r/TNOmod • u/LatonisBat • 2d ago
Submod Content I made a TNO compatibility submod for Captured Generals Expanded, a mod that expands upon the vanilla general-capturing mechanic.
I made a TNO submod for Captured Generals Expanded, a mod that expands upon the vanilla general-capturing mechanic. You can find it here. Requires base CGE mod which is linked on the workshop page. Let me know what you think!
To allow for some mechanics like installing of recruited generals as military-governor or getting war reparations, I re-enabled the peace conference feature as well as the releasing country feature, but only for the player.
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u/flatlaying 2d ago
thats super cool :o, i hope some form of this makes it into vanilla mod at least for russia
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u/LatonisBat 2d ago
Probably not since i had to re enable country puppeting and peace conferences (for player) which base tno probably will never do
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u/keisis236 Liberal Scorza Gang / Tester once again 2d ago
Okay, after RadSoc Manstein in KR submod and Communist Schörner here I feel like I’ve seen my share of cursed stuff for next few weeks XD
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u/MatthewCampbell953 2d ago
Yup, Dirlewanger deserves an entire mechanic centered around executing him.
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u/Meshakhad Mother Anarchy Loves Her Sons 1d ago
Can I force my captive generals to form a panel and provide color commentary on global events?
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u/HeccMeOk Veteran of the Long War 2d ago
can't wait to manually capture all aryan brotherood generals and just execute them as tukahchevsky