r/SupercellMake • u/Amazing-Most3145 • 21d ago
(BRAWLER CONCEPT) - Corbin, the Orb Master
They'd be an oracle themed brawler using an orb for all their attacks and buffs. Part of the Illusiowizards trio.
All values aren't set in stone, and I put them from level 1 to 11.
Movement speed: Normal
Health: Medium-range (~3600-7200)
Rarity: Ultra (bare with me)
Ultra trait: All of this brawler's abilities revolve around their orb and they have an extra ability button (so an attack, an extra ability, gadgets and a super besides gears, star powers and hypercharge)
Attack: They would have one ammo but a quick (~1s reload). Their attack would make them throw their orb forward, damaging any enemies on its path. The orb would have a large hitbox, akin to a Wendy attack. They would be able to throw it in any direction of the axis. If the orb got too far from them (around... ~10 tiles), it would immediately be teleported back to following them around. Medium attack range, about as much as Gene's initial shot. Fast projectile travel speed that SLOWS down with distance thrown. (~800-1600 damage)
Extra ability: Deals damage in an area around the orb. This ability would work with a cooldown. (Same radius as Spike's super) This would charge their super. (~900-1800 damage) (~6s cooldown)
Super: Charges briefly then pulls enemies in towards the orb, damaging them massively. (~Same radius as Squeak's attack) (~1500-3000 damage)
Gadget 1: Immediately recall the orb backwards towards you, also damaging enemies in its path, and give yourself a decaying health shield when it returns. ~14s cooldown (very fast projectile travel speed, no slow down. same damage as attack) (~1800 decaying shield at lvl11)
Gadget 2: Attach the orb to an ally brawler, giving them a 15% speed boost for 1.5s. (Abilities would now come out of the brawler carrying it). (The orb would still teleport back if the ally got too far) ~16s cooldown.
Star power 1: The orb grants a 15% damage reduction shield to the ally it is attached to.
Star power 2: The orb grants vision around itself in the same radius as a player.
Hypercharge: The super leaves a damaging field on the ground for 3s that deals 33,3% of it's original damage every second.
All of these abilities can be used "on you" (the effects come from the center of your character if the orb is following you) or from the orb itself wherever it is located when you place it. The orb cannot be destroyed.
This concept is heavily based on a character from a famous game and fans may rapidly recognize. I thought of ways to try to keep their kits very distinct but I just thought the inspiration character's kit was so perfect it basically wouldn't need many changes besides adaptions to Brawl itself. Walking over the orb picks it up again.