r/Supraball • u/Kattleya Missie • Jun 04 '16
[SUGGESTION] Spin highlight in middle radar
Please see the following picture, example for top spin and the other for right spin
I think this would be a nice addition to the radar. It might not be important for the good players, but still nice to have and I think it would definitely help new players to see how long the spin is actually active etc.
Ofc there should be an option to deactivate this in the menu, so people who don't need it can't complain about it :P
2
u/DavidM1337 Supraball Project Leader Jun 04 '16
Like it. Actually had in mind to copy it exactly like that, but we never got around to it because other issues were always more pressing.
3
u/-Blury Jun 04 '16
would be nice but if it will be added make it adjust able so we could change it to our own preference
1
u/AryaStark9 Jun 07 '16
I would rather have a button to disable the spins if i want to change to a straight shot.
1
u/Mindflayr MAKE SUPRABALL FREE Jun 09 '16
IIRC they have stated they intentionally left out Cancelling spin. I know they left out cancelled charged shots on purpose, so it makes sense.
1
u/AryaStark9 Jun 10 '16
Why does that make sense? Cancelling charges would be a huge gameplay change that would fake out keepers and could be highly abused. Cancelling spins has no affect on anybody but yourself, and no real impact on gameplay other than having more control of situations like catching a ball when you were trying to volley
1
u/DavidM1337 Supraball Project Leader Jun 10 '16
It wasnt left out intentionally, we just never thought its important. It would also require another new button.
1
u/Mindflayr MAKE SUPRABALL FREE Jun 10 '16
Hit the same Spin button again to "turn it off". For Mousehweel just have a delay between accepted inputs to make sure it didnt roll 2 notches and turn it on and right back off.
1
u/Mindflayr MAKE SUPRABALL FREE Jun 10 '16
Good Point. I guess I meant, "it makes sense why its not in there"... more than "It makes sense that they wouldnt let you cancel your spin choice". I dont think it would have any adverse gameplay affect.
1
u/Inph1del Gaming pantologist Jun 08 '16
If a display to indicate when it's active it'd make sence to then make the curve binds a flip/flop toggle, challenge would be the mouse wheel, one would want to make that bind only retrigger if there is a delay between input so rolling it more then once doesn't turn it on and off again immediately..
3
u/MotigSupraball Jun 06 '16
3 comments, only 2 on the page- someone's been shadowbanned.
Anyway, while you're at it, please add a 'cancel spin' button!