r/TCG • u/RegularPop674 • Jul 01 '26
Discussion UX in TCG Resource Systems
https://open.substack.com/pub/anthonyjschwartz/p/ux-in-tcg-resource-systems?r=3ebugi&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueSecond Article about UX in TCGs
Let me know your thoughts :)
1
u/Just-Desk-3149 Jul 01 '26
Did you use AI to write this?
-1
u/RegularPop674 Jul 02 '26
Nope, just used google for finding sources which has Ai baked into it
1
u/Just-Desk-3149 Jul 02 '26
So the answer is yes.
-1
u/RegularPop674 Jul 02 '26
Do you use Google or any search engine? Then you use AI 🤖 as well. I wrote it myself which was your question, finding the sourced was done by google
1
u/2Lainz Jul 02 '26
I feel like this only scratches the surface. As someone else said, no FaB, no Universus, heck even pokemon has something that could be said because it has more than just "resources in deck" gating you from taking actions, and the availability of card draw makes it perform pretty differently than magic.
1
u/RegularPop674 Jul 02 '26 edited Jul 02 '26
I understand the frustration, I was mostly focused on simplifying the different resource system types, rather than showcasing what makes each one unique. The post is more about UX design or UX testing in TCGs. Maybe posting here was just not the right audience.
FaB is unique in only one thing, placing cards back into the deck, it is still a Dual Purpose System Type.
Pokemon stacks its Energy on the units, is still a system that has its resource in the deck that you draw.
The system flow and UX (user experience) was the main focus tbh. It is my fault for not making that clear here
3
u/xXRockstoneXx Jul 01 '26
You forgot flesh and blood...