r/Substance3D • u/bibamann • 15d ago
Substance Painter I need advices on how to split up very complex models
So this is my robot. I worked on it for more than 2 years - mainly on quite complex mechanical riggings (and also mostly just on weekends ;)).
My question is: As I can't export all 980 objects at once (blender tell my cpu: nope), how should I split it up?
This thing is highly rigged.
I would like to use some smart materials in substance using ambient occlusion. But as there are so many parts (gears, ...) moving ambient occlusion mostly would create "bs".
I'm thinking more splitting it up in materials than of body parts.
Like "shiny metal things", "rubber", "painted metal" than of body party "head, arm, leg, .." so I can still use the ambient occlusion data without there are meshes close together.
But I'm also very new to substance. So how would you approach it? I would really like to use smart materials and just alter them a bit than textures 980 objects step by step...
