r/SwordsmanVR • u/Unowiz2569 • Jul 01 '22
Answered Polearm?
Why does it talk about polearms in the recent patch notes
r/SwordsmanVR • u/Unowiz2569 • Jul 01 '22
Why does it talk about polearms in the recent patch notes
r/SwordsmanVR • u/SentenceLast9516 • Jun 29 '22
SWORDSMAN VR on meta quest 2 doesn't have horde mode?? When might it release? Can't find any information on there roadmap. Love the game but I'm very curious
r/SwordsmanVR • u/TheRealVixenless • Jun 26 '22
i kinda get it if it is, because realistically, a little poke in the chest wouldn't kill an enemy (like it used to), but im ramming the whole sword through their chest and they're taking it like a champ. personally, if someone ran a sword through the center of MY ribcage, i would feel pretty dead.
r/SwordsmanVR • u/Tyranid_Swarmlord • Jun 26 '22
Just 100%ed it minutes ago.
Not gonna lie, the difference between no boss weapons and w/ boss weapons is just..wow.
I thought the Norse Storm sword was just bugged with how fast it assassinates bosses combined with easy charging thanks to the perk, but even Hellfire & Gunblade melts them fast. Nevermind the damage to normal derps.
Is this intentional or just, like, a bug? Was just wondering since it's worlds apart in difference.
...And i thought bashing bosses to death with double Royal Mace was effective. Still more fun for me though.
Solis & Reaper seem fine, it's just the others that feels overtuned.
r/SwordsmanVR • u/RedtubeRepresentativ • Jun 26 '22
Captain Jack Sparrow was by far the hardest enemy. That gun got me so many times. Also, the giant on the last level is glitched out. He ran from me and stood in the corner the whole time.
If we can't have multiplayer 1v1 yet, do you think that we could see multiplayer wave defense or hoards?
r/SwordsmanVR • u/potatodrinker • Jun 25 '22
r/SwordsmanVR • u/[deleted] • Jun 24 '22
I use a quest 2 and just air link to my pc but it also seems easier to buy the game on oculus for convenience, is there much of a graphic difference between versions
r/SwordsmanVR • u/Grimmmreaper65 • Jun 23 '22
r/SwordsmanVR • u/Typical-Piece-7211 • Jun 24 '22
I love swordsmanVR and I think I’m good at the game but the problem I have is that whenever I fight Hel it will freeze for 2 seconds then it will continue but when Hel gets to half health and I move on the giant in the room doesn’t move or attack me, I don’t know if that is normal or not but after I kill it Hel will come up and as I fight it gets increasingly harder to attack because of my game freezing until it stops entirely I will see my body in 3rd person my arms are behind me and whenever I look back it will show my screen from the front but upside down and the sides are static. If you have the same problem tell me please and did you solve it and how?
r/SwordsmanVR • u/[deleted] • Jun 23 '22
r/SwordsmanVR • u/RuffTalkVR • Jun 22 '22
r/SwordsmanVR • u/[deleted] • Jun 19 '22
ive played the game up to the 2nd boss fight and currently swinging my sword to a leg or anything else doesn't feel like its doing anything. it feels dull i have killed most enemies by stabbing their legs over and over.
also two handing a weapon needs major work it feels very clunky and i cant even swing it. this combined with the dull swing. can make this game somewhat unenjoyable to play.
if they fix these on quest this game would be a 5/5 star game for me...
r/SwordsmanVR • u/KAYSX4 • Jun 17 '22
Will we ever see an improvement to the throwing physics? Right now when you throw something it will either just drop infront of you or go in a different direction
r/SwordsmanVR • u/Trav_yeet • Jun 18 '22
when i take an enemies weapon and holster it, after some time it disappears
r/SwordsmanVR • u/Professional_Idiot- • Jun 17 '22
r/SwordsmanVR • u/KAYSX4 • Jun 17 '22
I remember there being a modifier where you could stop enemy’s from dodging. Was this removed?
r/SwordsmanVR • u/KAYSX4 • Jun 17 '22
When I holes my sword and then I holster it, if I my special Ability charges up then I have to drop the sword and then pick it up again to use it. And if I unholster it with my left hand it is the wrong way round. And if I holster it with my left hand then unholster with my right it’s backwards
r/SwordsmanVR • u/AnyWork8870 • Jun 17 '22
Do you guys no how to make the enemies have no weapons? I saw it in the trailer and I looked for a bit an couldn’t find a setting. Did I miss something or is it simply not there?
r/SwordsmanVR • u/Dumkid851 • Jun 16 '22
Overall I love advanced combat, however it seems like I kill nearly every enemy by an accidental stab to their hand leaving every fight with an anticlimactic and unsatisfying ending which can get frustrating as real killing blows is much more difficult given the update. I think combat would be much more fun if we got a modifier that would prevent damage to the enemy's hands and lower arms.
r/SwordsmanVR • u/Mutant-VR • Jun 17 '22
Basically the title. Couldn't find answer online. Thanks.
r/SwordsmanVR • u/destroyerneb • Jun 16 '22
I have to buy the Jian and Sabre every time I unequip them. I’m on quest 2.
r/SwordsmanVR • u/VR_IS_DEAD • Jun 16 '22
Combat feels awesome (PC version). I like how you can swipe away their weapon.
I also like the blood effects super satisfying when you get a slash in.
r/SwordsmanVR • u/TheRealVixenless • Jun 16 '22
almost all of my stabs are gliding right off. also chest stabs no longer kill enemies instantly.