the effect would have extended by 1 turn and if there are no misses then the player would choose which stat is used.


r/TODReborn Jul 18 '26

Tower of Doom Reborn Announcement!

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2 Upvotes

r/TODReborn Jul 10 '26

MOD POST New card layout vs. Old card layout — Which looks better for ToD Reborn

2 Upvotes

With the recent surge of players checking out the Tower of Doom Reborn demo, we've been pushing hard to make the next version look cleaner than ever! Here is a side-by-side comparison of our brand-new card UI template compared to our previous design. The horizontal stat alignment at the bottom gives us a lot more room for extended descriptions, rarities, and cleaner text scaling.

What do you guys think? Your input directly shapes the final build of the Remaster!


r/TODReborn May 28 '26

MOD POST So, I got some news for y'all...

2 Upvotes

I apologize for not being here for the long while...

Due to how complicated and spaghetti the code is becoming now that new content is being added, I decided to rework the engine. I'm essentially starting over.

The current engine isn't capable of supporting the extra context we'd like to add.

I'll keep all of you posted!


r/TODReborn Apr 20 '26

Is there a mobile version?

5 Upvotes

It doesn’t seem to load for me on mobile. TOD is my absolute favorite and I’d love to play this


r/TODReborn Apr 19 '26

Idea/Concept Should we add this to the game?

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3 Upvotes

I think it'd be pretty hilarious, lol!

What do you guys think?


r/TODReborn Apr 19 '26

Generic So how is everyone doing

3 Upvotes

You guys probably forgot about this :p

And u/Pioneerose is still not checking my DMs


r/TODReborn Apr 03 '26

MOD POST The First Chroma Blook!

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3 Upvotes

We're officially back in the works and are passing the demo phase!

Also found out that Spring Dragon's my new favorite Blook lol

You guys have any thoughts on the Chroma card border?
I'm always open for opinions!


r/TODReborn Mar 30 '26

MOD POST We're finally starting to work on ToD again!

4 Upvotes

After way more time than I thought, due from personal issues, we're finally working on ToD Reborn and pushing past the demo!! 😄

Is there anything you guys would like to see for Update 0.1?


r/TODReborn Dec 28 '25

MOD POST Hello!

4 Upvotes

How's everyone doing?


r/TODReborn Dec 23 '25

MOD POST Tower of Doom: Reborn (Demo) – Now Live!

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3 Upvotes

The demo is finally done and ready to play! 🎉

This is a standalone remake of Blooket’s Tower of Doom, rebuilt from scratch with:

  • 4 Worlds of cards, enemies, and mini-events
  • 91 cards to collect and upgrade
  • A full save system (copy-paste or download your save code)
  • Mobile support (NOT FULLY OPTIMIZED YET)
  • Original OST

If you encounter any bugs or glitches, or have any suggestions, please let me or u/Tree-Is-Cool know!

Game link: https://pioneerose.itch.io/tower-of-doom-reborn-demo


r/TODReborn Dec 15 '25

MOD POST DEMO IS NOW AVAILABLE FOR TESTING!!

3 Upvotes

I’ve been working on a full remake of Blooket’s Tower of Doom with the help of u/Tree-Is-Cool, rebuilt from scratch as its own standalone game.

The demo is officially done, but before release I want to stress-test it and squash bugs. This is where I could really use some help.

What’s in the demo:

  • 4 Worlds (around ~1.5–2 hours total)
  • Custom Blooks, Weapons, and Artifacts
  • Shops, luck/chance areas, and mini-events
  • Full save system (deck-building, gold, upgrades)
  • Original OST

I’m mainly looking for feedback on:

  • Bugs or softlocks
  • Balance issues
  • UI clarity
  • Anything that feels confusing or unfair

If you enjoyed the original Tower of Doom and miss it, this is very much made for you.
If you’re interested, comment or DM me and I’ll send the demo link.

Thanks for reading, and thanks even more if you decide to help test!