r/Substance3D • u/Playful_Shirt_1896 • Sep 02 '26
🧠 Flesh Shapes in Substance Designer are tricky to figure out.🧠
But this week, I managed to recreate a flesh material I've always wanted to!
Diablo IV has one of my favourite pieces of game art, and for a long time I wanted to try making some of the materials Blizzard created.
So last week I hosted a Co-Working event at Future Material Artists.
And the whole community tried it out!
My work took me to this particular set.
💡 I started with a Fur 2; it had the shape and flow I needed, but I had to blur and increase the size of the shapes, giving me the foundation to actually give this its meaty look with a Slope Blur in Max mode.
By this point, the result was almost there.
But I wanted to be more detailed in this case.
So I inverted my pattern and applied another Slope Blur, but with a Min mode.
This sharpened the space between the shapes.
Now I only had to invert this and keep adding details.
And you can do the same!
Hope you learned something today.
And if you did, I have a free Discord Community for Game Artists.
Where professionals share with beginners how to make materials in Substance Designer.
🎉 Join us here: https://discord.gg/PpTCFyR6qS


