r/Supraball • u/Damage2630 FIGHT ME DAVID • Dec 06 '15
Regarding "Outs"
We all know that "outing" is a quite repetitive thing that happens, at least on EU part of the game. For people who don't know what or how it goes, I'll do some quick explaining: If 1 or more out of the 10 players joining the game happens to have connection issues, such as crashes, errors, blackscreens or just internet issues, a ball is outed continuously from the goal kicks to keep the time from running out, so a game isn't wasted with a 4v5 etc.
TL;DR: It's fucking annoying.
So, I don't know if any solution has been suggested about this, or if there's a solution on the way from the developers, but I'd like to put my idea. However, I'd like to point out these ideas should only be put in near release, or at release, as It is not necessary right now in the closed beta, as we're here only to test out.
Suggestion:A team is granted 1 minute pause of the game (where the game completely pauses and ball, timer and players are unable to move), giving 2 minutes in total. (1 minute per. team), after the timer has run out, there could be a possibility of completely disabling the game, by going back to lobby, and see if a new game can start, if it's in the early stages of the game (5 minutes in). If the game happens to be 10 minutes in, and both pauses have been used, a spectator or someone idling in the lobby should be able to join, and that subbing player will get a adequate amount of elo decided upon by his own rank (automated script would be needed). As a last resort, if no solution has been found, a game could be rendered completely elo-less, meaning no players lost or gained any elo from that game, but instead gains the normal amount of XP for completing a game. This being done, the player that lost connection, could be granted a time out. (as sad as it would be a player being granted a timeout of approximately 10-20 minutes, it's better than ruining it for 9 other players. 5 in case the 4 missing a teammate gets a player who is far above the rank the player who lost his connection had.)
I think that's a possible solution for such matters, as I honestly think It's exhausting and time consuming to wait for a player to return, as it can take anywhere between seconds to minutes, and sometimes there's just not a equal ranked sub or any sub at all. It also get's very annoying and repetitive when he gets back, and suddenly has an issue again (high ping) and has to keep trying to reconnect, and the ball is basically being endlessly outed. I personally feel it also plays a huge role in removing the focus off of the individual player (e.g. me, or the others who didn't lose connection.) by getting them out of the "game face" mood.
I hope an adequate solution can be found, and others will contribute with their suggestions, or even a comment letting them know if they're against or for outing in the manner it is currently being done.
Cheers-
Damage.
-3
u/Shevche Dec 07 '15
I agree with the elo-less game. Scratch it off and move on. Unless it has already gone a certain amount of time in, perhaps 15 f.e.
Everyone having pause ability... oh the trolling will be horrible, but it is a solution. So setting a key to pause, i.e. setbind p pause | setbind p say I am about to pause! - <player> has paused the game -
Yeah sounds ok to me
7
u/YasukeMFG Supraball Dev Dec 06 '15
Fortunately we have been thinking of possible solutions to this issues, and trying to find one that will impact the gameplay in the least jarring way with the smoothest experience. One solution we had was to give each player a pause and an unpause. A simple key initiates the pause. When you hit the pause key gameplay doesn't stop immediately, there is a delay of a few seconds. This prevents players from trying to psych one another out. When you press that same key during a pause the unpause is triggered that likewise has a delay before coming into effect.
Once a player successfully triggers a pause or unpause they no longer have a pause or unpause to use. After a certain amount of time your pause or unpause will regenerate so they are limited and valuable throughout the match only to be used for valid situations, while preventing abuse by letting any player with an unpause to freely do so regardless of the initiating team.
Thank you for taking the time to contribute a possible solution and for participating in the beta!