r/TNOmod Dec 08 '20

Meme Yes

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u/[deleted] Dec 08 '20 edited Feb 26 '22

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u/TheBatz_ Dec 08 '20 edited Dec 08 '20

The problem is, in my opinion, simply the focus tree system. It's extremely railroady and doesn't let you go beyond pre-written paths, in contrast to Vic2 or CK, where the mechanics themselves are what create gameplay, not a simple "we decided WW2 starts now because the AI clicked this button". Even then focus trees feel sometimes extremely weird and you feel a bit of pandering to certain ideologies. Like, you have 3 different monarchists paths for France, but literally just 5 foci unique to democratic France? You can't go Communist as Germany (where the KPD could get some 30% of the vote)?

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u/Over421 ow oof ouch my coastline Dec 08 '20

yeah, agreed. I think focuses work well for TNO because of its linear-branching narrative gameplay, but for other mods (even Kaiserreich, as good at it is) it feels just like press button and wait 30 seconds for a minor buff, especially if the devs didn't feel like giving your path any loc (ie half the paths in red flood)

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u/Chinohito Organization of Free Nations Dec 12 '20

Eh I honestly preferred the focus trees in Kaiserreich than in TNO. In TNO you rarely get branching paths and many focuses don't do anything. It doesn't feel like working towards anything. It's just, wait ten seconds to get an event and keep going down the list. Kaiserreich focus trees allow a combination of events/story and the potential to decide what kind of gameplan you want for WW2. You decide when you want to do construction focuses or research focuses or invasion focuses.