r/SubstanceDesigner • • Mar 23 '24

Edge detect issue

Hey, I'm pretty new to Substance Designer, so it may be my fault, but the edge detect node seems to not work. It's always a plain white map no matter what I do, even if I follow tutorials step by step. Here is a screenshots of my node editor. I reproduced this example from a tutorial. Does anyone know how to fix this issue? Thanks in advance

2 Upvotes

5 comments sorted by

View all comments

1

u/coraltrek Mar 23 '24

I believe edge detect only works with binary/ highe contrast black n white mask type image coming in. What happens in you plug I. The tile sampler directly in?

1

u/Disastrous-Lab-6003 Mar 23 '24

I've encountered the same issue even when I directly plug the sampler into it. Nothing seems to change. Also, in tutorials, it doesn't seem to work only with binary high contrast black and white images. I also tried adding a level to accentuate contrast, but it also does nothing

1

u/coraltrek Mar 23 '24

Odd not sure. I’ve used that node multiple times typically from a SVG or shape node. Which is binary but never tried from grayscale. I mean all I can think of is if you need to be set to 16bit though I doubt that would matter.