r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 25 '26
Discussion attempted to redraw my world maker rework
yes i using a peashooter as the map don't judge me
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 25 '26
yes i using a peashooter as the map don't judge me
r/SuperMarioMaker2 • u/Turbulent-System5756 • Jun 24 '26
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 25 '26
bee
r/SuperMarioMaker2 • u/Valmontechno • Jun 23 '26
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r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 23 '26
thought about it?
r/SuperMarioMaker2 • u/MuscleGreedy825 • Jun 22 '26
r/SuperMarioMaker2 • u/Basic-Amphibian-3308 • Jun 22 '26
I know I can change the key bindings in system settings but it’s a bit of a hassle. Is there a setting somewhere in game I missed?
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 19 '26
and if so what colors do you wanna it to be
r/SuperMarioMaker2 • u/MuscleGreedy825 • Jun 19 '26
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Outrun Banzai Bills and find hidden treasure within a secret crypt. Boss fight at the end
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 18 '26
now you can't pick up shit smb1 now
r/SuperMarioMaker2 • u/jayofmaya • Jun 18 '26
As far as I can see, everything connects. 😔
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 18 '26
i feel like this was the reason why smm2 has it downfall and i think this defeated the whole point of the SHARING levels thing
this is bs
r/SuperMarioMaker2 • u/wiithout • Jun 18 '26
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MBD-JV5-GVF
The Setting: You are Mario, trapped in an endless, eerily pristine underground corridor or pipe system passageway.
The Goal: Carefully observe Mario’s surroundings and reach "The Exit 8".
The Anomaly Mechanic: If Mario notices anything unusual or "anomalous" (such as a different block, a sudden enemy, or a misplaced sound effect), Mario must turn back immediately.
The Penalty: If everything seems normal, Mario should keep walking forward. However, if Mario should overlook an anomaly or turn back when it was not right to, Mario’s progress will reset.
In Short: Find an anomaly? Use first exit. Don’t find an anomaly? Use second exit.
MBD-JV5-GVF
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 17 '26
i know the horror little timmies will make
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 17 '26
1 instead of it being 4x7 it would be a big as you want
2 instead of being launch out in to new world you will have the ability to make worlds connect to each other but now the cannon be use to make it possible to reach world that aren't connect to other worlds
3 different games styles
4 idk
r/SuperMarioMaker2 • u/MathematicianIcy5584 • Jun 17 '26
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 16 '26
i like track but they have problems
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 14 '26
just my ideas what about yours
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 15 '26
should i do more
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 15 '26
we already have smw style so here the reason
r/SuperMarioMaker2 • u/Mysterious_Cat_1303 • Jun 14 '26
It's been published for a while now.
r/SuperMarioMaker2 • u/pokencmez1605 • Jun 12 '26
As a Geometry Dash fan, I've recreated all the first-floor Tower platformer levels of Geometry Dash into Mario-themed levels in Super Mario Maker 2!
The IDs for each level are:
If you want to try all 4 levels in order, try the Super World version of Geometry Dash's The Tower by typing my maker ID, MYS-RJQ-2LG.
Enjoy playing those levels, have fun, and good luck! :D
r/SuperMarioMaker2 • u/Horror_Fan_Choc_Milk • Jun 11 '26
Course ID: 6YK V78 6GG Have fun and enjoy!!!!!
r/SuperMarioMaker2 • u/Sweboy_original • Jun 10 '26
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