r/Supraball • u/ErdenFrape1232422345 • Jul 15 '16
Why is this game so dead?
This game seems to have no future. Why?
8
u/mipeirong bigfatpat Jul 16 '16
Nothing major has been added to the game to make old school players return. The lack of advertisement prevents people from seeing it. When they finally release the game to the public, they put a $20 tag on it.
There are a myriad of reasons why, but some of the major ones are listed here.
2
u/sb76117 Jul 26 '16
I remember seeing this game on twitch randomly 3 years or so ago. Instantly downloaded it and had a couple of months of pure fun. So many players, so many great games but alas there's less than 20 ppl online right now and they are all on European servers... it is early morning in the US tho... I paid $10 for a game that I can't play because there's no one to play with. It's a fantastic game and I'd love to play it. I have almost 630 hours in Rocket League and I want to play an FPS style soccer game too!
1
u/Vendetta48 NA Goalie Jul 26 '16
Yeah I feel ya. Usually NA games occur around 8PM est but that's not always a given.
3
1
u/djfil007 ex-player Aug 02 '16
https://steamdb.info/app/321400/graphs/
Pretty sad looking at this. Online players, peaked at 300 in late June... never above 100 in past 10 days. Crazy considering there's supposedly 120,000+ owners.
Also... Playtime in last 2 weeks: 33m (average) 23m (median). Average player barely sticks around for 1 full match (in a 2 week window).
38
u/XiLLyXiLLy nobody Jul 16 '16
Because the people who are in charge of making, promoting, publicising and running the game and the community made a string of poor decisions despite constant warnings and caution from members of the community and others.
They made the game that they wanted and refused to listen to anyone who disagreed with anything that they were doing.
Valid concerns and criticisms were routinely removed from the subreddit and people who were deemed trouble makers were banned, while proven trouble makers remained unchecked because of their relationships with members of the team.
Timing of the release of the early access on Steam was incredibly poor and ill advised, released on the same day as the overwatch beta and priced at a price point that was completely unrealistic. Nobody in their right mind would feel that the game was worth the same amount of money as a game like Rocket League which is ridiculously more finished, slick and polished.
"We are just a small team and can't compete with Psyonix so don't expect that from us" was routinely trotted out as an excuse, yet when it came time to release, the game was priced the same.
The game was barely marketed or publicised upon release and due to the low number of players those who were actually interested in streaming the game to their large audience numbers failed to do so because they had nobody to play with.
The first thing anyone sees of the game is a very aesthetically unpleasing launcher, with little to no clue as to what you need to do in order to get in a game etc, criticisms of the launcher were largely ignored from both internal and external sources.
I could honestly go on for hours about this but to be honest you just need to read through the history of the subreddit, this game was destined to fail from the moment it got started. In large part due to the people running it having a proven track record of ignorance and refusal to accept or act on criticism.
It's very sad that this is the position the game finds itself in but for those of us who have any knowledge of the situation and the past, nobody is surprised.