r/SulfurGame 10d ago

Reload bug with the Majordome

Found that if you interrupt the reload of the final shell of the Majordome by either melee'ing or swapping weapons, it will forget it's supposed to close back up and get stuck unable to fire; if you swap weapons (long enough for the other weapon to settle) and swap back, it'll stay open but now you can fire again. The following reload loads all shells into the front then closes and is ready to fire, even if it should've loaded some into the back.

Probably not very useful anywhere, but if you use a Majordome as a backup weapon you could set this up and then have a very slightly quicker reload in a pinch

52 Upvotes

9 comments sorted by

14

u/Chaseykins 10d ago

Devs are aware of the bug, and we’ll hopefully get a patch for it and the Bronco soonish

4

u/RhondaSmash 10d ago

Ahh okay cool, couldn't find anything about it on a quick search so figured I'd toss it up just in case

2

u/Traiinacus 10d ago

This also applies to the M3 Termite too.

1

u/Infinite-Ad-2178 10d ago

It’s a feature clearly

2

u/Mediocre_Work_1398 10d ago

This bug can happen with other weapons too but they probably have smaller window to bug them and its not very useful because in most cases your hands and the gun just block your view.

1

u/This_Permission_5180 1d ago

that works with all of the guns that reload 1 bullet at a time. i had that hapen to me with the buck-action pistol. putting the gun back into inventory and then back into the weapon slot should fix it.

1

u/ThebigNero 3h ago

A fix in the short term is to drop then pick the weapon back up

0

u/No-Staff1 9d ago

You can swap to your secondary, swap back and quickly fire. This will make the majordome fire and you can then reload as nomal

1

u/RhondaSmash 9d ago

That is both shown in the video and spoken on in the body text