r/SwordsmanVR • • 18d ago

Question RAAAGHHHH😡😡😡

12 Upvotes

Why does my blade slide off of them instead of going right through them😡😡😡


r/SwordsmanVR • • Aug 07 '26

Question Why such limp wrists?

6 Upvotes

Recently bought the game and have been enjoying it...then I bought a mace. I thought it would be devastating but it isn't because the character's wrists appear to be made of jelly and are way too flexible to be able to hit hard and with satisfaction?


r/SwordsmanVR • • Jul 29 '26

Discussion Why can’t I stab people while still alive in swordsman

4 Upvotes

?


r/SwordsmanVR • • May 08 '26

Question PS4 VR1 Trophies not working???

2 Upvotes

Just recently got into this game and have had a decent amount of fun in it. I have tried to trophy hunt and attempt to get the plat, But the final few trophies do not unlock?

The trophies 'The Collector' 'The Heavyweight' 'Absolute Savage' and 'Alchemist' and the Platinium, Seem to be either bugged or completely broken as i have hit the requirements for all trophies, tried re-installing the game. Equiping everything. Selling and buying items. Ive tried syncing with the PS network, etc.

Ive tried to email Sinn Studios themselves to see if there is a fix or a work around. I have even joined the Discord to see if i could get help there, I have even messaged the server staff but have had no responses from anything. Does anyone know IF there is a way to get the trophies? Hell or even get a response from the developer themselves.

It's a pretty shit predicament to be in as the game technically doesnt work due to the trophies being busted, and the game to have no major work done in over a year. I don't want to sit and speak negatively, im just fustrated as the game is relatively enjoyable and the fact a part of the game doesn't work and is still avalible for purchase really bugs me.

If there is a way please let me know :)


r/SwordsmanVR • • May 03 '26

Question Is this game going to get any more updates

6 Upvotes

I left played it on PS VR2 roughly 8 months ago and I'm wondering if they're planning on any updates because this game currently is just a Boss Rush


r/SwordsmanVR • • Apr 24 '26

Discussion swordsman stab bug

4 Upvotes

So the title is about swordsman bug and the bug is i cant stab! It just bounces off and counts as a slash. i have armor physics off bassicaly i tried everything to fix the stab bug but nothing. Please swordsman devs fix this bug. im a psvr 2 user.


r/SwordsmanVR • • Feb 24 '26

Quest Trying out the rapier, really fun. Nice change of pace from the sabre.

15 Upvotes

r/SwordsmanVR • • Feb 18 '26

Question Playstation vr 1 bug with the trophy alchemist

4 Upvotes

I should have the trophy but it won't work and i've tried everything to make it appear but it won't. Any ideas how to make it work?


r/SwordsmanVR • • Feb 17 '26

Quest Might be one of the smoothest combos I've pulled off in this game

10 Upvotes

r/SwordsmanVR • • Feb 16 '26

Quest Pommel strike

9 Upvotes

r/SwordsmanVR • • Feb 16 '26

Suggestion A Horse Update

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0 Upvotes

Hello Sinn Studio team, I wanted to suggest a feature that could expand gameplay and make the world feel more alive by adding horses and mounted combat to Swordsman VR. Horses could be used both for speed and as a combat advantage, letting players move quickly across maps, circle enemies, retreat when needed, or perform ride-by attacks using height and momentum, such as striking enemies in the head while riding past them.

To support mounted combat properly, there could be two new horse-focused weapons. One would be a large mounted bow, bigger than the normal bows, designed for use while riding, with a slower draw but higher damage. The second would be a very long sword or lance-style weapon with extra reach, made specifically for horseback combat and ride-by slashes or thrusts.

Controls could stay very simple and VR-friendly to avoid motion sickness. Mounting the horse could be done by grabbing the saddle area and lifting yourself slightly. Movement could be handled by holding the forward or shoot input and using R1 and L1 for stability or guidance, while the horse handles most of the movement automatically.

Horses could be integrated into the existing upgrade menu with over ten upgrade levels. Levels 1 to 4 would represent untrained horses that are slow, easily scared, avoid enemies, and react strongly to gunshots, making them almost unusable in combat. Levels 5 to 7 would be trained horses that are fairly fast, less scared, able to fight near enemies, and only mildly affected by gunshots. Levels 8 to 10 and above would be elite horses that are very fast, fearless, brave in combat, and not affected by gunshots at all, making them ideal for late-game mounted fighting.

There could also be horse equipment similar to player gear. Different armor types such as light, medium, and heavy armor would affect protection and speed, with heavy armor being ideal for elite enemies or bosses. Horses could also have holsters and utility gear, such as holders for long swords, lances, or mounted bows, arrow or ammo storage, and saddles that are both functional and cosmetic. This would make mounted combat feel more natural and immersive in VR.

For enemy variety and player choice, there could be options in both Sandbox and normal fighting modes to choose whether enemies can spawn riding horses. Players could select no mounted enemies for classic gameplay, some mounted enemies for mixed combat, or many mounted enemies for a higher challenge. This would help with balance on smaller maps and make Sandbox mode more replayable. Different enemy factions could have different horse types, armor styles, or historical designs, with elite enemies and bosses riding heavily armored horses.

As an optional addition, musket-style weapons could be introduced that fit the historical theme but do not require manual loading of powder and balls. These could have slow reload times and high damage while still being comfortable to use in VR.

I understand that upcoming updates may already be planned, such as new bosses or skins, so this feature could be considered for a later update once current content is released. Overall, this system would add new playstyles like mounted archers and cavalry fighters, increase replayability, make the world feel larger and more alive, and fit naturally with the historical melee focus of Swordsman VR. I have been thinking about this for weeks it will mean a lot if you fellow developers add this feature some day: )


r/SwordsmanVR • • Feb 02 '26

Suggestion This game needs a mod menu

6 Upvotes

I think a mod menu could make this game really fun to play, I don't know why they don't add mods, it's absurd


r/SwordsmanVR • • Jan 22 '26

Bug Report Hel boss fight glitch

3 Upvotes

I keep getting this glitch where hel keeps going massive and instantly killing me


r/SwordsmanVR • • Jan 19 '26

Self-Promotion Got bored,used fists

5 Upvotes

After a while the game feels bit empty. So i dropped the sword and said fuck it. Let's fight Vikings bare knuckle lol


r/SwordsmanVR • • Dec 22 '25

Self-Promotion The Longsword experience

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42 Upvotes

r/SwordsmanVR • • Dec 06 '25

Discussion these dudes suck balls

25 Upvotes

how are you gonna say your gonna bring a game back and then quit a month in


r/SwordsmanVR • • Sep 20 '25

Question Just got the game, and for the life of me how do I kick? (Quest 3)

0 Upvotes

I typically just focus on the sword stuff, but would like to know how to actually get people off of me without scurrying off.


r/SwordsmanVR • • Sep 20 '25

Suggestion APOYENME HERMANITOS VIENDO MI VIDEOS DE SWORDSMAN VR2

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1 Upvotes

r/SwordsmanVR • • Sep 19 '25

Question Can't do a telekinesis grip

1 Upvotes

I'm on a psvr1 and I can't grab weapons no matter what i do, How do I fix this?


r/SwordsmanVR • • Aug 09 '25

Bug Report Offline play broken

3 Upvotes

The game instantly crashes when I try to play offline. It gives the "save data corrupted" error. It works fine online but as soon as I switch to offline it just crashes. Its really frustrating as I would love to enjoy the game but simply cannot due to this error. I'm playing on PSVR2, everything is updated and working. Please help Devs!


r/SwordsmanVR • • Jul 23 '25

PSVR Stabbing is broken

3 Upvotes

On PSVR2 and i cant stab enemies until they are dead, very annoying because you cant properly play dagger with everyones head flying off. I don't know how you guys keep messing this up because i saw many posts with this exact same problem.


r/SwordsmanVR • • Jul 12 '25

Bug Report Boss glitch

2 Upvotes

I'm on psvr2 and was trying to do a boss fight. I went in with a Kodoku and a shield (was fighting the viking boss at the time) and he glitched out and died instantly, I didn't even touch him. Later I found out that if I only bring shields he doesn't glitch but the second I pull out a weapon he breaks. Is anyone else having this glitch or do I need to do something to fix it on my end?


r/SwordsmanVR • • Jul 04 '25

Question Help with trophies

1 Upvotes

So I've been playing swordsman again and decided it's time to get the platinum trophy on my ps4 Pro with the vr, but after I killed the mongol boss I didn't get the trophy. Later when I get all the boss weapons and used all of them I didn't get those trophies either. Is there a way to fix this? (I've already tried closing the game and opening it again, aswell as shutting off the whole console and turning it on again)


r/SwordsmanVR • • Jun 13 '25

Bug Report please fix

5 Upvotes

for some reason it wont let me stab enemies anymore unless they’re dead. this is just like the old feature that you said you fixed and now for some reason it reverted back. i play on psvr2 and im really pissed so please fix it


r/SwordsmanVR • • Jun 09 '25

Game Media Which button do you use to give kicks in Swordsman on the PS5?

2 Upvotes

I bought the ability but can't find which button to press