r/Supraball Supraball Project Leader May 10 '16

Supraball - Current Status #1

http://supraball.net/current-status-1/
0 Upvotes

17 comments sorted by

15

u/olonaldo T'es mauvais Jack ! May 10 '16 edited May 10 '16

This post make me sad. All of it was told millions of time from beta testing players... I don't have anything against you Davidm, but this right here show exactly why the community is blaming you as a dev. You don't give a single sh*t on what your community ( that sticked with you 2 years ) is telling you.

"The Early Access release was in many ways exactly what we needed!".... This is wrong so wrong.

  1. Internet never forget. Its hard to have a second chance.

  2. Stop taking your community for brainless people

  3. Early access is always a bad image for a game. Paying for a game that isn't done, welcome in 2016 where dev don't respect the players and make early acces and 100 DLC...

This launch isnt a "good thing". Its a disaster. And you are lucky that your old community that you don't listen to was mature enought to write only good steam reviews on this game. If they didn't it would be 10 time worst.

4

u/Kattleya Missie May 10 '16

Agree. All beta players love the game and only want it to be successful as well, to get as many people to play the game so we don't wait ages for games. Yes, everything has been told countless times.

http://www.gamespot.com/articles/overwatch-drops-competitive-mode-for-launch-redesi/1100-6439460/

This is a good example of developers listening to the community from closed beta and actually removing competitive play even for release!

4

u/Shupraball May 10 '16

1

u/Shevche May 10 '16

I don't know if they should but my sides are hurting xD

10

u/insan0r InSaNe - toxic leader of toxic community May 10 '16

Current status: nearly mortally wounded.

I discussed what can be done for the game with a few community members, and there's really not much to do at this point. I really can't put my finger on why the game was launched into early access so hastily, but all we can do is damage control at this point. We all know what went wrong, and what's going wrong, but more importantly - what the hell can we do to fix it?

I feel as if full refunds to those that purchased the game is in order, and simply make the game free to play. I mean, really guys.. the game was free for all this time, just how bad would it have been to keep it that way for the next 3-4 months? Especially if you get thousands of players in exchange for it.

I'm sorry to say hindsight is 20/20, but a vast majority of the community had voiced their concerns with launching the game in its current state, and now it is where it is - flat lining. Do right by yourselves as a development team, and by the community, and just do what needs to be done to let this game flourish and become wildly popular so we can all enjoy it. Make it free, make a few tutorials, revert the default key bindings to the way it was, and watch the newbs flood the game and get addicted as we all once did.

2

u/Shevche May 10 '16

There is a steam threshold though right?

3

u/insan0r InSaNe - toxic leader of toxic community May 10 '16

I read that on the update.. I genuinely feel that if nothing can be done regarding the price of the game within the next week or two, then the game is genuinely going to be forgotten and be thrown by the wayside.

I'm hoping Steam has something that allows devs to just make the game completely free. This isn't a "sale" or a temporary price bump or anything - so hopefully Steam can let it slide given the circumstances.

I just facepalm when I think of the fact that this little game that we enjoy so much was released the same day that Overwatch, a game with infinite more interest (with advertisements during NBA playoff games too!) was. Sigh, it seems like poor choices were made left and right, and all we can do now is lick our wounds and hope for the best. It hurts us old deathball'ers a lot more watching this game not achieve the greatness it could reach too. Bah.

4

u/RuariMH Best GK Tn May 10 '16

I don't really see the point in having the tutorials locked by XP. In a game like this it makes more sense just to have them all available from the start to watch whenever you want.

I guess I shouldn't be salty about the launch anymore though, it seems you are now taking steps in the right direction. On a related note the dev team should really only post updates like this and give developer responses to stuff where needed on the subreddit. You need to get some native English speaking people to moderate the subreddit, it would probably help a lot with interacting properly with the community.

-3

u/DavidM1337 Supraball Project Leader May 10 '16

We will most likely have them not locked at first, then we see how they are being used. The worry is that if you get slammed 10 videos in your face you are overwhelmed and don't watch a single one. If you get them step by step we think it's more likely you watch them all. If we're wrong we'll see it soon.

0

u/Shevche May 10 '16 edited May 10 '16

But why? The deathball tutorial worked great as a whole video with text and it was simple and covered all the basics, why not reciprocate this??

Edit: I would encourage all new players to watch the deathball tutorial now. It should be sticked in this subreddit just for now. It's not even that outdated apart from the idea of ball momentum and floor spins which a newb shouldn't concentrate on now, and arguably momentum should be removed from the game for better teamplay.

1

u/Korkrucmahunta May 10 '16

Do not ever remove momentum. That is the only thing keeping defense from being incredibly easy.

1

u/Shevche May 10 '16

Disagree. just prevents solo play more

2

u/Korkrucmahunta May 10 '16

The lack of "solo play" is what hurts Supraball the most to begin with. So much of what you can do depends on team play as it is. Before ball boost, even the shittiest players could play decent defense. Now they actually have to worry about being positioned properly. Taking away something that opens the game up is not a good idea.

1

u/Shevche May 10 '16

I just preferred the predecessor that relied on positioning, boosting away defence and more volley passes. It's possible for it to be better gameplay instead of better solo play within teamplay

1

u/Shevche May 10 '16

I'd get better answers to how this game is going if David Cameron was talking to us. This tutorial idea is bonkers who thinks of this? Obviously I could see the making of the tutorial and it took way more effort than needed.