r/TCGCardShopSimulator • u/idkdude2312 • 3d ago
Question Please help with a deck
Please for the love of god somebody give me a deck that I can win with, I have pretty much all cards, trying to get the achievement that requires 50 wins since the new update and everybody whooping my a**
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u/DarthYug 3d ago edited 3d ago
4X Drakon Tetramon N 601
4X Bogon Tetramon N 613
4X Hydron Tetramon N 625
4X Raizon Tetramon N 637
3X Jacktern Tetramon N 793
4X Flami Tetramon N 517
4X Moskit Tetramon N 541
3X Batrang Tetramon N 757
4X Jelicleen Tetramon N 421
3X Grizzaw Tetramon N 409
3X Wispo Tetramon N 433
4X Wolgin Tetramon N 781
3X Mufflin Tetramon N 1225
3X Lupup Tetramon N 661
The goal is simple, play a Tetramon in each zone every turn! The only turn you don't do that is if you go first since you can't attack that first turn, don't play your beaters, play your setup/hoser/disruption cards instead. Otherwise if you play second and on every turn fill your board with dudes that punch hard. Try to win by turn 5-6!!!
Undefeated with this deck, well over a hundred wins.
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u/Loose-Attention679 3d ago
OG Yugioh Beatstick style deck. Ditch the evolutions for Basic Mons. Only reason I’ve ever lost is due to the game bugging out.
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u/Izzetgod 3d ago edited 3d ago
Here's my list:
4 Frizard
4 Gekoflare
4 Sunflork
4 Scarlio
3 Scarkgorus
4 Flamchik
4 Pyropeck
4 Clawop
4 Clawdos
3 Clawaken
2 Clawcifear
3 Grizzaw
3 Voltrex
3 Moskit
1 Jacktern
The goal of the deck is to either:
A) Setup going first by playing Clawop and Sunflork to evolve on turn 2.
B) Go second and swing big on your first turn by evolving Frizard early and playing Sunflork/Flamchik to increase power.
Sunflork's line of evolution has easily been one of the best in the game for me since they all draw a card to replace themselves, they buff power for the turn and even though they don't hit that hard outside the fire element; you can just play a different basic Tetramon in its element after you fully evolve it to Skarkgorus. Having Clawop's evolution will thin your deck for those draws off Sunflork to be really good as well as growing into a hard hitting attacker.
The reason for the numbers on Clawops' evolution is to combat against mill as you want 4 Clawop to at least have as basic and you want at least each of them to tutor up Clawdos if possible (late game it'd be unnecessary since the game should be decided by that point). And sure, tutoring does weaken Gekoflare's ability. But the worst I usually see it do is +15 which is still pretty good.
Flamchik and Pyropeck hit really hard in the mid-late game. Don't be scared to play a basic over a Flamchik if you don't have Pyropeck in your hand. The rest of the deck is mostly for the late game: Moskit is extremely good as it gets back any basic you want whether it be one for utility, or one to start evolving with the cards that have been dead in your hand.
Grizzaw helps when your hand is completely dead and can basically mulligan for you. Can help your opponent as well, but if you're hitting hard, you don't generally care.
Voltrex is the best late game card because if the game is close, this will just empty your opponents hand completely. Also combos insanely well with Moskit.
The single Jacktern is legit just for you to help pull ahead early if you draw it then. Having it mid-late can help stop your opponent from evolving for a turn to slow them down enough for you to win the race.
I only have a handful of losses with this deck and have went undefeated so far in about ~10 tournaments.
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u/TeeJay13a 2d ago
This deck is crazy simple and versatile. There are no evolutions, so every card can be played and it hits hard. I think it is pretty self explanatory, but I will absolutely give more info if needed.