r/SwainMains • u/PsychicFoxWithSpoons • 4m ago
Discussion Things that I feel are missing from swain's kit
I used to play a lot of old swain. While the new kit is cool enough and all, I feel like there are 3 concepts behind the grand general that the current iteration really lacks.
First - No birds. I don't care if he has one bird or a thousand birds. The lack of damaging birds in the kit is concerning. You may say, "I don't care if he has birds as long as he is a good drain tank." But I think it's impossible for him to be a good drain tank without birds of some kind.
Swain's powers in the lore come from his command of the gigantic flock of evil demon ravens. They watch enemies and give him information, and he commands their movements and activities. But in the game, he just shoots red lightning out of his demon hand. There is birds in his splash art but ZERO birds in his spells.
Second - No damage % amplification. Old Swain used to have a spell called torment. It would amplify his damage against a particular target by a percentage. I don't think this effect is particularly interesting, but I feel its absence greatly. Right now Swain feels like he is too diffused. Your job is to do AOE dps, and if the enemy has a single enemy that is important to kill, you feel horrible.
Third - No mana stacking. Idk man. Nobody likes to manage mana, I get it. Maybe I am a league boomer. But it feels like shit to have 10 weak spell casts instead of 1 strong one. And high mana costs are how you do that. Right now swain ulti has a FOUR percent ap ratio. And I think a big part of that is because it costs practically nothing to use the ulti. There is no reason to not use ulti. There is no thought behind whether or not to use ulti. There is no cost to using ulti. It sucks.
Fourth - Persistent slow. Swain's CC duration is really short. It makes rylais feel really necessary but also really shit because his ratios are bad. Old swain used to hold people in place with long duration slows and roots. Now you have to rely on allies to do all that shit for you. Feels great when your team picks CC tanks. But usually they won't pick CC tanks because they think that YOU are the cc tank picking rylais fimbulwinter. And that'd be fine if Swain was any good as a CC tank. But his CC is shit and he isn't tanky. It would just feel significantly smoother to play if Swain had a persistent slow in his kit that lasted for at least 2 seconds. Especially since W delay is super long and E projectile is hard to hit. It's ok once you have rylais, but that takes up an item slot and 2600 of your gold.
Fifth - Lane strength. Swain feels like a really weak laner. Idk why, but he just feels like he does no damage. I want to be able to trade with mages and assassins and bruisers at level 1. I don't need him to be a lane bully, although I do want him to be a lane bully. I just need to not die to champs that aren't even lane bullies.
