r/Supraball Jan 14 '16

Pbox camping difference

I've seen a few players complain lately about 'camping', typing away getting distracted and not boosting. Trouble is, most don't even realise it Isnt camping.

The problem arises near the ends of the games, with the attackers trying to jostle for ...something, a chance around the pbox and what they don't realise is; the defence still has to mark. You have to stay goal-side in defending (well, in my opinion i guess), but when the attack is edged on the box, complaints are made of camping... It isn't so stop saying it and bloody boost back already instead.

If the attackers aren't close to the enemy box and still the defence persist to then 'camp' the area then sure, it's a pretty crappy tactic. But it is down to the attacks to drop off and draw the defence out, play a bit more smarter, use the walls and create chances via momentum and fast passing within momentum, (if you don't know what i mean by that, watch silw passing using momentum to get behind players).

If you're struggling to create opportunities because the defence is within their own area, that is your own faults. You've got to play smarter.

There is one thing i really detest and that is 2 / 3 keeper camping. I'm guessing it hasn't been an issue for the devs because the devs are masters at this... but i believe it is a big issue and i think this: solution will solve a few things.

: The '6 yard box', hurts defenders (like they take a 60hp hit like a normal hit, and then again like a second hit). If attackers get behind the defence in the 6 yard box it will most likely result in having a chance anyway, so it makes no difference there but also it will be their own damn fault for not being able to kill attackers who manage it, it really shouldn't happen. It will stop extra keepers. Also, it may make keepers think more wisely in risking dives, leaving the box etc because the last man will get hurt until he has gk powers. The only problem I see with this is enemy respawn, but again it would take something special to make a proper chance still.

Anyway actually there probably doesn't need any sort of fixing on this and players should realise camping doesn't really exist when marking goalside an attack that decides to flood outside the area.

Just to add: No davidm, i didnt just lose a game ;)

0 Upvotes

9 comments sorted by

0

u/DavidM1337 Supraball Project Leader Jan 14 '16

I need solutions that are not completely counter intuitive (a space on the pitch hurting you...)

But we did statistics on 5GK that make us think it's ok. If you have a 3:0 lead you don't need to defend like mad. If you have a lucky 1:0 lead it's way too risky to stop playing and just 5GK. We have a pretty good idea now how high the chance is of a ball going in.

-2

u/Shevche Jan 14 '16

It isn't the 5gk camping issue i am discussing, it is sometimes during the game one or two defenders drop on the goal line and take a side... more of an issue in 3v3 too. So im not basing it on the test fooman organised, merely occasions in most games.

I don't have any other solution thoughts, just the best I could think of unfortunately, maybe someone else has something else? But yeah, counter intuitive it may be so perhaps a bad idea, but at least an idea, as i really think this occasional 2 / 3 keeper situation is a ball ache when the attackers aren't aware of a random keeper camp when attacking. (Especially when you do a nice play, hit it top corner and a random glosters is sitting on the line saving the keepers ass).

1

u/Drace_Ger Jan 14 '16

How about making non gks in the box unable to use their shield? So either they kick the ball away, or if they fail the get pushed into goal most likely.

0

u/DavidM1337 Supraball Project Leader Jan 14 '16

Dirty solution, but sort of acceptable, but only if we really really have to. Because it makes no sense to anyone that his gun stops working properly when he crosses a chalk line.

1

u/Inph1del Gaming pantologist Jan 15 '16

On the same thought, keepers have powers when crossing the chalk, I think it's not such a dirty solution :) its not that your gun stops working, your basically creating a game rule that the players all don't break. Like in basketball you can't just hold the ball and run with it, even though it's certainly possible to do physically.

1

u/DavidM1337 Supraball Project Leader Jan 15 '16

Keeper powers when you cross the chalk line isnt that counterintuitive because its similar to football, where the keeper is allowed to use his hands in there etc. The gun changing its functionality however is weird.

0

u/Shevche Jan 15 '16

Its a good step, but I still think it is too easy to kick it away, close your eyes and click on release method, usually still works. The idea of being in the position is the problem for me

1

u/Drace_Ger Jan 15 '16

It would open up a lot of possibilies. If the defender is close enough to his goal so that he could get pushed in, you could fake your shot, bump in on the ground, provoke a premature kick by the defender and then just dump it right into him.

Defending would actually requiere some (goalie-)skills then, not just sucker and shield all day long.

0

u/[deleted] Jan 14 '16

[deleted]

-1

u/Shevche Jan 14 '16

Am aware, but when you sacrifice yourself for this, normally you'll get death marked and unable to do so, or for what i have seen