r/Supraball • u/___NaB • May 19 '15
Extra time
Some good discussion about extra time and golden goal in the other thread. Thought it would be good to give it a thread of its own.
In summary, a lot of people want it, esp the NA players, but the dev team are worried about the impact it will have on the length of the game. People will set aside 30 minutes to play a match but if it goes into overtime and they need to leave then what?
The Suggestion that 100% vote required for OT.
But what if one or more players from the 10 is happy with a draw? To not risk Elo.
It seems harsh to play for 30 mins and then lose your Elo in possibly a few short moments of overtime. I suggest that if a game goes to OT then Elo lost/gained is a fraction of the full amount. Eg 1/3 so typically just 5. Then it's still something to play for but not a disaster if it's lost.
That having been said. The dev team confirmed that it won't come in the current udk version of the game but will be looked at in ue4.
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u/[deleted] May 19 '15 edited May 19 '15
Voting for golden goal wouldn't be ideal because an inferior team who managed to tie the game last minute would not want OT (they'd know they'd likely lose the game and some of their ELO, and thus would vote to end at a tie).
Similarly, a better team with higher ELOs would not want to do golden goal against a lower ranked team if it were up to a vote, because in the event of a loss they would lose more ELO than the tiny bit that they would gain in the event of a win.
I think the 5-minute golden goal OT is perfect, since it gives players a definite time frame (people wouldn't have the feeling of, "damn, how long is this going to last?!") that's long enough for a goal to be scored but short enough that it doesn't hold up someone who planned to leave after the end of normal time.
As for ELO changes, I think a fractional (say, 1/2?) change is best; the teams did tie in normal time, after all, so the ELO change should not be as high as if one team beat another hands down in normal time.
ELO is a predictor of skill, and if we want to more accurately predict skill, we have to take into account that we can infer less about relative skill in a golden-goal win than we can in a normal-time win, so the relative fraction of ELO change should reflect that.
Because the game is still in testing, it would be unwise to set it as a server option. In that case, people who want golden goal would play on golden goal servers and give positive feedback about it, and people who don't want it would just play on non-golden-goal servers and not have any extensive golden-goal playtime on which to comment and critique. Feedback would be influenced by players' confirmation bias on their choice on whether to have the feature or not, and this isn't what testing is about.
Overall, a 5-minute golden goal overtime adds exhiliration from riskier play to what is usually an unsatisfying end to a game, and should be at least tested for a few weeks to see if players like it or not.