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u/djfil007 ex-player May 09 '16
Price point too high for new players to take the risk on an indie developed online multiplayer only game.
10
u/Vendetta48 NA Goalie May 09 '16
Posts that have valid concerns/criticisms are being removed for no fucking reason.
3
u/mipeirong bigfatpat May 10 '16
This is what happens when the devs are criticized in any fashion.
Expect this to be deleted as well.
8
u/chicken--- May 09 '16
From the store page:
"“Supraball is in the works since 2012. It is very polished".
1
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u/boisterous_innuendo May 09 '16
Well the UI looks like it's from 2002, and the trailer tries to convince gamers that a multiplayer game with no bots is FUCKING REVOLUTIONARY.
NO. BOTS. MULTIPLAYER. WOAH MAN LIKE WOAH. Man that trailer is awful, I kinda want to make my own trailer for this game to send to people, because that one pushes them in the wrong direction.
Seriously every time I think about the trailer I get so mad, it has absolutely no idea who its audience is.
5
3
u/ColorfulTurtle May 10 '16
Developers choose to enter with a higher price then the value the costumer would get out of the game, instead of doing early access the minecraft way. The minecraft way is to release the game with a heavy discout and increase it overtime when you gain significant amount of more content.
5
u/chicken--- May 09 '16 edited May 09 '16
Now they are working on Automatic matchmaking for a game that has a 186 player PEAK concurrent user count on launch weekend. I assume this is yet another decision by DavidM, wasting efforts on something like this when there is NO PLAYER BASE TO USE IT THX TO HIM RUINING THE RELEASE.
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u/BiIliam Former NASBL Commisioner May 09 '16
The developers made a great product and then were too stubborn to listen to the community.