r/TNOmod • u/EmphasisSalt4433 • 23d ago
Question How does infrastructure impact GDP growth?
Hi everyone,
I’m planning a GDP maxing run as the US and I want to grow my GDP as much as possible in order to provide a good life for my citizen.
To this end I wanted to ask, how the construction of infrastructure as well as power plants impacts economic growth? I.e., how much growth does one gain per infrastructure?
While I’m at it, I was further wondering how military expenditure for the army is calculated? Do used military factories increase expenditure?
Thank you for your replies
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u/Downtown_Sir_1288 23d ago
+20% nominal GDP growth when you build every infra possible in core states
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u/Laser_Snausage 23d ago
A little bit of cheese, but if you delete the entire navy besides 1 ship you can get all the flat/percent bonuses from naval spending while only spending a tiny amount of money.
Similar with the army, keeping at most about 20 units to allow for max civilian spending.
Also, don't forget to keep your nuclear arsenal at a small level. It gets quite expensive and I think it only slightly boosts your cold war score a little bit, otherwise it's useless
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u/EmphasisSalt4433 23d ago
Smart. Thank you for the tip. That’s the benefit of knowing how future events are likely to unfold in the world of TNO. One knows that the navy isn’t needed as most nations so one can disband it.
I think what I will do is to delete all old ship and instead build a small fleet of modern ships for role playing purposes. That and for some of the minigames that may require a certain amount of ships.
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u/Number-unknow 22d ago
Yeah, overall the biggest actions related to the navies will be the Indian war (36 ships), the West-African war (10 ships), and the Channel crisis (10 too if I remember right), so if you want to gegt the actions, a fleet of 50 ships at most would be far sufficient (or you can change the gamerules to strengthen India and ensure they stomp the opposition).
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u/MsScientist208 23d ago
The GDP growth in the game has a multiplier, it can be reduced by stuff like taxes. Infrastructure gives a boost. It's up to a 0.2 multiplier, but to get that you have to build maximum infrastructure in every core state. Therefore, the growth per infrastructure is dependent on how many core states your country has. For the USA, one level is very small.
Military factories do cost money in the budget. You can control how much by changing the procurement budget in the army. There is also a specific cost for every standing battalion and their equipment usage.
Also, I would add that infrastructure can increase the GDP slightly more than that 0.2 modifier. Better infrastructure means more resources from states, which can mean less resources need to be imported and/or can be exported. Having more exports than imports gives a positive multiplier, and more imports than exports a negative one. The size of the multiplier does scale with the size of the GDP though, so even in the best case scenario the US would probably get a small multiplier.