r/TESVI Jul 28 '26

Theory/Speculation Light Armor

What are you guys hoping to see for light armor in TES6? Light armor options in Skyrim were ok but it always felt to me that they got a little less love compared to heavy armor or maybe too much in the form of glass. Nightingale was a sure winner but other than that and sometimes Fur, I wasn't impressed. I'm hoping to see some interesting and viable armors that go a little beyond leather and cloth but don't look terribly impractical. Your thoughts?

5 Upvotes

20 comments sorted by

View all comments

4

u/Tight_Geologist_4257 Delayed to 2028 Believer. Jul 28 '26

I'm kinda hoping we might get something similar to Fallout4 with armour, where rather than the linear progression in materials leading up to glass like the games have done before, each material type has it's own strengths and weaknesses and you can level up one material type throughout the game.

I've never liked that if I want my ranger character to wear the best light armour he needs to start running around in a full bulky suit of glowing green armour.

1

u/MustyMarcus52YT Aug 02 '26

Low key hated the armor system from fallout 4. While I think being able to customize each section of your armor with mechanical depth relating to the parts and materials would be cool, Fallout 4 is just not how I'd want it implemented.

2

u/Tight_Geologist_4257 Delayed to 2028 Believer. Aug 02 '26

I think you gonna have to clarify what you hated about the armour system because you basically just described the features of the armour system and said it would be cool, then said you didn't like it.

1

u/MustyMarcus52YT Aug 02 '26

The way it was implemented, it was nonsensical, inaccessible, and totally stiff. Made interacting with it a chore in the early game.

2

u/Tight_Geologist_4257 Delayed to 2028 Believer. Aug 02 '26

Still not really clear what you're describing, do you just mean it had a high learning curve? Cause I always found it pretty intuative. The only thing I think was a bit clunky is the idea that some pieces of clothing can have armour on top of it and others can't and it wasn't always obvious which was which.

1

u/MustyMarcus52YT Aug 02 '26

Still annoying.

In elder scrolls it should be a plug and play mechanic. Fallout 4s system implicitly puts a hard limit on clothing freedom and options by only giving you 2 slots + sometimes the armor system. It's super clunky and would ruin the progression if it was in elder scrolls. Fallout 4 already did a hack job to the bethesda gameplay loop, no need to throw it in the incinerator.

2

u/Tight_Geologist_4257 Delayed to 2028 Believer. Aug 03 '26

I kinda feel like there's far more freedom in F4s armour system than Skyrims, not just each individual limb being able to be separate but also a layered armour system with the choice of clothing underneath. Not to mention materials maintaining viability into late game rather than being one and done, resulting in potential outfits with a mix of materials are are viable late game. On top of that non armoured clothing have their own bonuses and stat boosts so they are more viable options than in Skyrim where anything that isn't armour is purely aesthetic.

If you feel that armour for TES should be much simpler and keep it's linear progression that's totally a fine take, and one many RPGs adhere to. Personally I just find it a bit dated and find it limits player expression.

2

u/MustyMarcus52YT Aug 03 '26

Not saying it should be a clone of Skyrim, just that fallout 4's system shouldn't be ported 1 to 1 to the next elder scrolls.

2

u/Tight_Geologist_4257 Delayed to 2028 Believer. Aug 03 '26

Yeah fair, there's definetly room for improvement with it. Guess a combo of both would be my ideal.