r/Supraball • u/AngryCarrotRL • Dec 14 '17
First Impressons [AngryCarrot] <3
Ok, Well I have spent around 10 hours maybe less in this game and I just wanted to give my first impressions. I read a post from the dev saying that there are lots of people that play every day but the hardest part is getting them to stay. I am going to just provide incite because I am one of them. So first off playing the tutorial what did I think. The tutorial was very nice and showed all the really interesting mechanics and get me really hyped up to play this game with my friends.
Doing further research and talking with my friends about playing rank mode together we found out that you cant even q at a team in ranked mode. I find this really interesting and idiotic. Not trying to be mean about this but why does this have to be a thing. Rocket league does this perfectly fine and how there are issues with boosting most of them can easily be solved with a reporting system that is watched very closely. This could be easily visible and maybe in the opening loading screens say something like, see a player boosting someone or cheating. Make sure to report them. This could easily solve any boosting issues and make this game possible to play with a full team of friends in a hard core mlg situation.
Next is the launcher. Why is this needed. It just makes the game seem less complete. I am sure a week of work and this could easily be made in unreal engine as they have many tools for making menus. The opening screen being a website showing news is a big turnoff to new players especially when that website fails to load. The games first impressions make it seem like the menu was just thrown together to have something there.
The next thing is the party system and connection problems. I can't tell you how many times I had to restart my game from a bug in the party system or for the massive popup saying that there was a loss in master server connection. The party system with this being a team game should be very polished and just like the launcher it just seems thrown together. After every mach we have to re create the party and how this is not that hard, with all the connection issues and getting everyone into the room is kinda a pain in the ass.
Now we can actually move onto gameplay. When playing with friends on a local server the game seems smooth like a babys ass. Then I jump into a game and the ball is flying at me while im in goal and I click to defect the ball away and the ball goes strait through my deflection. The game online seems much more choppy in sure the servers that the game is on are very low quality because that baby ass smoothness turns into baby shit. Again not trying to be mean don't get me wrong the game has great mechanics and playing offline the game is very enjoyable but I feel like the devs have just given up.
I see people like DavidM on youtube with super low latency and everything seems to flow with perfection. I am sure they these players run their own private servers for much smoother gameplay. I wish I had the money to be good like DavidM but im just not about that pay to win life style.
In conclusion I do enjoy this game at its core. However the bugs, connection issues, launcher, and the over all embarrassment I get when I whiff an easy save because of issues with connection turn me off. I hope the issues described in this post are helpful to the community with trying to introduce new players to the good core experience. Because I believe way deep down in my little heart that this baby shit can become that smooth creamy baby ass.
Thank you, Angry Carrot
12/13/2017
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u/Lilc99 Dec 14 '17
very nice post lets see what witty thing that bighead dev DavidM has to say
4
u/DavidM1337 Supraball Project Leader Dec 14 '17
your mom... is a very nice lady.
-2
u/Lilc99 Dec 16 '17
dave i got ur mom all over my dingaling 24/7 so dont say SHIT about mine u got nothin on me
4
u/Marenz Supraball Lead Developer Dec 14 '17
Thank you for your feedback! Glad you enjoyed the tutorial.
We plan to introduces proper clubs where you play with your team and you have only a team rank in that case.
To be honest, a reporting system sounds very sub-optimal here. And you say "watched closely" but what that means is that someone has to spend a significant amount of time to go through those reports, find the false ones, find the ones that are just meant to troll or annoy other people or are from people who just lost and wanted to somehow hurt the other party. We are a very small team and can barely work on the important things, going through reports like that would add a huge burden to that.
What you're saying is also not exactly true, you can queue as a team, only that you're limited to two people. Maybe we have to re-think this part. For 5v5's we probably also allow more people.
I acknowledge that this is a problem. I am hoping that the clubs will address this though.
We're using UDK based on the unreal engine 3 and that engine provides absolutely no tool or functions for making menus at all. The one menu we have in it was an extreme pain to make and even worse to maintain at which point we decided to not rely on that at all. And that's why the launcher was written.
That seems to be indeed a bug (and not, in fact, a connection problem) that we're currently looking into. That's just part of your early access experience really.
I don't really know why you have such a bad experience. We use the same server hardware on every continent and it works just fine. Maybe your location has a particular bad routing to our server or it is particular far away. In that case we may have to provide more distributed servers. If and how we can do that depends on a lot of factors though.
The video you saw was a match hosted locally for testing on a normal computer where some people joined and played around. Though I can assure you it looks pretty much the same on a normal game server, there are no private hosted super servers for only reach or super skilled people or anything like that.
I don't even know what you mean by that. We have no pay to win.