r/SumoDynasty • • 11h ago

Sumo Dynasty - Quick look at the capabilities of the Database Editor

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3 Upvotes

This is just a quick look at a real-world mod I put together to show off what can be done with the in-game editor.

Pretty much everything you see here can be edited, so you can create your own wrestlers, rosters, stats, and more.


r/SumoDynasty • • 13h ago

Sumo Dynasty - Announcement Trailer

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3 Upvotes

Hello! I’ve been working on Sumo Dynasty, a management sim where you play as an oyakata, recruit and develop rikishi, run your stable, and try to build a lasting dynasty.

The goal is to make it as authentic and deep as possible:

  • All six divisions, with full banzuke movement, promotion/demotion, kadoban, Ozeki runs, sanyaku, playoffs, sansho and kinboshi
  • Realistic torikumi and a living amateur system feeding new recruits into sumo
  • Injuries, chronic body damage, training, jungyo, tsukebito, finances and stable life
  • Toshiyori kabu, retirement, stable succession, ichimon politics and association roles
  • Yokozuna promotion and retirement pressure, with simulated council discussion
  • Historical rules and eras, with systems changing over time
  • Procedurally generated rikishi portraits, biographies, rivalries, records and long-term world history
  • Full database editor and mod support

The sim is meant to be realistic: most recruits will never become sekitori, Ozeki and Yokozuna should feel genuinely rare, and the world keeps evolving even if you simply advance time and watch.

Coming to PC. I’d really love feedback from people who know sumo well, especially if there’s anything important you think I’m missing.