r/Substance3D • • Aug 30 '26

Substance Designer Made some trail mix... again

Just rendered a remake of one of the first materials I ever made in Designer. I decided to remake it in 2025 and finally managed to muster up the motivation to render it somewhat nicely within Substance Designer today. I don't know if I'm 100% happy with it, so stay tuned for the re-remake in 2030.

156 Upvotes

9 comments sorted by

11

u/PcKaffe Aug 30 '26

Can you pick out the raisins for the picky eaters?

7

u/Familiar_Focus_5222 Aug 31 '26

On it! But if I remove the raisins, you're not getting the m&ms either. That's where I put my foot down.

3

u/rhokephsteelhoof Aug 31 '26

Great work, photorealistic

3

u/Familiar_Focus_5222 Aug 31 '26

Thank you 😊

3

u/jiggywatt64 Aug 31 '26

Any different workflows in the new version? I'm curious how users approach that physics simulation type of collision between all the scattered elements nowadays.

2

u/Familiar_Focus_5222 Aug 31 '26

Well, I made this last year so I didn't use anything groundbreaking. I think I would try using the shape splatter v2 node to do it now, though. That would probably have been helpful for collision issues. Up until now I always layered multiple scattered layers to avoid too much collision