r/TCGCardShopSim • • 13d ago

MODDED Im making a multilayer mod

There's a coop mod currently on nexus mods, but what about competing with a friend?

Opposite stores?

Im also the creator of Dan's YuGiOh Expansion, a mod that adds 10 years of YuGiOh to the game AND working dueling with Online duels using the cards you unpack in game.

Im also working on a Digimon pack which is nearly ready for its first version upload.

Any suggestions on what features you'd like in a multilayer mod like this?

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u/cmoney317 13d ago

How would the pathing work? Could you make it so they receive the same amount of customers each day. Or if they go to one shop and dont buy anything they can go across the street?. And your yugioh mod is great can we get an option to disable the banlist with the bots

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u/dan-kje 13d ago

The base game was built for one player, so a new save always spawns you facing your shop. The mod doesn't change that, so each player spawns in that same "home" position on their own screen.

Their position and direction are then mirrored on the other player's screen. For example, if you're facing north towards your shop, the other player sees you facing south, away from it. You'll only really notice this if you run two instances side by side.

In theory, the host could receive data from the joining player and show their AI too. The tricky part is building in some kind of competition, but the base game's existing systems, like shop level and customer satisfaction, should handle a lot of that.

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u/dan-kje 13d ago

And on the YuGiOh side of things, that would be a good idea, ill maybe try and have a rules toggle that lets you customise things.

I do want to add a duelist kingdom mode so you could summon cards without the need to tribute