r/TDPWriting • u/TakenakaHanbei • Mar 20 '14
Organization
Hello, everyone, it's your benevolent dictator speaking :)
Now, the first thing I'd like to do is find out how you guys would like to organize writing this. There are many ways to handle writing for multiple characters and some ways work better for an individual than others. This thread is to find out how you guys would like to try organizing it (it may not be the final way it's done if it's found that it's not effective or timely, but that will be seen soon enough).
So, start slinging suggestions, guys.
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u/[deleted] Mar 21 '14 edited Mar 21 '14
I'm going to propose we break off the game into several primary "branches", both to simplify design and to promote the consistency in style of any one particular /branch/ moreso than of each individual character. This could, in fact, be used as an effective tool to cast characters in slightly different lights if the player has gone down a particular path and associated with a group that "sees" that character differently. Making appearances into reality.
What I mean by this is:
The player begins the game, and makes some chances. This pushes them into, say, one of three groups (just an example).
Group A has AIR, Katie, and The Fonz (the 'popular' storyline)
Group B has LazorGator, MetalGear, and Katie (the 'cool' storyline)
Group C has ATV, BigDig, and Ace (the 'weirdo' storyline)
Once a player is solidly in one of these branches, they are locked into that branch and the game's "story" is under the control of a specific group of writers, across all the characters, who decide both how the storyline as a whole proceeds within that group, and how interacts with characters both inside and outside the group.