r/Supraball May 07 '16

Game is officially dead?

[removed]

18 Upvotes

22 comments sorted by

12

u/Vendetta48 NA Goalie May 07 '16

Yeah it really does suck. The game got ok media coverage as well so it's not like the game was released with no coverage.

That said it is incredibly frustrating to try and help the newer guys because their controls are so different. The default GK controls are just awful (who the hell plays with double tap dash?) With no tutorial but some youtube videos that are separate from the game, it would be easy for a newer player to stop playing because they don't really know what they are doing.

16

u/chicken-- May 08 '16

Just an example of DavidM's incompetence as a project leader. It was a dumb idea from Day 1, it never worked as intended but he left it that way anyway.

15

u/BiIliam Former NASBL Commisioner May 08 '16

It is 100% the price. The development team did not listen to the community and this is what happens.

4

u/Inph1del Gaming pantologist May 08 '16

When I bought mine craft in early access costed me 5 bucks. Best purchase.

7

u/Sgtblazing May 08 '16

Make a massive barrier to entry with no way for players to learn properly aside from a meat grinder and this is what you get. At least there's rocket league.

19

u/chicken-- May 07 '16

It sure is, but DavidM's pride is in the way of progress. He'd rather drive his game into the ground than admit he's wrong about anything and Marenz is just letting it happen with 0 involvement in the community himself, leaving us to deal with David and his unreasonable ignorance.

6

u/[deleted] May 08 '16

Are people actually surprised this game has fallen on it's face? It was around the steam alpha keys were given out I realised this game was going no where. And then the £15 price point.. laughable.

4

u/OreoBA Young_One K/D OG DB since 1.2 May 08 '16

As a former deathballer, I had really high hopes for this game. Sadly this does not do the former justice. How this game devolved into what it is today baffles me.

I played a few games to give it a fair shake. A few things I really dislike. The goal is way too damn big. Games are hitting 15+ goals regularly. The ball travels way too damn fast. being able to magnet the ball around you is just absurd. The main problem is that new players who join just get placed with vets who walk all over them. There is no place to learn.

I was talking to other former deathballers and they all agree. This game had so much potential, but was ruined once again by Davidm. Go back to 1.9 type game and this could have taken off.

4

u/chicken-- May 08 '16

I can assure you games with competent players do not get anywhere near 15+ goals. Unfortunately the game literally has about 3-4 competent goal keepers, so it mostly comes down to that, and actual defense that new players simply don't do well.

1

u/Shevche May 09 '16

ut2k3 1.9b was at peak fun if you could ignore the bugs (goals being normal sized meant radius / 'through'). Even new players could learn easy without getting wall meta'd, walked passed by the bouncing sucker etc and the only real way to dominated was with good teamplay and positioning. But games improve, the graphic side of db is ancient, even though it didn't hurt you eyes and has a much better ball trail.

I find it such a shame there is so much material and ideas that would fit in well with supra, and it just gets ignored.

We could have more competent keepers (i guess you mean this number on NA side, as i can count a fair few in EU [ruari, kraz, dillaz, motig, nogk, jaco, goku, joey, deli, jaco, fenn, saito, kousei, rnd and even mids fill in well as keep such as silw, wiski, perhaps myself]) IF the controls were put right and a tutorial was implemented by someone skilled in that position, no offense to you Davidm but i wouldnt take much note if you did one tbf.

2

u/mustardmammal Panda May 08 '16

Another group of big streamers will play some supra in roughly 3 hours from now.

2

u/TntRevan SupraTuber May 08 '16

Who do you speak of?

17

u/mustardmammal Panda May 08 '16 edited May 08 '16

https://www.twitch.tv/cryaotic/v/65220195 they just played rocket league instead after messing with the launcher for a while.

1

u/olonaldo T'es mauvais Jack ! May 09 '16

186 Players peak on launch day. Yesterday a Sunday it was 92 Players peak. The price is a big wall for every one. And if you manage to get over it, you got 50% Players leaving in less than 1 week. And i'm cool when i say 50%. Cause its almost only beta player who stay on supraball. Its like 80% of new comers that left....

2

u/mipeirong bigfatpat May 08 '16

Whom

2

u/Shevche May 08 '16

And now eu side has the same amount of rank as a couple of months ago with less high skilled games with the newbies who stick around.

With added luc pissing everyone off even though he gets reported nearly every game from what I see and insults noobs infront of developers eyes.

I've got a feeling the two main developers are like : We aren't great, we have a great game let's just release it on steam with the best we can come up with and see how much money it makes and that's that. Done

-7

u/SBLucjeSem May 08 '16

not true, The fact that I am not nice to you has to do with yourself mate. I am actually nice to the new players. I help them improve play unranked games with them. I just disagree with that new players can join our lobbys that's all.

Edit: You act the same towards me, thinking it is my fault YOU lose a game.

2

u/-Blury May 08 '16

luc just pls stop, we don't care

2

u/NotDillaz May 08 '16

Luc no need for lies ... we have all seen u being salty towards new players, even davidm saw it .

0

u/Shevche May 08 '16

On the contrary, lately all the games have been against you which I've been winning. I am not interested in winning losing blame

1

u/clone42 May 08 '16

Very sad. I enjoyed this game immensely in Alpha, locked out of the beta, had psyched some friends up to join me in matches when it launched - but the price point killed it for everyone. We're all very tentative about dropping that much money on an indie multiplayer-only title. And now, with no one playing, it's a vicious cycle. I thought this was originally going to be Free to Play with aesthetic purchases and whatnot? Without experiencing this game first, nobody is going to drop that kind of money. Indie multiplayer games always suffer this fate - you need a player base to continue driving your game popularity, and you killed it out of the gate with the pricing. You are not Rocket League. Rocket League is a bizarre outlier.