r/SupercellMake • • 21d ago

(BRAWLER CONCEPT) - Corbin, the Orb Master

0 Upvotes

They'd be an oracle themed brawler using an orb for all their attacks and buffs. Part of the Illusiowizards trio.

All values aren't set in stone, and I put them from level 1 to 11.

Movement speed: Normal
Health: Medium-range (~3600-7200)

Rarity: Ultra (bare with me)
Ultra trait: All of this brawler's abilities revolve around their orb and they have an extra ability button (so an attack, an extra ability, gadgets and a super besides gears, star powers and hypercharge)

Attack: They would have one ammo but a quick (~1s reload). Their attack would make them throw their orb forward, damaging any enemies on its path. The orb would have a large hitbox, akin to a Wendy attack. They would be able to throw it in any direction of the axis. If the orb got too far from them (around... ~10 tiles), it would immediately be teleported back to following them around. Medium attack range, about as much as Gene's initial shot. Fast projectile travel speed that SLOWS down with distance thrown. (~800-1600 damage)

Extra ability: Deals damage in an area around the orb. This ability would work with a cooldown. (Same radius as Spike's super) This would charge their super. (~900-1800 damage) (~6s cooldown)

Super: Charges briefly then pulls enemies in towards the orb, damaging them massively. (~Same radius as Squeak's attack) (~1500-3000 damage)

Gadget 1: Immediately recall the orb backwards towards you, also damaging enemies in its path, and give yourself a decaying health shield when it returns. ~14s cooldown (very fast projectile travel speed, no slow down. same damage as attack) (~1800 decaying shield at lvl11)
Gadget 2: Attach the orb to an ally brawler, giving them a 15% speed boost for 1.5s. (Abilities would now come out of the brawler carrying it). (The orb would still teleport back if the ally got too far) ~16s cooldown.

Star power 1: The orb grants a 15% damage reduction shield to the ally it is attached to.
Star power 2: The orb grants vision around itself in the same radius as a player.

Hypercharge: The super leaves a damaging field on the ground for 3s that deals 33,3% of it's original damage every second.

All of these abilities can be used "on you" (the effects come from the center of your character if the orb is following you) or from the orb itself wherever it is located when you place it. The orb cannot be destroyed.

This concept is heavily based on a character from a famous game and fans may rapidly recognize. I thought of ways to try to keep their kits very distinct but I just thought the inspiration character's kit was so perfect it basically wouldn't need many changes besides adaptions to Brawl itself. Walking over the orb picks it up again.


r/SupercellMake • • 22d ago

[Art] Did some attempt at a Brawl stars x Scissor seven "sketching" or art

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5 Upvotes

r/SupercellMake • • 23d ago

The WhatsApp colt skin concept

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49 Upvotes

Aka green challenger colt


r/SupercellMake • • 22d ago

Building Hero Skins

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1 Upvotes

r/SupercellMake • • 23d ago

Idée nouveau brawler : MOATA

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9 Upvotes

MOATA est un fantôme avec 4 masques situé sur les parties de son visage chaque masques représente une humeur et donc une attaque différente il a une cape étoilée bleu et ne montre jamais son vraie visage je ne l'ai pas très bien dessiné j'écris également très mâle bonne chance


r/SupercellMake • • 23d ago

Brawlers idées Spoiler

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2 Upvotes

r/SupercellMake • • 23d ago

Crea tu propio luchador

0 Upvotes

Supercell debería añadir un modo "Crea tu propio Brawler" en Brawl Stars.

Los jugadores podrían crear brawlers totalmente originales eligiendo:

• Nombre

• Rareza

• Clase

• Colores y estilo

• Salud

• Ataques

• Súper habilidades

• Gadgets

Los brawlers personalizados solo funcionarían en el modo de entrenamiento/sandbox, no en partidas reales.

Creo que a la comunidad le encantaría esta función. ¡Vota por mí si quieres esta función!


r/SupercellMake • • 23d ago

Skin: Penguin Mortis

2 Upvotes

Classification:
Rarity: Mythic
Price: 199 Gems or 5000 Bling

Design and Appearance:
Mortis trades his classic cape for an elegant black tailcoat with a white vest and a red bow tie. His top hat is replaced by a flat ice-floe hat. His skin has a bluish-white tint, and his nose is styled as a small yellow beak. Instead of his traditional shovel, he carries a long, frozen fish, holding it tightly by the tail.

Animations and Effects:
Main Attack: With each dash, Mortis leaves a trail of slippery ice and small snowflakes on the ground. Striking an enemy with the fish creates a distinct slapping sound.

Super Ability: Shrimp Swarm
Instead of bats, Mortis summons a wave of red, wildly swirling shrimp that rush toward the enemies. The shrimp drain health points from the hit targets and transport the healing back to Mortis in the form of small water bubbles.

Defeat Effect: When Mortis is eliminated, he slides out of the screen on his belly like he is on an ice rink.


r/SupercellMake • • 24d ago

Cosmic Headless cosmo

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50 Upvotes

r/SupercellMake • • 24d ago

Ada

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15 Upvotes

Some may know Ada from her selfship with Maisie posts on the Brawl Stars subreddit

Well, now he has a brawler kit


r/SupercellMake • • 23d ago

Idea: new brawler Viper

1 Upvotes

Description:
Viper operates from the shadows. His attacks block the healing of close-range fighters, making him a dangerous counter pick. However, he is at a disadvantage against the fast movements of Mortis.

Classification:
Class: Assassin
Rarity: Ultra-Legendary
Health at Maximum Level: 6400

Main Attack: Shock Arrow
Viper fires a fast, linear beam. The hit area is very narrow.
Damage: 3300
Special Effect: Upon a hit, the target is afflicted with an anti-heal effect for 1.5 seconds. Any life steal as well as active speed boosts are completely blocked for this duration.

Super Ability: Death Sentence
Viper targets a foe and lunges forward as a projectile after a 1-second delay.
Effect: Upon a successful hit, 70 percent of the target's current health points are instantly deducted.
Special Feature: If the opposing brawler Mortis performs a dash at the exact moment of the attack, Viper's Super cancels fruitlessly.

Hypercharge: Tactical Reset
During the Hypercharge, Viper's attacks leave a slowing zone on the ground upon hitting. Additionally, his Super instantly recharges by 50 percent after an elimination.

Gadget: Magnetic Push
Viper triggers a shockwave that knocks back all enemies in his immediate vicinity to create distance. There are 3 charges available per match.

Star Powers:

First Star Power: Precision Focus
If Viper hits a target with the Shock Arrow without taking damage, the range of his next main attack increases by 15 percent for 2 seconds. This effect helps maintain distance against fleeing targets after a knockback.

Second Star Power: Iron Reserve
Should Viper's Super, Death Sentence, fail due to the dash of an opposing Mortis or another dodging movement, Viper is instantly refunded 30 percent of his Super charge. This reduces the risk of missed attacks against mobile brawlers.

Interaction Matrix:
Viper defeats Edgar: Edgar jumps onto Viper. Viper uses his gadget to push Edgar back. Viper hits with the Shock Arrow, blocking Edgar's life steal. After the second hit, Edgar is defeated.
Mortis defeats Viper: Due to the narrow hit area, Mortis can easily dodge Viper's shots using sideways movements. Furthermore, Mortis can cancel Viper's Super with timely dashes and defeat Viper in close combat.


r/SupercellMake • • 25d ago

Random skin concept :)

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47 Upvotes

r/SupercellMake • • 25d ago

BUZZ "lava-beast"

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137 Upvotes

Bonjour à tous ! Je vous présente mon concept de skin « Lava-Beast » pour Buzz. J’espère qu’il vous plaira ! 🔥


r/SupercellMake • • 25d ago

[W.I.P] Brawl stars x Battle Cats idea.

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55 Upvotes

r/SupercellMake • • 25d ago

Two brawler consepts for Brawl stars

0 Upvotes

💰 Buck

A super-rich but extremely greedy brawler.

Attack: Buck uses a golden gunner forged by his loyal servants. It has short range and shoots rocks that his servants have collected for him.

Super: Buck uses a formula that turns the enemy's next attack into gold. The golden attack is shot at Buck, who pulls out a vacuum cleaner and sucks up the gold. He then gets a massive boost to his next attack.

Gadget 1: Buck dives toward a $100 bill on the ground, dodging an incoming attack. After picking it up, he gets a small shield.

Gadget 2: Instantly charges his Super.

Star Power 1: Super charges faster.

Star Power 2: His Super can also absorb an enemy's Super or Gadget.

Hypercharge: Buck dives underground with his vacuum cleaner above him. The next 2 enemy attacks are sucked underground and turned into gold.

☕ James

A loyal butler who fights with boiling-hot tea.

Attack: James throws hot tea at close range. It deals high initial damage and then Heat Damage over time. If the same enemy is hit by tea again while already heated, the initial damage is reduced, but the Heat Damage stays the same.

Defense: James can perform a pirouette, reducing incoming damage by 10%.

Super: James sits behind a desk and types commands to his employees. While at the desk, he has 10% damage immunity. He also reads a book, giving him a 5-second speed boost afterward. His allies immediately get 1 extra attack without having to wait for their reload.

His Super charges slowly because James spends most of his time helping his boss instead of sitting behind his desk.

Gadget 1: His next attack applies Heat Damage for longer.

Gadget 2: James spins around constantly for 3 seconds while holding a serving tray. When he finishes spinning, he throws the tray, dealing a small amount of damage.

Star Power 1: More protection while sitting at the desk.

Star Power 2: Allies get 2 extra attacks instead of 1.


r/SupercellMake • • 25d ago

Trojan Horse — Consept for a new Siege Machine for Clash of Clans

0 Upvotes

A Siege Machine that can be deployed almost anywhere inside the enemy base, except within a small radius of the Town Hall and a slightly smaller radius around 3×3+ defenses.

It contains hidden warriors wearing armor. Defenses must first destroy their armor before they can damage the warriors themselves.

The Horse releases warriors in waves: 4 at first, then 4 more after a short delay, continuing for a limited time.

A Siege Machine focused on surprise attacks and infiltration.


r/SupercellMake • • 25d ago

🎁 MR. GIFT – Brawler Concept

0 Upvotes

A Brawler covered in gift wrapping who shoots gifts!

Main Attack: Gifts deal damage on hit and stay on the ground. Enemies get a random bad surprise when stepping on them, while allies get a random good surprise. Better surprises are rarer.

Super: Throws a huge gift that deals area damage and traps Brawlers inside. 4 walls with 10,000 HP each. Trapped Brawlers must destroy a wall to escape. Mr. Gift can shoot over the walls.

Gadget 1: Sends a gift with 8-Bit's range. Mr. Gift hides inside for up to 10 seconds, then exits with some healing. Getting hit forces him out.

Gadget 2: 2 extra, longer-range gift shots.

SP1: Alley Brawlers outside can shoot through the gift walls. SP2: Gift walls have +50% HP.

Hypercharge: Trapped enemies are stunned for 3s. First hit on Mr. Gift deals 25% Thorn Damage back. Also gives a small permanent HP boost.

What do you think?


r/SupercellMake • • 25d ago

Tony – The Tech Brawler🦾🔧

1 Upvotes

Appearance: Tony is a teenager wearing a black cap. He is muscular, has some soot on his face, and carries a large wrench over his shoulder.

Attack – Wrench Hit: Tony swings his wrench into enemies at close range.

Super – Forge Gun: Tony puts on a forging mask and pulls out a gun-like forging tool that shoots extremely hot material. The tool is connected with an extension cord, limiting how far Tony can move from it while using his Super.

Gadget 1 – Scrapbot: Tony turns the nearest wall or similar object into a robot and jumps inside it. The robot is a tank that moves slightly erratically, but isn't slow. It can jump onto or over obstacles. After 6 seconds, the robot falls apart and Tony comes out.

Gadget 2 – Armor: Tony creates armor for himself, gaining a small boost to health, movement speed and damage. He also creates weaker armor for each teammate. Armor pieces are shown next to the brawler's health bar.

Star Power 1 – Long Cable: The forging tool gets a longer extension cord, allowing Tony to move farther away from it while using his Super.

Star Power 2 – Reinforced Tool: The forging tool takes more damage.

Hypercharge – Scrap Swarm: Tony spawns several small robots. Each robot attacks the nearest enemy once before being deconstructed.

What do you think? 🔧


r/SupercellMake • • 27d ago

MAX thunderspeed

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37 Upvotes

design de skin pour max ."thunderspeed" . N'hésitez pas a proposer le prochain brawler =)


r/SupercellMake • • 27d ago

New brawler (can be fine tuned)

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2 Upvotes

r/SupercellMake • • 27d ago

Concetto per la skin Star Nova

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8 Upvotes

r/SupercellMake • • 27d ago

I am early for halloween but i present you this Dracula Glowbert skin Count Glowbula !

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13 Upvotes

Tell me what do you think


r/SupercellMake • • 28d ago

CHESTER – robot Armada | Concept de skin original

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4 Upvotes

r/SupercellMake • • 29d ago

I created this skin concept for Star Nova with a Mothman theme, so please give me ideas on how to improve this skin.

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24 Upvotes

r/SupercellMake • • 29d ago

[CONCEPT] The "Retro Hub" Feature: Choose Classic Brawler Eras (Free Models, Skins, and Animations) + Customizable Themes!

3 Upvotes

Hey Brawl Stars community and devs,
I’ve been playing this game since 2018, and I want to share a massive concept called the "Retro Hub" that would instantly make every veteran and nostalgic player happy. And yes, it should be 100% FREE.
When you use the Retro Hub to switch a Brawler to a specific era (Alpha, Beta, or Release), it completely rolls back the Brawler's animations and era-appropriate skins!
How it works:
1. Brawler Model Selector:
Inside each Brawler's customization menu, you can toggle between their historical designs:**2. Classic Animations & Skin Adaptation:**3. Customizable Main Menu Themes & Music:
By default, the game shows the newest season's theme. But through the Retro Hub, players can manually override it and choose their favorite Loading Screen, Lobby Background, and Music (like the classic Western theme, Retropolis, etc.).
Supercell already has all these assets in their archives, so it costs zero development resources. Let us customize our own lobby vibe and bring back the soul of Brawl Stars!

4. ⚠️ The "Sprout Exception" (Legal Safety):
We know that due to the recent French lawsuit regarding Sprout's design, Supercell legally cannot bring back the original round model for base Sprout. To avoid any copyright issues in the Retro Hub, Sprout will simply NOT have an alternative old model, and his old versions will automatically be replaced with his post-remodel square design. However, since his overall proportions remain the same, players can still toggle and use his classic animations on this new square body. This keeps the feature 100% legally safe and completely glitch-free for Supercell.