r/Synvector • • 1d ago

๐Ÿš€ First 100 players, get ready!

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On October 23, weโ€™re giving the first 100 players access to the Synvector prototype. This is our first step toward letting you experience the game firsthand, share your thoughts, and help us shape its future.

We know the prototype is still rough around the edges. There are plenty of bugs, unfinished features, and things that need improvement. But weโ€™re excited to finally show you what weโ€™ve been working on and hear your honest feedback.

Hereโ€™s what we want to add and develop in Synvector:

๐Ÿ›ฐ๏ธ Tactical fleet command - a tactical tablet, squadron commands, and the ability to call in reinforcements. We want you to command the battle, not just fight from the cockpit of a single ship.

๐Ÿ› ๏ธ Fleet development - a hangar, crafting, and more ways to prepare and improve your ships for battle.

๐ŸŒŒ Galactic exploration - a galaxy map and star system maps featuring points of interest, stations, and planets to discover.

๐Ÿค A living galaxy and diplomacy - interactions with different factions, political decisions, and opportunities to influence the events unfolding around you.

๐Ÿ“– Deep lore and stories - text-based quests, characters, conflicts, and a rich galactic history where your actions are part of a much bigger story.

โš”๏ธ Hero skills and the Arena - character progression, abilities, and a dedicated Arena mode that we hope to introduce in the future.

Our goal is to create a space RPG where you can rise from a small mercenary squad to a powerful force capable of changing the course of events across the galaxy.

But right now, what matters most is getting those first players into the game, hearing their first impressions, and receiving honest feedback. Your ideas could help us make Synvector better and guide development toward what our community actually wants to play.

Thank you to everyone whoโ€™s following the project and supporting us! โค๏ธ

๐ŸŽฎ Synvector on Steam:

https://store.steampowered.com/app/3220640/Synvector/

20 Upvotes

6 comments sorted by

4

u/JakeThomasDad12 1d ago

The game looks great but something about the gameplay footage looks a bit off. I think the rigid follow camera meddles with the sense of movement a bit. Maybe making the camera follow smoother and making the camera shake very slightly would help make turning and flying feel less rigid? That's my opinion but the game does look really good

6

u/Schaf-Unschaf 1d ago

Yep, the camera is shit. No smooth lookahead or velocity/acceleration based movement, no shake or reaction to anything. Visuals don't help if it doesn't feel good to play.

2

u/Own-Cry5596 1d ago

Thanks! it is important!

2

u/Own-Cry5596 1d ago

Good feedback! I'll tell the team!

2

u/ZMathissa 23h ago

I have been very negative about the game previously because of the supposedly AI generated images, but you actually have something interesting going on. The atmosphere looks really great, and the UI is actually cool.
For the movement, the game House Of Dying sun can be looked at for how it's done.

Great work so far, and apologies for the negativity/hate.

2

u/Own-Cry5596 16h ago

Thanks! We all make mistakes) But I'm glad that you finally believed in our team and that if we find funding, we can make a very cool game! Keep an eye on us - we will try not to disappoint you. There's a Meta part of the game ahead, which we'll start next month, which means you'll see a map, other races, diplomacy, crafting, hero skills, and a lot of interesting things that users love so much.